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I wonder if the damage we're doing represents 8 guns and not just two? |
Salute
I tested my guns, by putting yellow tracers on the outboard guns on both sides, and red tracers on the inboard on both sides. That way I could watch the fire from both sides and check both sides were working. I also checked by firing blip bursts into water, when I could see all 8 rounds hit. My guns were fine, but previously I had manually copied and pasted all my guns settings into the "User" file in my "Documents/1C Softclub/il2 sturmovik cliffs of dover/ after I had problems with getting the 100 octane Spit to accept custom settings. People might want to try this if they are getting problems. |
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Per his suggestion, I opened FMB, made a simple "mission", in this case just a Spitfire Mark 1a 100 octane over the English Channel. In Properties I designated it as the "player" aircraft, then still in Properties I clicked on the Load out button to bring up the load out menu for all 8 guns. For testing purposes I chose different colour tracers for each of the 8 guns, along with the usual AP, deWilde, Ball VII, etc. Did a "save as", giving it a unique file name "Snappers brew" for quick identification. Hit OK. Did a quick test over the water; all guns were spewing out their tracers into the water. There is no provision to adjust horizontal/vertical convergence in FMB that I could see -- hitting Options/Plane/loadout when playing the mission within FMB doesn't allow you to do it. Exited FMB, logged onto the ATAG Server. At Gravesend selected the Spitfire Mark 1a 100 octane and low and behold: Snappers brew was available as a loadout for this aircraft. A quick check verified the loadouts were exactly as I had assigned them in FMB. I could also now adjust convergences. I chose a wide dispersion from 1000 yards (outboard guns) down to 150 yards (inboard guns). No one was around :-P, so I did a quick check sitting on the field -- easy to see all eight guns throwing their multi coloured strings of tracer. Presumably the other loads in with them (AP, deWilde, ball #VII) were also going out. Adjusted the convergence down to a more reasonable dispersion and went hunting. Shot down a 109, then got shot down myself in a suicide run over Occupied Manston airfield. What a pain. But it seems to work. Lots better than shooting 2 guns out of 8, with the rest being blanks! |
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Just wondering if all this time I've been doing one quarter of the damage than what I should have been doing, or the game give the same either way? Cheers |
This is one nasty bug. :shock:
EDIT: I just tested two planes and it appears both were only using outer most guns.. but not 100% sure. What is the best method to resolve this? Bit confused. |
I remember reading about this problem awhile back, its also probably what makes people wonder if ammo is modeled correctly, if you have guns 4 & 5 with AP, and the rest with De Wilde, but only 4 & 5 are firing, figures why some folks are not seeing planes burst into flames. Its probably why some weeks I do well with kills, then they drop until I start tweaking ammo belts again.
Sometimes I look at this sim and think wow, other times, its like :confused: Backward convergences, Guns not firing, blah blah blah. Best part is, as much as this community gets under the skin sometimes, if it wasn't for the people here picking the game to shreds, half of these problems would have been left un-noticed. Maddox Games really need to pull their socks up for BoM. |
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This is really interesting,shoot me down in flames if I'm wrong,but if you have your convergence set up correctly,would'nt that give you your two sets of splashes,ie,the two banks of guns converging into the water at the same time?:confused:.......I'm asking as I'm not sure.
I will have to look into this,I don't want to be shooting blanks,like a Jaffa:lol: |
I seem to have it in single-player as well.... this explains a lot....:shock:
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