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-   -   Sony HMZ-T1 VR Headset (http://forum.fulqrumpublishing.com/showthread.php?t=28031)

klem 11-25-2011 12:50 PM

Quote:

Originally Posted by JumpingHubert (Post 364221)
here is a another one:
http://www.siliconmicrodisplay.com/st1080-features.html

the most interesting point for me is
1. resolution and
2. field of view

Quite nice at 6 oz but I'd want to turn off the stereo audio and probably keep my good old Medusa headphones/surround soud plus the TIR head clip of course.

No price yet and I'm trying to make my christmas list :(

Jamir 11-25-2011 08:35 PM

My HMZ-T1 arrives monday and i'm ready to give some test run with it soon i get hand's on it. I have not still figuret out how to use CoD's native 3D rendering with 3DVision or what do i need to do to fly in 3D. I have not ben flying too much lately and my quick 3D test with H5360 was not so good, did not get native 3D rendering to work and there is no profile for it in the nVidia drivers...But i'm sure it will be quite good experience to fly with HMZ-T1 + TIR5 in Stereo3D :)

recoilfx 11-25-2011 09:09 PM

Please let us know your experience!! I am looking at the headset with great interest!

recoilfx 11-25-2011 09:16 PM

Quote:

Originally Posted by JumpingHubert (Post 364221)
here is a another one:
http://www.siliconmicrodisplay.com/st1080-features.html

the most interesting point for me is
1. resolution and
2. field of view

The FOV is 45 degrees diagonal, where as HMZ is 45 horizontal(51 diagonal). HMZ would be more immersive in this regard.

Jamir 11-25-2011 09:48 PM

Damn i can't find the StereoMode line anymore in conf.ini. Is it removed for good or will it return? Can't find any info about this. I hope StereoMode will return and more modes are supported in the future...

phoenix1963 11-26-2011 10:09 AM

I was professionally interested in VR headsets about 15 years ago for visualisation.

What has killed the technology until now is the issue of eyestrain.

Basically, if your binocular vision tells you an object is 10 feet away, then your eyes will hunt for focus at that distance, but most VR headsets are either at a fixed distance, or have optics that put it at infinity.

Sorry to pour cold water, maybe they have tested it enough to know eyestrain no longer matters. Look forward to hearing how it goes.

56RAF_phoenix



Quote:

Originally Posted by recoilfx (Post 364379)
I was wondering about the same thing until i realized that slim display techs just recently became mainstream. The very first hurdle was to get regular lcd production up. Then came the big screen TVS. Finally with the advent with retina display cell phone screens, manufactures finally can produce VR headsets at an 'economical' level.

So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens.


Jamir 11-26-2011 04:05 PM

I think no one has complained eyestrain with this unit but it could be that it's too heavy to wear long time :grin: .I think these force you to focus quite long distance so if you are nearsighted and need glasses you need to use them with this set too. So if there is no eyestrain with 3D projector then i think it's safe to assume it no issue here either and with 2 oled's there is also no ghosting or flickering. I think biggest issue is weight and lack of comfort for long runs. I'm soon to find out how it all work, too bad there is no 3D for CoD at the moment so 3D flight testing i'm using RoF.

Jamir 11-26-2011 04:27 PM

Well there is an options how to use TIR with these. If you have that led clip for it then it's all set, it will work fine. I have that reflective metal thing and i will just tape it front of the unit. One can also put that reflective tape to it and your ready to go. Then just place TIR unit front of you :grin:

Madfish 11-26-2011 10:04 PM

Quote:

Originally Posted by hc_wolf (Post 364232)
I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.

You really know your stuff eh? *facepalm*

We're talking about OLEDs here. The resolution is fine. Sure 1080 would be better but be realistic. Do you have any clue how complex these optics are?

Also you request completely silly things and TrackIR is NOT working as it only covers a laughable angle. Why buy an HMD if your head movements are not translated 1:1? You could stick with a projector / current gen displays.

The most important things needed are:
- full tracking support e.g. 1:1
- focal depth and eye tracking to prevent harming the eye and irritation / strain
- extremely reduced weight for a strainless experience and to keep the HMD in place during rapid head and / or body movements



I'm in the same boat as phoenix1963. I worked with these things and often try to give them a chance but the technology isn't there yet still.
Additionally people / potential customers hold back development because they request the most silly things like FOV (every human has a unique FOV, you can't do this perfectly in hardware currently), resolution (the resolution alone has NOTHING to do with image quality) etc.

Jamir 11-27-2011 08:36 AM

I know TIR5 with these is not perfect but i know it will be a LOT better then standstill monitor front of me. Anyway i'm planning to do something like this in near future -----> http://www.arduino.cc/cgi-bin/yabb2/...num=1231185714


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