Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   Ordnance Updates (http://forum.fulqrumpublishing.com/showthread.php?t=35140)

dFrog 10-21-2012 10:30 AM

Can you make a proper 1000lbs bomb for brits ? So the Tempest can get rid of american, please ?

Zorin 10-21-2012 12:58 PM

Quote:

Originally Posted by Pershing (Post 471638)
Hi Zorin
What about flare and smoke ordnance?
For example German LC 50, soviet SAB-50-28 and so on?
This would be great addition for night missions

SAB-50-28 (1941)
http://www.russianarms.ru/forum/inde...h=126660;image

LC 50
http://bodenplatte-45.narod.ru/lc50.jpg

Quote:

Originally Posted by dFrog (Post 471641)
Can you make a proper 1000lbs bomb for brits ? So the Tempest can get rid of american, please ?

Should be no problem. The flares would require a new effect by someone else though, as that is beyond my abilities.

dFrog, there will be plenty of British bombs, fear not.

IceFire 10-21-2012 09:38 PM

Quote:

Originally Posted by Zorin (Post 471670)
Should be no problem. The flares would require a new effect by someone else though, as that is beyond my abilities.

dFrog, there will be plenty of British bombs, fear not.

Wonderful news Zorin. Keep up the great work!

magot 10-21-2012 10:35 PM

Hi Zorin,

Until will be any bomb/torpedo done with all things (4 lods with 32bit texture 256*256 resolution) try send max file with PSD on DT mail for revision.
If will be ok, can be object released in next update. Keep low-poly standard. Use alpha-channel for save polys where will be need.

mag

Zorin 10-21-2012 10:44 PM

Quote:

Originally Posted by magot (Post 471821)
Hi Zorin,

Until will be any bomb/torpedo done with all things (4 lods with 32bit texture 256*256 resolution) try send max file with PSD on DT mail for revision.
If will be ok, can be object released in next update. Keep low-poly standard.

mag

I am sticking to the guidelines I have been given.

Quote:

LOD_0 polycount: OLD STANDARD

1. Smaller bombs/rockets (below 200kg) - up to 200 triangles.
2. Medium bombs/rockets (between 200 and 1000kg) - up to 300 triangles
3. Larger bombs (1000kg and larger), torpedoes, guided bombs, etc. - up to 500 triangles.
Quote:

Originally Posted by SaQSoN (Post 463158)
You can add 100 triangles to each figure, if it's absolutely necessary. Also, note, that this numbers are given for 2-sided material usage. Therefore, if you are using doubled polygons for 2-sided surfaces instead of 2-sided material, you can count only one side of such surface.

You may also use 512x512 textures, instead of 256x256, but similar ordnance models should use same texture. Alpha channel may be used, if needed.


Zorin 10-22-2012 01:21 AM

Question for the community, would you like the bombs to be wearing a skin appropriate for the year and theatre set by the scenario you play?

For example some German bombs would start out being darkgrey to become greengrey, as well as being lightblue if being used in North Africa.

Tuco22 10-22-2012 01:52 AM

If its not to time consuming and your willing to do it that would be great. :)

Luno13 10-22-2012 03:22 AM

How would the skins be determined? Tied to the map, or increasing the list of ordinance with each skin version?

IceFire 10-22-2012 03:32 AM

Quote:

Originally Posted by Luno13 (Post 471877)
How would the skins be determined? Tied to the map, or increasing the list of ordinance with each skin version?

Presumably using the same mechanism that works for default skins on some aircraft (i.e. German aircraft now sport correct theatre band markings depending on if East, West or Med).

Aviar 10-22-2012 04:23 AM

Quote:

Originally Posted by Luno13 (Post 471877)
How would the skins be determined? Tied to the map, or increasing the list of ordinance with each skin version?

In the FMB, you can set the exact date for that particular mission/map. This will have an effect on certain environmental conditions such as position of sun/moon/stars, etc. I believe we also have certain ordnance (early/late torps) tied to mission dates.

So, this may be a partial answer to your question.

Aviar


All times are GMT. The time now is 12:11 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.