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So I take it the communications work now?
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Just came off the dawn mission on ATAG. The sky looked fantastic, the lighting is improved. I can now set the game to very high graphics settings all round with ssao and v-sync on and get the same fps as I did previously with settings set to 'high'.
The altitude issues in the 100oct Spit aren't really issues if you use 2600rpm up to 10k ft and 2400rpm higher than that. Not everything is going to be 100% accurate, but it's time to enjoy simulating early war combat with what we have, and first impressions are that what we have is one fantastic combat flight simulator. See you on the server gents. ;) |
oohh ohh, can't wait to try, sadly work for the next 3 days says no........:cry:
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New feature: Player's parachute did not open after bailing from high altitude.
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Climbed in ATAG Spit IIA from Sea Level to 29,300Ft +9/2800RPM Rad Full, Mix Auto Rich, all within limits. It did get a bit hard going after 24,000ft but it got there OK and without any engine issues.
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The radiator damage model works very well! :cool:
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The radiator damage model works very well! :cool:
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anyone solve the green smoke and green water splash problem? I thought I had tweaked it out before but I am seeing it
Updated: I had green smoke but remembered if I set Land Shadows to medium it goes to normal...must be an AMD thingy problem solved All else is Maxed out |
Seeing 20-40% less load on my HD 7950.
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