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While I tend to agree that more could and should be done with weather in CloD and future titles, I still have to remind people that map area does play a large part of what can be done with reasonable quality. This isnt an excuse for the devs, but comparing games that dont render the same square mileage probably isnt fair (not to mention other things going on under the hood)... now here is a really crappy ILS landing by me in A-10... these graphics are somewhat dated by what we have in CloD... but you get the idea right... weather shouldnt be given up on, but they also are not just something they can plunk in...
http://www.youtube.com/watch?v=9mRsrPLO7BQ SO in closing... I sorta agree... but not quite :) |
The dev team said that they were working on dynamic weather, so they obviously realize that it's something that people want. Apparently it's not possible now on a map that is much larger than anything you will see on Wings of Puke.. Why is that so difficult for some people to believe?
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Good point :| |
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I'm quite sure the developer is well aware of the cloud and weather problem. The development had a guy working full time on the clouds and weather and they fired him for obvious reasons. Hopefully they have found someone with more expertise to carry on.
The terrain also needs work, but I think the community can fix this if and when the tools are released. I believe they are also reworking the water. BUT for any of this to happen they desperately need to fix enough of the performance, stability, and game play issues of the game engine to make the Sequel successful. If the game engine is finally fixed and the Sequel sells, then the development will have time to breath, and just work on features, aircraft, cockpits, and maps. The unfinished game engine has had the development teetering on disaster for sometime and they obviously aren't out of the woods yet. |
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on that one "small map in CoD" occasion the same advanced game and grafix engine in CoD just has to briefly model a small geographic area. its not as if it can suddenly scale down magically and that suddenly frees up the resources to add game console style eye candy and dumbs down the FM and DM etc.. its like saying a fiat 500 and a Ferrari should cost the same because both on one occasion are driving at the same slow speed :) point being, for CoD/BoM the same gfx and game engine in other settings has to model the highly detailed aircraft models, FM, DM, and a huge map with large formations of aircraft and complex ground unit activity, AND you (we) want a high level of detail when on the ground or flying at low altitude (rather then the cartoon visuals of WoP). there simply isnt enough pc resources for this on mid level systems, it even strugles on high end pc's in 2012 (eg having to turn of dynamic weather etc). |
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[QUOTE=Bob_Marley;458836]Rise of flight has nice clouds.:grin:
[QUOTE] But they can't fix their trees! |
I hope they take a second look at their trees later too. Seeing the new water, I remain hopeful. It would be good to see some bump mapping on the landscape too. Clod has an edge over RoF in that respect.
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