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The wish for +/- keys for radiators is acknowlegded. Personally I would find such step just logical in face of the latest radiator changings.
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The Joystick takes 2. My throttle are dual, so it takes another 2. My Pedal takes 1. My pedal breakes could use 2 if I had axes in surplus. Pitch takes 1 for each engine (I got dual throttle) =2 So 2 for each radiator would be nice. I have written a request at Microsofts developer forum but never got an answer *sigh* |
As far as I know, the DirectX limit is per device. And IL2 already supports multiple(4 IIRC) controllers.
If this is correct, it shouldn't be a problem unless you have single controller with more than 8 axis. |
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Starfire,
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- IL-2 recognizes 4, but only the first 4 devices For the buttons of further devices use Autohotkey, for the axes use my YaDeLi Artist |
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Are there penalties in game from flying around with rads open aside from drag, like having water and oil too cold fed into a hot engine? The reverse of overheating? I have no idea. |
Any bell or whistle that adds to realism is always welcome and applauded.
I never use intermediate radiator settings in fighters though. I am either cruising along with the radiator closed trying to save fuel while on patrol to or from a target or the front, or I have it wide open and am fighting or climbing to the altitude I want to cruise at, so the lack of radiator control never was an issue for me. Didn't some famous fighter pilot talk about how his missions were long hours of tedium interrupted by second of terror and adrenaline? It is the same for my engine.... |
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(Once again, I go off on the request for a customizable HUD). |
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Over-cooling was a common problem at altitude. Both the p47 and the p38 suffered mechanical failures related to over-cooling. I suspect it was a key factor in the p38 being withdrawn from European operations (the story about lack of cockpit heating giving the pilots cold toes is just silly). The LA5F also had over-cooling issues at one stage. Note that it is quite possible for the same aircraft to suffer overheat problems under climb at sea level and then have over-cooling issues at altitude. However I do not think over-cooling is modeled in game. One issue that actually is modeled in game is the effect on low speed handling of some radiator cowls. A good example in game is the Lagg 3 once again, which wallows about like a pregnant hippo with the rad open at slow speed. |
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