Nirual |
11-16-2012 09:07 AM |
Quote:
Originally Posted by 1darklord
(Post 481628)
Maybe that is it, I am using a Skald, and I'm still on the Viking Isles.
Daniel.
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Well, as a Skald my rage worries ended once I got Edda. At least against undead, because that song provides huge amounts of rage/mana.
Quote:
Originally Posted by Xargon
(Post 481641)
Rune magic: gift, blizzard, timeless (once working), runechain, ice ball (was the only tanky summon I had for a while) come to mind. Probably more that I don't think of right now.
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Magic Missile is extremely useful early on, at least as Soothsayer. Doesn't hurt that it stays at 5 mana regardless of level, makes it a good starter with High Magic (especially against Necromancers and Beholders). Dance of Winter was my go-to area spell until I got Blizzard, Ice Snakes isnt too shabby either but I didnt get that one until much later. Both are handy for dealing (mostly) physical damage, too.
Runic Word is useful here and there to replenish Runes you might need for other spells aswell as those needed by Runemages (yes, they have their own spell, but if you dont have a lot of unused hero runes it'll only restore 2 for the cost of 1)
About the only rune magic spell I dont get at all is Snowstorm. there arent that many opponents with a lot of ice damage, so its mostly just a mediocre buff for your units that requires them to stay in one place. And good luck getting more frost res on your troops to beef that up. Sure it can also weaken enemies with a lot of fire res, but at the same time they can move out of it easily and while affected also take less damage from my frost spells.
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