![]() |
It's recommended to remove all mods that are not compatible with KBMaster (or to remake them so they'll be compatible with KBM) if you want to install KBMaster-compatible ones.
|
Quote:
2.) changing .lng files has not play-impact on the game, you can even use the mods/play the game without them... you will just get the CODE instead of explanation text... but as long you know what it does... :) so no worries in changing the text/language 3.) I removed interface MOD - as it is part of KB Master MOD (at least so I believe) but I kept camera mod - and it worked (I am not using armywalk mod at all) But here is totally bulletproof double-check anyone can do anytime: open all mods and write down / or remember / or screenshot the files it contains (even in sub-folders) if you see the same file is in more MOD's - this could be and probably is a problem... if none of the MOD's contains a file from another, means that each MOD has unique file system in it. you are FINE. (in praxis this means that you may have 20 mods, but in these mods is only one "wifes.txt" file... should you have 2 of this file - you better remove on of these two mods 4.) I have tried KB Master in 165 (not in 164) and it worked fine (but I have not played for long... next day I upgradet to 1.7) -> but there is real chance that it may cause problems, as the patches change many of the files that the MOD is based on |
So...I'll clear the situation :)
KBMaster is a mod for modders. It allows to make replaces or to sdd lines to core .lua files. So if one mod uses arena.lua and another one does the same they were not compatible with each other. Now this problem is solved by KBM (thanks to NyRe, tav and others). But the mods need to be designed specially for KBM to work together. If someone needs to know how does it work..I'll describe :) P.S. It also contains interface mod (eng_translation is comming this night :)) |
iv got trouble updating to v 1.7...after i use the patch it will prompt a msg box saying unknown error..iv already removed the previous mods iv done...my ver is 1.6b7..what seems to be the problem?
|
fyi I converted the army-shop mod to be non-KBMaster so I could use it with my other mods along with the english interface mod (none of which use the same files as the army-shop mod). If anyone wants it, I'll upload it to this thread unless Lestas' objects.
|
lol
English interface mod is included in KBMaster (it'll be uploaded here this night). So there's no need to download uncompatible mods ;) |
Quote:
|
bman can you post a link to your work? if possible..it would be much appreciated..tnx
|
Is there any mod that allow enemies to respawn? Thank you:)
|
1 Attachment(s)
Hi all,
I have refactored the Army Shop mod in a way that it does not require the KBMaster framework anymore. Be sure to check the readme (included); there is a trade-off to getting rid of the KBMaster framework(!): Code:
Army Shop Mod u5 This is for the 1.7 English version. *** Edit2 Updated the package. See note about "u1". *** Edit3 Updated the package yet again. See note about "u2". *** Edit4 Updated the package yet again. See note about "u3". *** Edit5 Updated the package yet again. See note about "u4". *** Edit6 Updated the package yet again. See note about "u5". |
All times are GMT. The time now is 02:19 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.