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problem: your rune mages have 5initiative, the official game's rune mages have 2 initiative, the first official patch changed their initiative from 20 to 2, you accidentally buffed rune mages!
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Not really. I consider 20 was stupid but 2 too. Do you think 5 is too much even with the nerf phantom ability ?
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actually things might be fine this way, I just assumed you'd set it to 5 from 20, and never known about the 2 because the 5 was overwriting the 2 in the patch.
just wanted to point it out! great mod tho |
All level 4 human units are either 5 or 6, hence 5 is a proper initiative for rune mages.
20 gave too big advantage against everything, but 2 means they are trolls... |
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