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I'm not looking for discussion with you IceFire, sorry but I just wanted a simple answer from someone on the team.
Yes.. Sorry for not being more detailed earlier.. but it's just that it's so obvious how "bionic" the AI are now, that I didn't think I needed to go into detail. I quite simply asked "the team" if they plan on adjusting the behaviour of the AI in the next patch. I expected one of two kinds of answers (from someone that actually knows). "No, we're happy with the behaviour of the AI". -or- "Yes, we're still looking into making the AI behave better". If it's the first answer, then I'll start to elaborate and maybe moan a little. If it's the second answer, I'll patiently wait for the next patch. |
''I used to think that this was unrealistic, but I've sort of changed my mind. While a huge fuel fire in a wing tank can quickly melt a wing spar to the point where it collapses, smaller fires, such as engine fires, shouldn't "kill" a plane that quickly.''
A bomber has some time to manage the flames by cutting off fuel flow to one fuel tank for example. But i mean a fighter sized aircraft. When a fighter aircraft is on fire any sane pilot would bail. Ive seen AI zeros and ki61s that had the cockpit covered in flames and didnt bail but kept making defensive maneuvers. |
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If you're willing to entertain at least one more opinion.. the "Yes, we're still looking into making the AI behave better" is far and away the likely answer. I'm a third party contributor to TD... and I know from experience that they are always looking for help, for comments, and for feedback. But I stress that "obvious" problems are not obvious to all and it's far better to document exactly what the issue is in explicit detail. That way... things get done and we all benefit. |
All AI have super high tolerance to G-forces and they can roll like a 190 at all speeds.
You can't really trust the AI to follow any kind of orders, not even "loosen formation". This pretty much killed the Karelian Hawks - campaign for me, not because you can't get your wingmen to do anything, but because they won't even attack on their own! On the other hand, when you set up a QMB mission with ace wingmen, they pretty much kill all enemies dead. Of course, following orders is so last season. Imagine! If people hadn't blindly followed orders, we wouldn't have had so many wars. |
I should have known better than to post here in the "Daidalos Team Discussions" section about something that is handled by the Daidalos Team.
-face-palm- |
"Daidalos Team Discussions" is a public forum, as such if you post in it, it's visible to everyone and all forum members can reply to it. You can complain all you want but that will not change this fact.
As mentioned earlier, if you want a direct response by Daidalos Team, you should email the team directly, or send a Private Message to one of its members. |
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My two issues that came out of producing that campaign was the way that the AI handles attacking in a fast plane versus a slow plane. They often make a weird rolling behaviour that eliminates their opportunity for a firing solution. This dates back to early IL-2 days but its still there even with the updated firing routines. And yes the rolling at high speed is very annoying. Its much better than it used to be (MUCH better) but its still not there yet. I have no idea why sometimes its worse on some aircraft while others roll at reasonable speeds. Example Ki-61 AI can roll around like nuts while the Bf109 AI will not. Quote:
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Please use the stickies to report any bugs and problems. If you just want to come here and aimlessly complain expect the responses you received. [locked] |
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