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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Thread to talk about great things in new mod 4.01 (http://forum.fulqrumpublishing.com/showthread.php?t=41416)

planespotter 02-04-2014 04:44 PM

Is anyone know how we can man the aaa guns on the airfields? I think it could be fun but I am also fear that someone dumb would think fun to take a gun and kill every plane on the own field as it taking off.

Continu0 02-04-2014 04:51 PM

Quote:

Originally Posted by planespotter (Post 514302)
I think it could be fun but I am also fear that someone dumb would think fun to take a gun and kill every plane on the own field as it taking off.

Afaik so far, you can only man tanks. But you can already use those tanks on certain maps to drive to the enemy airfield and blow everything up:-)

planespotter 02-04-2014 06:03 PM

Quote:

Originally Posted by Continu0 (Post 514303)
Afaik so far, you can only man tanks. But you can already use those tanks on certain maps to drive to the enemy airfield and blow everything up:-)

See it is evil like that I fear!

planespotter 02-04-2014 06:08 PM

But then we could have artillery duels!

planespotter 02-07-2014 05:52 PM

amazing happy news for this next update...if you are single player

http://simhq.com/forum/ubbthreads.ph...pa#Post3908234

Feathered_IV 02-07-2014 10:19 PM

Slow motion has been implemented?

Kastel 02-07-2014 10:25 PM

Quote:

Originally Posted by planespotter (Post 514489)
amazing happy news for this next update...if you are single player

I disagree. If even the beginning is childish ( basic concept behind the campaign >>Malta = Isle Of wright, Tripoli 40 km south of Malta, Sicily located 10-15 km from Malta, etc., etc.) then so every mission ending will be.

SlipBall 02-08-2014 10:34 AM

some games require ones self imagination to enjoy the gameplay, especially true in CLod's case, with being abandoned by the devs but being limited added to by the mods...make the best of a bad situation

robtek 02-08-2014 10:37 AM

Quote:

Originally Posted by Kastel (Post 514503)
I disagree. If even the beginning is childish ( basic concept behind the campaign >>Malta = Isle Of wright, Tripoli 40 km south of Malta, Sicily located 10-15 km from Malta, etc., etc.) then so every mission ending will be.

I believe your post very unconstructive!
If some people construct a very good mission pack with the means available, it is very low to start nitpicking about the compromises they had to accept.
If one really is a fan, the fantasy will fill in the missing distances correct coastlines.
If one is not a fan but a history nut, wait for TF5.0 or 6.0 or even later when the correct maps are available.

planespotter 02-08-2014 11:52 AM

Quote:

Originally Posted by robtek (Post 514516)
I believe your post very unconstructive!
If some people construct a very good mission pack with the means available, it is very low to start nitpicking about the compromises they had to accept.
If one really is a fan, the fantasy will fill in the missing distances correct coastlines.
If one is not a fan but a history nut, wait for TF5.0 or 6.0 or even later when the correct maps are available.

Agree. In IL2 I have play SpitnFire and Hurricane Season campaigns, the best for IL2. Both on East Europe maps, not Channel, and I don't care. Malta on Isle of Wight, cool by me until we have a MTOps map. Its agame.


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