![]() |
Quote:
This will not be a good method though, as it's not a very stable launch and will raise you into view of the AI gunners and will be hard to reproduce successfully every time. :) |
Quote:
I should maybe write my former instructors with whom I did my EOD training that they told us a bunch of bull about how mechanical detonators work..... Sorry the momentary solution for skip bombing is straight out of the funny farm. |
I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.
These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine. |
Quote:
|
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server. |
@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround in this game full of workarounds? This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job. @Arsenal53 to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all! The chuzpe of some people is really something to wonder about. |
Confirmation: BK 3,7cm on the 110G2 is messed up.
|
I don't know if you can change it but NBD's don't work in DGen. This is a HUGE pity for me. Any way to change that?
|
Quote:
|
Solomons Aug 42 Map
Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid. http://i3.photobucket.com/albums/y87...h/grab0000.jpg Cheers, Hawk 5 |
Quote:
The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit......... |
Quote:
Maybe someone will be kind enough to teach you the concept of gratitude, if you're lucky. |
Quote:
If I could code... I would do it myself. |
I like G limits and better joystick setup into IL-2.
Good work in these two points. And I can skip bombing with the new fuse delay, but don't like it a lot. I don't know how a bomb reacts bouncing in water, really. Maybe going back will be good. Didn't notice big bugs until now, and as a whinner claiming for 6DOF and bigger FOV, I need to recognize that I like a lot the new G limits setting: really change the gameplay to a new level. Congrats for that, one BIG step and a real OFFICIAL PATCH inovation, as the improved interface and options. Happy new year. Good work. |
Quote:
|
ZUTI version you got is crippled with no RRR therefore is NOT GOOD!!!!
BK cannon is gone FUBAR when you got the turbulence & stuff even in moderate but with a bad choice of degrees of wind direction, Ais lose their tail wheels (as in.. they brake tested with BF110) I have no way to evaluate the new Wind situation - All i can say is that, it is interesting, and makes things very difficult - It kind of reminded me of FSX but a bit more violent in a sense. (forget about FFB when in turbulence , i will probably lose my MS FFB2 as in disintegrate) Beacons Meakons & Radio is BEAUTIFUL - MOST - Important work EVER!!!! - after ZUTI's MDS (not the version you give) Torpedoes & stuff is nice & compelling The New Bomb fusing situation is a bit confusing but if it is the correct way Then we should adapt to it …. General evaluation : Congrats! |
spitfire level flight
Hi guys,
Firstly absolutely fantastic job on the upgrade! I was wondering if the below is a bug or part of the new spitfire flight model?!?! I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour? (more info) I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection! Also any chance of letting us know what flight model characteristics were adjusted on the spitfire? |
Quote:
|
S!
Other planes require some nose down too, so I think not only the Spitfire. |
Quote:
daidalos.team@gmail.com and we will take a look. FC |
There is something screwy with the new QMB.Several times,after setting up a mission the main il2 screen flashes up before the mission starts loading.
Twice now,in the Normandy1 map,I chose a He111 H2,in blind flying conditions at night,and when the mission started I had no plane.It was the same sort of thing as picking a plane in the FMB and not making it flyable. Restarting the mission made it work,but for now the QMB is certainly showing its 'mod' origins. |
Pink Test-Runways in NTRK-records
3 Attachment(s)
Dear DT members, thank you for great job, however, unfortunately, there are few problems possible connected with new patch. I use Russian version of the game, so forgive me please possible incorrect translation some terms from Russian to English, but I hope enclosed images would help you to understand what I exactly mean.
First problem concerns pink color of Stationary Ship\Test-Runways No 4 in ntrk-records. So, more details. As you can see at the first image, Test-Runway No4 has now pink color (in redactor during mission building). That's fine, it's boards are visible for builder, moreover these Test-Runways are clear diring game (see second image). Everything seems convenient at the first view. But when viewing ntrk-record pink color returns (see third image) :confused: Situation with test-Runways No5 & No6 is the same. Moreover this issue concerns also other ntrk-records created in previous versions of game (if Test-Runways No4 were used there). That's why I would like propose you next simple solution: 1) Rename recent Pink Test-Runway No4, No5 & No6 for example to No4B, No5B & No6B correspondingly ("B" means "Building") 2) Restore previous version of CLEAR Test-Runvay No4 with its native name (as in 4.09m) 3) Create also create clear versions of Test-Runways No5 & No6. It would give to players possibility to use pink objects during mission-building only. When airfild created using Test-Runway No4 (or No5 or No6) would be ready, builder can replace them to their clear analogue and avoid incorrect playback of ntrk records/ Thatk you in advance. Sincerely. |
S!
Quote:
This problem is possibly due to a modded instalation, we had this problem trying crt=1 in our server and only, at this moment, work with clean installation in server and client side. BUT yet my question about how to configure the new options was not answered: http://forum.1cpublishing.eu/showthr...d=1#post206812 :(:(:( Cheers! |
Seems like if you choose 2x250lb bombs with the Spitfires you only get one.
|
Quote:
Spitfire F IXc, 1942 Spitfire F IXc, 1943 Aviar |
Yes, sorry, I should have tested more models. :oops:
|
Quote:
|
radio station instructions
Other than the fact that you need to put the mp3 or wav files into the selected radio stations, can anyone give instructions as to how to make this feature work?
Which switches need to to be up or down in the sound options, when can you expect to hear the music you've installed (at engine startup, during flight, when radio switched on, etc), how do you select which radio station to listen to (BBC, Radio Hawaii, etc), by selecting common or army (whatever either of those means) are you the only one to hear if if online or do others? I've many other questions but since there is not area within the documentation that discusses this feature, I'm forced to ask them here. Thanks to anyone who can help. |
heres a potential ground handling bug, i have a logitech extreme 3d pro and have no installed hotas commands except bomb and cannon firing and jettison. When starting engines on a20g and he-1116 i use select all and ensure throttles are closed then select 1 start , wait for start complete then select 2 start, once both started i use select all and plane immediately swings around as if throttles were open on one side.
|
Quote:
I think it's on your end somewhere. Aviar |
Hmm might be me, im strictly plug and play no special profiles etc. Im currently using jettison and jettison tanks on the top but not using any of the lower 6 buttons, might redo controls and use lower for naval stuff like folding wings tailhook and canopy etc. Ive now made 3 installs, 2 from fresh dvd with patches and 1 using ultrapack updater. So far im very happy with content and as all patches have minor bugs to tweak have full confidence in further joy.
|
pink runways in the water on some maps
|
Quote:
Aviar |
bomb fusing, bomb fusing .......... in next patch can we change this big time of two seconds???? i believe that its much time to atack a low level, if we can change delay in bombs, why cant change fusing? all planes in ww2, have the same fusing????
|
I agree, I'd love a change to this. IL-2's attacking at low level won't have the same fusing as an He-111 dropping from 2500m.
|
Quote:
then if they are in mp3 format use for example this freeware tool : Free Mp3 Wma Converter V1.91 and restore them first to wav format. Then with a version of wavelab or an Audio editor of your choice you will convert them again to : Extention : .wav Audio format : mp3 Channels : (the same as source) Sample Rate : 44100Hz Encoding : LameEnc / 192 Kbps, 44100Hz Stereo Here's a batch for the :Grossdeutscher_Rundfunk http://www.zg52.com/zips/Grossdeutscher_Rundfunk.rar and you extract it here : Ubisoft\IL-2 Sturmovik 1946\samples\Music\Radio\Grossdeutscher_Rundfunk I could make a Yankee Radio Station cos i got the two volumes of Classic Songs from WWII. And i could make a Paris one with Edith Piaf eh? ....... |
Spitfire VC
Hello T.D. and all
In cockpit Spit MK VC has no engine cowling and my have wrong prop placement - old bug. Also this plane flies at low speeds as if it is instable round ball without wings - worth chacking. Thanks GP |
Quote:
you can get the tanks in a vertical dive only - very dificult even if the enemy gives you the chance by his absense |
Quote:
we need now drop bomb at 400 meters and many luck :confused: and 110 and bk, where shoot???? :confused: |
The new Spitfires are greatly appreciated, however the following new Spits do not appear to have any static equivalent:
SpitfireMkVb16lbs SpitfireMkVbM4616lbs SpitfireMkVc16lbs SpitfireMkIXcM61 SpitfireMkIXcM63 SpitfireMkIXcHF SpitfireMkIX25lbsCLP also, the legacy P-47D still doesn't have a static |
Quote:
|
Quote:
|
No hard evidence and need confirmation, but everytime when I'm on the runway and press auto pilot my Me262's engines get on fire. Other AI planes in my group don't have this feature/bug ;-)
Rgs, Mark Ps. edit: update, he162 has the same problem. |
Bombs don't explode after Skip-Bombing
5 Attachment(s)
The next issue which I have recently found concerns Skip-Bombing by fighters.
Even if the time since bomb release till it's contact with the target is 2 seconds or more bomb anyway doesnt explode, as you can cee in enclosed ntrk-record and images. There is an example with P-63 here. First bomb release - 1-34 First hit - 1-37 (please use magnified view - bomb is about to hit the ship) Second release - 1-39 Second hit - a bit later 1-41 (please also use magnified view). So, I didn't miss in both attempts, the time was correct in both attempts, but both ships weren't destroy. Such issue didn't exist in 4.09m, bit now... :confused::( This is sad, because P-39s, P-40s etc of Soviet Fleet Aviation widely used Skip-Bombing and a lot of interesting missions available before in 4.09m wouldn't work in 4.10m unfortunately. Is it possible to correct? May I hope? Sincerely. |
@ SkyFan
I think the bombs have skipped before the 2 sec. arming time was over -> dud-bombs. The bombs have to have 2 sec. free flight before touching anything to arm. And yes, that will work in LEVEL flight above 25m. |
1 Attachment(s)
Quote:
Quote:
Thank you for helpful responce :) Sincerely. |
Concerning the new radio feature - I/ZG52 Gaga gave me great info as to how to make or select files and where to put them but once that is done, how do you get the feature to work within the sim?
What switches need to be thrown (u or down) on what screens within the "CONTROLS" SOUND SETUP? When in the game, do you need to select the TAB key and ground control? Do you need to map a key withint controls for switching stations and if so, which selection would give you the radio you want to listen to? It seems like such a nice feature but there were no instructions for its setup and control within the documentation. Does anyone have the info needed in a logical manner to allow us to use it? |
Hello,
I found a bug in the French translation of the 4.10m. http://img710.imageshack.us/img710/1...5195849342.png ;) Catsy |
Correction to previous bug report:
NDB do work with DGen but only those within about 30km of your flight path, so you need to set more than you otherwise might. ian |
Depends on the terrain, I think, Ian. :)
|
@SkyFan
To be clear, the bomb must NOT TOUCH ANYTHING, water, earth whatever, before the arming time, 2 sec., is over, to be active. |
Quote:
http://forum.1cpublishing.eu/showpos...&postcount=147 :) |
I did a search on every post I could find about "visibilitydistance=3" and didn't find any new info in the past year. Can a dev please list the changes in the function of this config setting "visibilitydistance=3" from 4.09b1m to 4.09m to 4.10m?
Thanks for all your great work TD! |
compass bug in JU87- all models
in old style navigation mode all is well, but on using realistic navigation option the 'wet' compass on lower left panel becomes tied to compass heading keys- displaying the reciprocal of course set:o one other point wrt realistic navigation is that devicelink still displays the waypoint information- tho you could call this a feature;) |
Typo
Minor typo :grin:
http://i13.photobucket.com/albums/a2...a/spelling.jpg |
Quote:
I noticed the QMB bug, but otherwise the only problems I've had have almost certainly been down to my ancient PC - it was prone to CTD or reset completely for no obvious reason when running 4.09 and/or unmentionable mods, but then it did the same thing sometimes when running Firefox, so I can't say that the fact it did the same thing a couple of times running 4.10 is of any significance. I think its time to do the kind thing, and put it out to pasture... |
Quote:
Quote:
Quote:
MODs have not touched the server nor my client installation at any time. But thank you ....... A little more info to hopefully jog someone's grey matter .... I have a vague recollection that CRT=2 wouldn't allow people to connect when I first installed DS 4.09 .... and then after an unknown period time (and making no other changes), CRT=2 did work ok. Wait mode /ON |
Quote:
|
Missionbuilder bugs (?)
Folks!
Maybe somebody has already mentioned it but here're some "bugs" I've found after expanding a 4.09 DF mission with some of the latest 4.10 features ... http://dl.dropbox.com/u/214219/Image...ties-saved.jpg Everytime I re-edit the DF mission the previously assigned nations are gone ... http://dl.dropbox.com/u/214219/Image...-amount-ac.jpg How does this work? There's no message appearing while flying the DF mission announcing how many aircraft are still left. Or ... have I missed something in the 4.10 guide? http://dl.dropbox.com/u/214219/Image...ps-anymore.jpg Has this been done on purpose? Why then? http://dl.dropbox.com/u/214219/Image...wn-in-trac.jpg Maybe a saving bug in the FMB? Maybe some corruption while creating the .ntrk files? In the recordings of a flown DF mission the previously assigned skins to AI aircraft won't be shown for some reason ... That's it for now ... Don't be disencouraged by all the postings here, TD! Keep up the good work, folks! :grin: |
Quote:
Some objects got a different entries to pop up earlier or later, but thats all. |
Quote:
|
Hello TD Guys!
When I read the doc about the 4.10 patch I was wondered about wind existance in he path. Then I tryed to check how it works. Put home base. Set wind speed to 30 m/s. Started a listen server. And spawned on the base. Then I tryed to see the clouds movements. Clouds are still the were they was set while loading. No movements. SO it seems strange to me that we have wind but clouds not moving. As I know there should be a windsock on each airfield to clarify to pilot the direction and strength of the wind. But we have no windsocks. I understand that wind has more complex behaviour an it brings new level of authenticity to the simulation. But it is very strange that we cannot see it via clouds or windsock. As I know clouds are the texture. Wich is initiated once a map is loaded. So is it possible to move this texture and tile it? Thanks. |
Quote:
No, clouds are fixed and autogenerated. Sorry, we cannot do anything about that. Not with the way its currently done (autogenerated). But we plan to make a windsock object in future. |
Quote:
Basically the AM radio station feature is a mix between the old in game music feature (Crash, InFlight, Takeoff) plus the navigation with NDB beacons. When the radio stations are used in mission, the old Crash, InFlight, Takeoff musics are disabled. -You need to drop the sound clips into correct folders. For example "samples\Music\Radio\Radio_Honolulu" -Sound clips must be in correct format. Mp3 with RIFF header & wav extension. I've used tool called CDex to add RIFF header to mp3. I recommend 128Kbps and mono. Stereo is too hi-fi. -You need to have the corresponding radio tower stationary object inserted in the mission. Position of the radio station is of course relevant, since planes with homing indicator/radio compass can navigate with the station. Radio stations are kind of neutral so "blue" IJN planes can listen "red" Radio Honolulu. Position of the station isn't marked on map, but mission builders should place them to logical places. -You need to have music enabled in the audio settings and enough volume to hear it. -You need to have "realistic navigation instruments" difficulty option enabled. -When in mission, you need to use new keys (must be mapped first) "Next Beacon" & "Previous Beacon" to tune the aircraft's radio to the desired radio station. Only after this you should be able to hear the samples, but you need to have good reception of the signal. If you are too far away from the station, you only hear static noises. I noticed that NSU had the mission date in the sound clip itself. This is wrong. Date folder can be inserted under the radio folder, so samples for Pearl Harbor attack could be like "samples\Music\Radio\Radio_Honolulu\19411207\sampl e.wav" Sample playback is in alphabetical order and the first sample starts it's playback immediately when mission starts. So it would be possible to time certain clips to be played at certain time even player didn't listen to the radio from the beginning of the mission. For example samples\Music\Radio\Radio_Honolulu\19411207\A.wav could play some mellow Hawaiian music for 10 minutes and samples\Music\Radio\Radio_Honolulu\19411207\B.wav could contain some emergency broadcast about Pearl Harbor bombing. And this would be always played at the 10 min mark from the beginning of mission. Chapter from the guide: AM Radio Station Objects As the commercial medium wave (AM) broadcast band lies within the frequency capability of most RDF equipment, these stations can also be used for navigation just like NDBs. One of the first RDF developments in the early 20th century was that aircraft used commercial AM radio stations for navigation. This continued until the early 1960s when VOR (VHF omni-directional range) systems finally became widespread. 4.10 patch includes several historical radio station objects with generic looking antenna towers. These are used exactly like the NDBs, but instead of static noise & Morse code, player can hear music, speech, etc. These audio samples that the radio station plays are placed at certain folders under "samples\Music\Radio". For example if mission builder places "Radio Honolulu" radio tower to mission, this station would play audio samples from folder "samples\Music\Radio\Radio_Honolulu". Since the missions can contain date information in 4.10, it is possible to use date folder inside radio station folder. For example folder "samples\Music\Radio\Radio_Honolulu\19411207" could contain audio samples for Pearl Harbor attack mission and these would be played only if mission date is December 7, 1941. It's also possible to use "X" in place of day, month or year. For example "1940XXXX" would mean that all missions taking place during 1940 uses this folder, unless there is more precise date folder given. Audio samples must be the same standard format (Mp3 with RIFF header and wav extension) as all other audio clips. |
Quote:
Yes, I'm aware of OS incompatibility, but don't believe this is the cause of the problem, as the server was fine with CRT=2 in 4.09. |
Quote:
|
Quote:
|
Does 4.10 work with the Steam version of Il-2 Sturmovik 1946?
Does 4.10 work with the Steam version of Il-2 Sturmovik 1946?
~S~ Beta Quote:
|
Did anyone try to make a track & play it back?
I made one and in the track the aircraft i'm shooting at is missing it looks like i'm shooting at thin air.... Anyone else? Extra Info : I made the track after i tried my mission directly from the FMB |
Hello TD,
Just noticed a bug with both of D.XXI Sarja. Took the Lvov map, put home base to the left bottom corner of E13. When spawned on the field noticed that both sarjas slowly move a bit forward and turn to the right. But I didn't touch controls. Engine is off. Even brakes don't stop the craft. The same is with both Henschels but with the little difference - brakes stop such movement. Thanks. PS. Also tried to use FW and SM.79 - they stay there where they were spawned. BUG detected on clean 4.07->4.08->4.09->4.10 install. Can someone reproduce it? |
Genosse,
I believe that when 4.10 is installed the default for time stamps in the display filter is off. Turn it on and you should see the time stamps. (At least that was the case for me.) Daidalos Team, As previously mentioned, the nationalities are saved in the .mis file. However, they are not read back in when re-loading the mission in FMB. The nationalities are read back in when playing the mission. It would be great if this could be fixed in 4.11 (or sooner ;)). This is not a mod-related issue. Pure 4.10m nothing else. Could someone from TD please confirm? Thanks much guys for the great new additions. |
Besserbia Map multiple aircraft 1940 *2 hurricanes, #4 spits, 2 spit 40 early, 2 spits 40,
2 MC202 3series 1939, 2 MC202 1940, BF109E4, 2 HE111 1939. Played for 40 min and the game started to grow into a slide show and stopped responding and CTD. Clean install from 4.07 to 4.10m. |
Missing texture?
1 Attachment(s)
on the HS-129B
|
^^That's just a barrel seal from the factory to make sure that nothing gets misplaced in there under transport from factory to the airfields.
|
Quote:
Looks like you used a different skin on that B-3? The barrel is part of the skin. You cannot use old skins for Henschels. Reads like "Template by ...", BTW. |
Quote:
|
Quote:
|
i'm making now a new one, as played in MDS Dogfight version and will get back to you asap.
|
Quote:
|
TD:
I would like to ask for 2 little improovements #1: Store in cfg file the way aircraft list is sorted in simple mission editor - usual or alphabetical #2: Another improovement is to store the distances of tracers crossing (e.g. cannons, machine-gun, unguided missiles) separately for each plain. Or something in this way. Because spifire requires one distance but Bf or La requires another. It depends on where gunnery located. Thanks. |
I haven't seen this mentioned but UK-Dedicated1 has been upgraded to 4.10 and is also running FBDj and we're experiencing a few problems. The biggest of which seems to be severe warping every several minutes. Anyone else experienced that on their server?
Likely going to have to roll back to 4.09m in the short term. I'm not a server admin so I can't provide details but I just thought I would put the question out there and see. |
Quote:
My guess is that you had some wind activated in the mission. Aviar |
(online) Mission type 4, last one: summer islands, used to be good to train bombing skills on, The problem is that the base you start on, starts shooting you up when you spawn!! Tried 3 bases.. and tried to be german, finland and france
|
Quote:
Aviar |
Quote:
Multiplay, create new server, dogfight, mission type 4, dogfight 13 (summer islands) I used an 88 for the test.. will try other planes now edit: blew up my yak and my spit to on spawn! |
VAP 250 included in "jettisonable ordnance?"
tried to jettison VAP 250 from a il-2 fld mod while under attack from bf-109s online and wasnt able to jettison.
|
Quote:
Ok, I tested this and it looks like some kind of bug. I compared the 4.09 map to the 4.10 map. They are the same except that the 4.10 version now has MDS options on the Home Base Properties tab. My guess is that the problem may lie in the MDS. However, I could not see anything obvious in the ticked options for that map. This should be looked into as it may very well affect other maps down the road. **EDIT: I notice that all the AAA units on the map are 'None' Army. It's the same on the 4.09 map but could it be that 4.10 handles 'None Army' in a different way than 4.09? Aviar |
Quote:
|
Quote:
everything was fine. Aparently when you test the mission directly from the FMB as a sinlge player things dodn't run so smoothly. Also FPS are lower than when i run the MDS server. Here's the mission & working track http://www.zg52.com/zips/4.10_MDS_&N...e_Test_mis.rar |
2ns Squadron+2nd Link+2nd Aircraft = 2nd "5" instead "6"
1 Attachment(s)
Dear DT members, please put your attention to my next investigation concerning board cobe of second aircraft from second link of second squadron. It has second "5" instead "6" (please see attached image). I don't know, why so :confused:
In other links & squadrons everithing is OK. I hope, correction is possible ;) Best regards. |
Quote:
You can hear the exact moment when i first tune in the Beacon i need but no message on right screen. bizare eh? |
the runway lights dont work here :/
|
Quote:
|
2 new bugs:
1) Nav indicator (NDB) in TB-3 works opposite to red type indicators in all other soviet planes 2) Compass top left in Arado jet is broken. |
Can't change to 1920x1080 anymore
Mods discussion is banned at this forum.
|
I was going to say the error of runway lights but it was my mistake.
4.10 Guide mediafire mirror : +1400 downloads :P |
Quote:
in modify countries in properties? i tryed there and nothing happens...:confused: PS: i discovered what are wrong, the FMB dont save the countries, then the runway lights dont turns on when i call. this is a bug? sry my bad english... |
Hi TD,
I would like to ask about another annoying usability issue. When creating a mission in simple mission builder it is rather not convenient to select a plane for each wing member. Specifically in case if you want to set the same plane. So it would be very useful if it will be possible to drag'n'drop aircrat assighnemt from one row to another. Thanks. |
Finally got around to installing the patch, great stuff. Especially the P-51 which is much better, thanks for correcting the error, the new content is great and the G-limits and navigation make this worth the download alone.
A few small bugs that have carried over from way back, the spitfire Vc internal cockpit models are still positioned too high, above the external model, so the nose is not visible inside the cockpit and the wings are way below the cockpit. There are texture errors on the left canopy frame of several spitfires, Vc included. The P-40E has a texture error on the rear-view mirror frame, and the outer wing-damage textures for the me 210 are messed up. -Did you guys change the AI? they act a little differently (for the better) it seems |
G Limit - Difficulty setting
support question I already tested the feature and it looks and works awesome, But the question is Can a server admin set the G Force Limit value as in dinamic variable? |
All times are GMT. The time now is 09:56 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.