Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Gameplay questions threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=197)
-   -   First fight in a 109 (http://forum.fulqrumpublishing.com/showthread.php?t=29348)

ATAG_Dutch 01-26-2012 11:42 AM

Quote:

Originally Posted by jimbop (Post 384602)
- Awesome guns (just tore both Blenheims to pieces and set one on fire)

:eek: - Stifles sense of unbridled horror! :evil:;)

JG52Krupi 01-26-2012 11:51 AM

Quote:

Originally Posted by Tvrdi (Post 384627)
Sure, I doubt flaps were used in combat, in WW2. But were "exploited" in old IL2 for turnings hehe

The 109 had combat flaps unlike the hurri and spits, in il2 it the reds that exploit there use

Richie 01-26-2012 12:00 PM

Quote:

Originally Posted by Tvrdi (Post 384611)
Im not an expert but I noticed that I cant manually control flaps (slats?) in 109? Pls can someone explain why?



Leading edge slats explained at 8:50 :)


http://www.youtube.com/watch?v=_eXXC...feature=relmfu

JG52Uther 01-26-2012 12:08 PM

I'm sure I saw a real WW2 vet say once that you could pull some pretty spectacular turns, and the slats scared the carp out of inexperienced pilots the first time they came out, as they made quite a bang!

bongodriver 01-26-2012 12:13 PM

Quote:

Originally Posted by JG52Uther (Post 384639)
I'm sure I saw a real WW2 vet say once that you could pull some pretty spectacular turns, and the slats scared the carp out of inexperienced pilots the first time they came out, as they made quite a bang!

automatic slats have a tendency to pop out suddenly under load, this happens in the Tiger Moth (must be locked closed for areobatics) I heard an annecdote of a Tiger moths slats popping out so hard they ripped out from their mountings, it seems believeable considering the Tigers slats were solid pieces of aluminium mounted to the spindly wooden constuction of the wings.

Sven 01-26-2012 01:32 PM

More information about the slats on the BF109:

http://www.virtualpilots.fi/feature/...09myths/#slats

ATAG_Doc 01-26-2012 02:20 PM

I would like to add this to the discussion on guns. Start at 5:00.

http://www.youtube.com/watch?v=3AWoj0TWEQY

Doc

MoGas 01-26-2012 03:01 PM

Quote:

Originally Posted by jimbop (Post 384602)
Seems that dragging the willing ones down to reduce their energy and then extending away to build superior E would be a good way to go. What if they don't descend?

Like I did :) I guess it was you and me today isnt it? Well I would have follow you down to a certain point, but if my enemy turns his nose to Calais, then I am not following. But I couldnt keep up with you anyway, on youre dive and climb as I saw it at the first time, what your tactic would be, I stopped following.

You just didnt go low enough (on our start), for this to work you need to go down at 500m and keep playing the game (RED pilot believes to catching you still) until the Hurri or Spit is stuck behind, then you start the climb.

If he dosent descend, I would climb again in my own fields, and watch my enemy what he is doing. If he comes again I lower slightly my nose to speed up, and try again to drag him down. What I see online, after a little while, people loose the passion, and wanna take you NOW, and in such points mistakes gona happen. And you get youre E advantage again.

In such game, good SA is needed.

Bewolf 01-26-2012 03:04 PM

Quote:

Originally Posted by jimbop (Post 384610)
Yeah, I have shot down my fair share of yellow noses in the hurricane rotol. It is my first choice and I am always pleased when a 109 starts turning with me. 1a is just rubbish at the moment.

As I flew over the channel playing with the throttle and prop pitch to get the feel for the 109 I wondered how anyone managed to get shot down in it. Then I started turning with the hurricane and realised pretty quickly! Exactly what I do myself so I guess I had no excuse.

Two things if you get dragged into a turn fight with a red plane for whatever reason. Give it a bit of flaps and use the 109s superiour roll rate. Works better against Spits then Hurries, though.

MoGas 01-26-2012 03:10 PM

Quote:

Originally Posted by Bewolf (Post 384691)
Two things if you get dragged into a turn fight with a red plane for whatever reason. Give it a bit of flaps and use the 109s superiour roll rate. Works better against Spits then Hurries, though.

And then?


All times are GMT. The time now is 07:42 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.