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-   -   Totally overflooded land (http://forum.fulqrumpublishing.com/showthread.php?t=27953)

Foo'bar 11-19-2011 04:30 PM

1 Attachment(s)
Quote:

Originally Posted by l3uLLDoZeR (Post 362930)
Why do you have Grass and Trees turned on?

Because I like it. I love to see the grass while beeing at ground on air field. I have 40-70 FPS so why should I turn it off?

@pupo162: I've switched landscape shader to low and then switched back to high. I think that it went slightly better - but not much.

JG52Krupi 11-19-2011 05:09 PM

Quote:

Originally Posted by l3uLLDoZeR (Post 362930)
Why do you have Grass and Tree's turned on?

What an earth... why would he not have them turned on :confused:

l3uLLDoZeR 11-19-2011 07:28 PM

I've always heard people say the Grass makes the game crash..so I've had that off since day one.

The tree's are useless people can fly through them and hide in them so I just recently turned them off, but now have them back on very low. I guess its silly to have trees if you can't run into them in my mind.

pupo162 11-19-2011 07:38 PM

Quote:

Originally Posted by Foo'bar (Post 362937)
Because I like it. I love to see the grass while beeing at ground on air field. I have 40-70 FPS so why should I turn it off?

@pupo162: I've switched landscape shader to low and then switched back to high. I think that it went slightly better - but not much.

Im sorry mate, but the setting who changes this is land detail. try the same procedure for that.

the following print show the 3 stages of evolution of this effect, its always there, but your screens look like the medium setting and not high.

its a big image, and i didnt want to compress it to forum, or image sites requirements.

http://www.megaupload.com/?d=BFI9GB4Q

IvanK 11-20-2011 12:39 AM

This flooded effect has been with the Sim since Day 1. At longer ranges The Rivers are so wide they join to appear as large inundated areas. Its independent of graphic settings.

Devs are directly aware of this.

Dano 11-20-2011 06:50 AM

This has been an issue since release, rivers should get smaller at distance not larger and itis probably my main gripe with the graphics engine. It's like somebody inverted the modifier for them that controls how they are rendered at distance and it looks awful.

Foo'bar 11-20-2011 12:27 PM

2 Attachment(s)
Quote:

Originally Posted by pupo162 (Post 362975)
Im sorry mate, but the setting who changes this is land detail. try the same procedure for that.

the following print show the 3 stages of evolution of this effect, its always there, but your screens look like the medium setting and not high.

its a big image, and i didnt want to compress it to forum, or image sites requirements.

http://www.megaupload.com/?d=BFI9GB4Q

After following your advice it instantly went better :) Thank you. Though the fps rate went down by 10-15 now.

TomcatViP 11-20-2011 01:50 PM

Quote:

Originally Posted by l3uLLDoZeR (Post 362971)
The tree's are useless people can fly through them and hide in them so I just recently turned them off, but now have them back on very low. I guess its silly to have trees if you can't run into them in my mind.

It a sim not RL. Coder are not gods. They can't built a complex world at the perfection. Fairness means that you pretend a flaw is not existing that altogether we can enjoy the game ;)

klem 11-20-2011 03:47 PM

I get the expanding water problem at a distance too. Always have.
I turn off grass because it causes a fps hit and I can live without it. I turn off ttrees because they are pointless, there's no collision model and a/c hide in them. They are also not very realistic to look at.

pupo162 11-20-2011 05:15 PM

Quote:

Originally Posted by Foo'bar (Post 363100)
After following your advice it instantly went better :) Thank you. Though the fps rate went down by 10-15 now.

the fps issue is _"normal" my guess is that you were actually on medium setting tough your in game menu said you are on high. this is one of the msot demanding settings. lets wait for next patch


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