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Treetop64 07-03-2013 06:42 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 506160)
Its a bit more realistic though, to call for someone and don't get an answer. :rolleyes:

Agree. One of the stupidest things in game design is that, often, not enough uncertainty is given to the player.

Bearcat 07-04-2013 01:19 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 506160)
Its a bit more realistic though, to call for someone and don't get an answer. :rolleyes:

Absolutely..

wheelsup_cavu 07-04-2013 05:54 AM

Quote:

Originally Posted by ejgr.ost_caspar (Post 506085)
hehe! "buzz"


edit: Ahhh, i start to think, he is talking about qmb. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a fmb.

Quote:

Originally Posted by bearcat (Post 506118)
precisely what i am referring to... ! Thanks... Too bad.. Are you sure it is not doable for individual ac in a flight.. We can set the flight ai.. Maybe this can be extended to the individual plane in a flight level.. If not so be it.... But between you guys and the modders some amazing things have happened in this sim over the past 5 years.. Things we only dreamed about in 2005.. So perhaps....

It could definitely be done with the QMB since the skill level is just another line in the .mis file. It would require adding another dialogue box in the QMB Gui that worked with each individual plane, just like skins for the plane and pilot work now.

[ja0101]
Planes 3
OnlyAI 1
Skill0 2 <-------- Plane 1 Skill Level (Veteran - 2)
Skill1 1 <-------- Plane 2 Skill Level (Average - 1)
Skill2 3 <-------- Plane 3 Skill Level (Ace - 3)
Skill3 0 <-------- Plane 4 Skill Level (Rookie - 0)

If we did get this feature another thing I would like to see done with it is to incorporate a Random feature for you to pick too. In the Gui you would see this for a dropdown list.

Rookie
Average
Veteran
Ace
Random
The Random feature could be a straight 25% for each of the 4 options (Ace, Veteran, Average, & Rookie) or it could be truly random depending on the programming difficulty.


I understand what needs to be done but I definitely don't have the technical ability to accomplish it. :(


Wheels

Edit:
I rearranged the skill level order in the above part of the post to match how the list order is currently presented on the main QMB Page.
If an individual skill level for each pilot was to be implemented the individual skill level would need to be set up in the "Advanced Setup" section of the QMB.

The was the original list for this post but it doesn't match what currently exists in the QMB which could create confusion for the player.
Ace
Veteran
Average
Rookie
Random*
(The Random option is my "Wish" addition for the list since it is not available at this time.)

Bearcat 07-04-2013 02:33 PM

I have come to the point where I just don't think there is much that these guys can't do at this point and looking at what you posted and at the .mis file for one of my 4 vs 4 QMs..

Quote:

[states]
head (altitude=3000,cldheight=2000,defence=0,map=Crimea ,noneTARGET=0,our=true,pos=0,scramble=false,situat ion=0,target=0,timeH=15,timeM=0,weather=0)
wing0 (fuel=25,noseart=[4,,,,],numberOn=[4,false,false,false,false],pilot=[4,99thBCflightsuit.bmp,Ashby_Tuskegee.bmp,Collins_ Tuskegee.bmp,Ashby_Tuskegee.bmp],plane=P-51B-NA,planes=4,regiment=r01,skill=3,skin=[4,"Virginia B.bmp",ApacheII.bmp,AliceJo.bmp,InatheMaconBelle.b mp],weapon=default)
wing1 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,Bowman_Tuskegee.bmp,Collins_Tuskegee.bmp,Davis_T uskegee.bmp,Roberts_Tuskegee.bmp],plane=A-20G,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing2 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,Archer_Tuskegee.bmp,Pruitt_Tuskegee.bmp,Williams _Tuskegee.bmp,Smith_Tuskegee.bmp],plane=A-20G,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing3 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,Davis_Tuskegee.bmp,Hall_Tuskegee.bmp,Smith_Tuske gee.bmp,Robinson_Tuskegee.bmp],plane=A-20G,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing4 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing5 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing6 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing7 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing8 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109G-6,planes=4,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing9 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20G,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing10 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20G,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing11 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20G,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing12 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing13 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing14 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing15 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
I bet they could find a way to do that in the QMB.. It would be nice too because you would still have the expanded AI capabilities in the FMB that Caspar mentioned. By the way Caspar .. I looked in the FMB to see what these expanded AI characteristics were and could not find them there.. All I saw was the usual Rook,Average,Vet,Ace .. am I missing something?

wheelsup_cavu 07-04-2013 03:31 PM

That's not a .mis file but it is what is used to generate the QMB missions that you have saved. Since the QMB doesn't actually generate a .mis file each time you fly there might be a problem getting the system to recognise individual slill levels? Considering that you can get the QMB to recognise individual Pilot and Plane skins I can't phathom why it wouldn't recognise an individual Skill level though ??

It sure seems simple enough to accomplish to me considering what is already being done with the QMB but since I can't do the programming for it I have no idea the dificulty involved in making it possible.


Wheels

JtD 07-04-2013 04:42 PM

It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already. A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), or a swap sides feature.

Bearcat 07-04-2013 07:52 PM

Quote:

Originally Posted by wheelsup_cavu (Post 506233)
That's not a .mis file but it is what is used to generate the QMB missions that you have saved. Since the QMB doesn't actually generate a .mis file each time you fly there might be a problem getting the system to recognise individual slill levels? Considering that you can get the QMB to recognise individual Pilot and Plane skins I can't phathom why it wouldn't recognise an individual Skill level though ??

It sure seems simple enough to accomplish to me considering what is already being done with the QMB but since I can't do the programming for it I have no idea the dificulty involved in making it possible.
Wheels

That was where my reasoning was coming from..


Quote:

Originally Posted by JtD (Post 506234)
It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already. A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), or a swap sides feature.

I think just adding that feature to the QMB would not make it more complicated.. just more versatile.. as for the more missions.. If I am not mistaken .. can't we make our own templates now in the QMB? We can certainly add maps to it from my understanding.. Correct me someone of I am wrong.. Notonly that we can make escort missons now.. they are not as detailed as with the FMB .. but I have been using escort QMs since IL2 came out.

wheelsup_cavu 07-04-2013 08:27 PM

Quote:

Originally Posted by JtD (Post 506234)
It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already.

They way I envision it would not make it any more complicated since I would not be removing the Global Skill level choices on the main page. The Global Skill level choices on the main page would still be the default option and you would only get the option of using the individual skill level if you went to the "Advanced Setup" page and used the optional individual skill level for each pilot. To me this would work just like the Pilot skins and Plane skins since they use the defaults until you go into the "Advanced Setup" page and pick the skins you want the QMB to use instead of the default. If you feel like taking the time each flight of four can have its own pilot skin and plane skin but it is not required since the QMB will work perfectly well using just the default skins.


Quote:

Originally Posted by JtD (Post 506234)
A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), .

I completely agree that more Target options would be a good thing.

Quote:

Originally Posted by JtD (Post 506234)
or a swap sides feature.

I am not sure what you mean by this since you can choose to fly for the Axis or Allies on each map that is part of the QMB setup.


Wheels

Bearcat 07-05-2013 02:58 PM

That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..

FC99 07-05-2013 03:17 PM

Quote:

Originally Posted by Bearcat (Post 506288)
That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..

You can edit existing missions, add new missions for existing "maps" and add missions on "maps" that are currently not available in QMB.


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