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-   -   I think the Devs should take a trip to the 90's. (http://forum.fulqrumpublishing.com/showthread.php?t=36287)

5./JG27.Farber 12-02-2012 11:40 AM

Quote:

Originally Posted by gynoflyer (Post 485001)
I was cleaning out my closet and noticed some of my old titles (Microprose fanboy ahoy!)

Task Force 1942
1942: The Pacific Air War
European Air War
Falcon 4.0
B-17, The Mighty Eighth
Red Baron 3D, and a few other titles.

What a lot of these have in common were more in depth single player games that better immersed the playing in the character they were playing, gave them control over larger operations, or gave them a feeling that they were in some way making a difference.

Task Force, Pacific Air War, and European Air War allowed the player to stick with their own little ship/plane, or take control of larger elements like task forces, carrier groups, CAPs or their squadron. They could allow you to sit back and watch your units do their work, or jump into the cockpit and take direct control. If you had a particularly bad mission, you could expect the next one to have worse odds, and your men to have inferior replacements. On the other hand, if you did well, you could expect to be in a better position the next time you tangled with the enemy.

Menus, briefings, and maps were a lot more immersive, and the debriefings were actually useful or relevant to what just transpired. Campaigns were dynamic, and you could even change the date that certain events occurred given how well or poorly you did.

I know that with modern simulators, everything is more difficult, but to me, it seems that CLOD and undoubtedly the sequel are (going to be) missing a lot of heart, being too sterile, and basically giving the impression that this is a sterile sim, and not a war you are taking part in.

I don't know how much of this is feasable, but if the devs release some tools (other than a map maker) they would see that the most popular mods would be the ones that try and recapture some of the elements that made these classics, well, classics.

You should load some of those up (if its possible) and see if the past really was that rose tinted. I think you will find with the games and sims you have experienced latley that they are miles ahead of those old relics. ;)

Robo. 12-02-2012 12:15 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 485044)
You should load some of those up (if its possible) and see if the past really was that rose tinted. I think you will find with the games and sims you have experienced latley that they are miles ahead of those old relics. ;)

Graphics and multiplayer? Certainly. Immersion and single player campaign? I don't think so. Red Baron 3D has had fantastic campaign, RoF comes pretty close now but it took them quite a long time and it's still not as good as that old relic. Same for the other titles. I am not nostalgic but the OP has a point here.

KG26_Alpha 12-02-2012 05:22 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 485044)
You should load some of those up (if its possible) and see if the past really was that rose tinted. I think you will find with the games and sims you have experienced latley that they are miles ahead of those old relics. ;)

You missed the point by a mile.

CoD looks great but its souless, difficult to setup and has an impossible FMB for the average user (scripting wise).

Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense :)



.

Falstaff 12-02-2012 08:03 PM

Good grief, has the world ended...an KG26_Alpha post on here I can agree 100% with....right, now back to the canines and felines falling from the sky....:grin:

Meusli 12-02-2012 10:23 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 485044)
You should load some of those up (if its possible) and see if the past really was that rose tinted. I think you will find with the games and sims you have experienced latley that they are miles ahead of those old relics. ;)

B17 The Mighty 8th is still an awesome game that has not been matched since. I used to love changing the crews names to my friends names and seeing who bought the farm, plays like an older version of FTL. Also it was one bombsight that I could work without charts or 20+ attempts to learn it. Watching the bombs hit their targets was a pretty spectacular sight as well.

d.burnette 12-02-2012 10:49 PM

Quote:

Originally Posted by KG26_Alpha (Post 485101)
You missed the point by a mile.

Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense :)



.

I do miss some the age of getting the awesome manuals, like what came with Falcon 3, Falcon 4, the Janes Combat Sims, etc.
Of course now we get these big digital manuals , but just somehow not the same...

SlipBall 12-02-2012 10:53 PM

I still read through the paper IL-2 manual on occasion...I hate reading from a PC file too

VMF214_Jupp 12-02-2012 11:26 PM

Complete Me
 
...
http://i1191.photobucket.com/albums/...zo/Spit90s.jpg

5./JG27.Farber 12-02-2012 11:40 PM

Quote:

Originally Posted by KG26_Alpha (Post 485101)
You missed the point by a mile.

CoD looks great but its souless, difficult to setup and has an impossible FMB for the average user (scripting wise).

Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense :)



.

Hence you SHOULD replay them... :-P

GO! Do it! Tell us how it went... :cool:

ACE-OF-ACES 12-04-2012 03:44 PM

Quote:

Originally Posted by VMF214_Jupp (Post 485153)

Proof that a picture is worth a thousand words! ;)

Truth be told, I have all those old games too, played them and loved them..

The big difference between those games and now is the online play aspect..

In the early 90s online was a very new thing.. Most of those games didn't even have online options! ( I know Pacific Air War 1942 did, played it in H2H mode via comports once or twice)

Thus those games HAD TO HAVE GOOD OFFLINE play because there really was no other valid way to play those games..

Thus the focus on the OFFLINE play against AI has shifted to ONLINE play against real people

That is where the focus is now (the reality of it all)

Would it be nice to have both? Sure it would! And in a perfect world that would be the case.

But here in the real world where there is limited time and money to do things the bulk of the time and money will be spent on the new focus (aka ONLINE play)


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