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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Aircraft stall way to easy?? game dosent 'feel' like IL:2 (http://forum.fulqrumpublishing.com/showthread.php?t=8659)

Porcho 08-07-2009 03:30 AM

I know what your saying David, but thats not really my point.. if someone turns the sensitivity down, and others online don't, then one has an advantage.

To me, they should fix the sensitivity so its more realistic, and the same for everyone.

That way everybody it experiencing the same characteristics as the other, and thats to the only way to truely show off skill, who can control the plane better then the other.

Not changing sensitivity so one guy can fly a plane like a god, and the other having trouble keeping the plane straight, you know what I mean?

David603 08-07-2009 03:56 AM

Yeah, I see your point, and I think you are right that the default should be lower, but I'm sure most players on Realistic and Simulation will figure this out themselves.

SlappyDingle 08-07-2009 06:02 AM

Ugh. I'm with the OP on this one. The Tiger Hunt mission is a painful game of monkey in the middle where I struggle to turn around only to be zoomed past in the other direction. And this is supposed to be the vaunted P-51 Mustang?!

Omykron 08-07-2009 06:55 AM

Quote:

Originally Posted by Cynabal (Post 88083)
and the flat spins are almost impossible to recover from??

flat spin or deep stall, is almost impossible to recover IRL.

Zensuji 08-07-2009 08:45 AM

The default sensitivity should be lower. The way its currently set up you dont use anywhere near the full ROM at the expense of precision.

mondo 08-07-2009 12:18 PM

Quote:

Originally Posted by Porcho (Post 88131)
I doubt pilots had turned down the sensitivity of their sticks in real life, and flew without the worry of stalling. To me, the game turns into Arcade mode when you do that.. but this is just my opinion.

Actually while they couldn't turn anything down, Capt Eric Brown reviewed IL2 some years back (he is probably the only man to fly almost all the planes in IL2 and has more world records and firsts to his name than I've had hot dinners in 31 years) and his recommended controls scheme were completely dumbed down. He said they provided a much more realistic experiance of flying. Now I'll go by his opinion on this as he's just a little bit of a living legend.

The aircraft and controls are designed to let the control surfaces move to there complete deflections at the same time as having a pressure restriction put on them. I think this is why his controls were dumbed down allot.

To be honest though, I'll get a 360 compatible stick before I buy this as moving an aircraft with a 1cm long stick is just asking for trouble when a yoke/stick was 2ft long IRL so they had much more precise control.

mondo 08-07-2009 12:21 PM

Quote:

Originally Posted by Porcho (Post 88140)
I know what your saying David, but thats not really my point.. if someone turns the sensitivity down, and others online don't, then one has an advantage.

I don't agree. Pilot A has unchanged controls and is jerking about in his movments, loosing energy all the time. Pilot B has adjusted controls, he'll be smoother and thus faster. He'll still also have enough controls to pull off most set piece manouvers. Only in some kind of low speed turning/rolling battle you'll have problems but then if you only have one life, getting in that situation is pretty much signed your own death warrent regardless.

David603 08-07-2009 01:59 PM

Quote:

Originally Posted by mondo (Post 88241)
I don't agree. Pilot A has unchanged controls and is jerking about in his movments, loosing energy all the time. Pilot B has adjusted controls, he'll be smoother and thus faster. He'll still also have enough controls to pull off most set piece manouvers. Only in some kind of low speed turning/rolling battle you'll have problems but then if you only have one life, getting in that situation is pretty much signed your own death warrent regardless.

I think that was Porcho's point anyway, that you could gain a significant edge by turning down the sensitivity of the elevator.

TheBurningBlue 08-07-2009 02:09 PM

In my view it was the right decision to have the option to change the sensitivity to the way you want it. Why is it a bad thing that you’ve got an advantage over the competition, after all it was your action/preparations that gave you this edge and therefore is it not deserved? Was it not possible to do adjustments to your plane during WW2? If a pilot had any problems with is aircraft would he say he didn’t want to make any adjustments because he didn’t want to cheat? The option to change sensitivity sounds (I have not played the game yet as I have a Ps3, I must admit this) as if it adds rather than takes away from the immersion. It would also be foolish for other players to keep on the default setting just to please the other players who choose to ignore the option for their own personal reasons. The world has to move forward, if that makes sense. You can’t wait for the competition.:)

But I'm new to simulation games so I don't know if I'm missing something

Zensuji 08-07-2009 03:15 PM

Quote:

Originally Posted by maxqubit (Post 88276)
In all my years of FPS i never ever heard of 'changing sensitivity is cheating' ... i realize in BoP it is a bit different because if sens is too low you simply cannot stall/spin. But others argued that if too low you also start losing your edge against competition.

All-in-all i'd say that setting the right sensitivity (to your liking) also is a skill, therefor it can stay.

Last note, i still think the default sens should not be set on 100% (18/18) because ppl trying the sim mode and spinning on every turn isn't what you want to sell as first impression. I would have set the default at 10/18 or something (just as in regular FPS the default is always somewhre in the middle and never on the extreme)

my .02 cents

Good call.

After doing loads of flying with both pad and joystick I found that around 10/18 for pad and 12/18 for joystick is the sweet spot.


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