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I have always been Tomisama (seven years now), my Clans are the Ronin Warlords and now the Hunters. I am probably best known for the Code of Honour, and the Clan Wars Competition. I now play almost exclusively the Samurai Warlords mod for MTW/VI on Sunday afternoons. But, am hoping to learn this new game, and will be happy to test with you as soon as I get some of the basics figured out. Maybe this weekend (crosses fingers for luck) ;) |
Have you guys figured out how to get online yet?
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Untill they get a game server up, there is the posibility that we can set up private networks using Hamachi. https://secure.logmein.com/products/...howitworks.asp I haven't done this yet, but it will probably work with DoG. There is a Hamachi thread on this forum. As soon as anyone has news on making connection, it should probably be posted there :cool: |
No problem when you are ready we create a hamachi net. I think this game is more tactical of TW and more equilibrated. You tried the campaign battles?
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But still MTW VI works :) EDITG: It is NOT possible to move the army in formation! |
Nemesis the addon will adjust the multiplayer with a lobby. About the formation, I don't have this problem, my formations walk at the same velocity; naturally the cavalry move more rapid as default, but I made a CRTL-C and I decrement the velocity.
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Me too I speak ad hoc formations, not only these made for the scenario. The only different velocity I saw is that of cavalry and that due to terrain.
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Now I understand of what you speak: the formations made manually by the user:!: . In reality the problem isn't the velocity (I see the units march at the same velocity), but the fact that they aren't possibles, the group choice always the last standard formation selected.
But not having the game the deploy phase like MTW I found, from my point of view, much simple and direct use a standard formation over two or three mini-group of combinated force type. Anyway I hope the addon correct the problem. |
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