Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.12 Patch - Comments (http://forum.fulqrumpublishing.com/showthread.php?t=40134)

EJGr.Ost_Caspar 06-18-2013 09:03 AM

Quote:

Originally Posted by Pershing (Post 504964)
It seems that bug with barrel fire infiltrated in official update from mods...
Take a look at SB forward gunner's fire:
http://www.il2.corbina.ru/bug.jpg

Thats no real bug and its not from mods - its a problem of proper alignment of the cockpit gun model and the gunfire of extern model - its quite difficult here, but it probably can be refined. The gunfire effect itself is planed to be reworked a bit in next patch.

Quote:

Also - fire with no smoke (propan?))
http://www.il2.corbina.ru/bug2.jpg
Yep - thats right! Its pure fuel burning. It may enlarge into a large smokey burning (when other parts catch fire).

Pershing 06-18-2013 10:17 AM

But why smoke and fire became SO dim? IMHO looks not good and not beautiful... Explosions now more grey-dim-yellow..
FW-190 often set on fire without smoke - looks also not good..

SPAD-1949 06-18-2013 11:36 AM

At least I downlodaed the patch
Il_412INT.exe with 259591KB
But it is not executeable
"Die Version der Datei ist nicht mit der ausgeführten Windows Verion kompatiblel"
32 - vs 64 bit...

_RAAF_Smouch 06-18-2013 12:00 PM

Is there any info on placing the airfield pieces in FMB to create a whole new airfield?

I had a quick look in FMB and noticed that if the area that you want to create a grass strip is not flat then you get the same effect as you would with placing a runway 4,5 & 6 from the stationary ships section.

Love the work though guys


BZ

Pershing 06-18-2013 12:48 PM

Quote:

Originally Posted by _RAAF_Smouch (Post 504982)
Is there any info on placing the airfield pieces in FMB to create a whole new airfield?

I had a quick look in FMB and noticed that if the area that you want to create a grass strip is not flat then you get the same effect as you would with placing a runway 4,5 & 6 from the stationary ships section.

I think the best way to use these pieces is to put them on synthetic runways. And find big-enough flat place for it first.

panzer1b 06-18-2013 02:44 PM

i will have to say wonderful job on this patch

i absolutely love the effects (especially the lack of those rope trails behind planes that would glitch out and look terrible if looked at from behind, and the ship trails are very nice even if they are way to short) and options we have to mess around with now


also the hawk75 (even though i tend to look forward to bombers more) is very nice to fly in early war scenarios (most maps i make/use are early war as im not too big on the super high speed bnz only as well as the whole get caught in a planes gunfire for half a second and you die of late war scenarios

sb2 is nice as well (i really like detail of the pits/gunners and the epic animated belts), as are the ki45s (even if i tend to get lit on fire in those by bomber gunners, shot down by a little bit of flak, and ofc stand no chance against dedicated fighters but heck, not like my favorite ground attack plane, the bf110, fares much better under fire)




a few bugs id like to point out:

ai set to average now have terrible gunnery (i fought 4 fw190s vs 8-16 generic soviet fighters which were mostly yak9 series) and i will have to say that they cannot hit me if their life depended on it unless i am not maneuvering what so ever. i tested it by flying straight and then i did eventually get shot up but again it did take the ai quite a while to zero in their gunfire. guess ill have to stick to aces as those can sortof hit you in a turn/maneuver in one go

ship gunners occasionally have weird aiming: what i mean by this is that when spectating a ship you will notice its quad 20mm firing completely aim way to much ahead of a ship and none of the rounds actually connect. again it may be intentional for ships to have imperfect aim but this is odd in my opinion that a whole burst of quad 20mm flak38 just misses a target the size of a ship?

some planes will light on fire without any smoke coming from the fire (im not sure if this is intended or not but is smokeless fire very realistic?, a fire can emit very little smoke but completely smokeless just seems unrealistic).

Also its not a bug or issue but id like to see fire be a little bit larger since its just a little bit too small and hard to see from afar (not that i liked the terrible fireballs from teh stock game but a slightly larger fire effect maybee more along the size of the older game would be very nice)

other then this i find no issues at all, ill post another one if i find anything else i find buggy

A.Fokker 06-18-2013 02:48 PM

Question:
Is there way to have your own background in the game?
It used to be the background.tga in the Missions folder. That doesn't work anymore.
Also some of my personalised background in the campaign and single missions country folder don't work anymore, others do. What is the reason for this? File specs?

GROHOT 06-18-2013 06:36 PM

THANKS FOR PATCH!
YOU WORK BEAUTY!
I try Kate in trainig mission and in second time blowed moveless transport

EJGr.Ost_Caspar 06-18-2013 07:32 PM

Quote:

Originally Posted by SPAD-1949 (Post 504980)
At least I downlodaed the patch
Il_412INT.exe with 259591KB
But it is not executeable
"Die Version der Datei ist nicht mit der ausgeführten Windows Verion kompatiblel"
32 - vs 64 bit...

Hm... strange! No problem here with 64bit. Did you try to just unpack the file via WinRar?

EJGr.Ost_Caspar 06-18-2013 07:44 PM

Quote:

Originally Posted by A.Fokker (Post 505006)
Question:
Is there way to have your own background in the game?
It used to be the background.tga in the Missions folder. That doesn't work anymore.

Well, it seems as it doesn't work, although it was planed. I consider this as a bug.

Quote:

Also some of my personalised background in the campaign and single missions country folder don't work anymore, others do. What is the reason for this? File specs?
Hm... just as an idea, if you use widescreen, then you have to replace the new placeholder files, named with 'wide_background.tga' in your country folders.


All times are GMT. The time now is 03:29 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.