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Level.CreateWorldItem( "wear:EmbassyAgent_1" , "equipment" , 821.00, 4.00, -368.00, 0.0, 0.0, 0.0, 'id_wear1' );
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In regards to wanting to place new clothes, I want to place a warden's uniform on the bed in the room near the conference hall in "Stronghold" to start with. AHO, can you please give me the coordinates of said bedroom? |
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Have I done this right?
Level.CreateWorldItem( "wear:GermanYellow" , "equipment" , -60.064407, 0.906136, 555.986816, 0.0, 0.0, 0.0, 'id_wear1' ); |
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correctly? Maybe you have to correct the y-coordianate manually. Note: the id at the end must be unique, so if you create another item via this command it must have a different name. PS: Why don't you post some screens shots of your work, I'm very interessted in your results... |
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1. The game engine makes strange things, sometimes the spawned item is in or under the ground. So try to change the y-coordinate manually (the digit) 2. Just change the Number 3. Yes it is, just search in folder \players\ for the file if you are not sure |
I got the warden's uniform to show up on the bed, but there's something wrong... I think I made up to three duplicates of the uniform in the same position.:grin:
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How do I only make one warden's uniform appear on the bed instead of multiple uniforms in the same position?
Also, I tried to add a chef's uniform in the Embassy kitchen. However, when I attempted to test it, the level loads with Strogov in his camouflage clothes, without his weapons, under fire. |
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