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-   -   Spawn Points - Default and Airfield (http://forum.fulqrumpublishing.com/showthread.php?t=26925)

Ataros 10-10-2011 10:21 AM

Quote:

Originally Posted by SNAFU (Post 347121)
I havent´t looked further into it this weekend, but maybe that is not working as it used to anymore with the new patches.

I placed an airfield on top of original one on Steppe map 2 days ago and the Spawn Area right above the center of the new airfield. All planes spawn on the new airfield.

(recent beta)

SNAFU 10-10-2011 10:29 AM

Ok, so I have to go back and try again. Just put my new spawnpoints around the original and tried... the dedi put me back on the original ons. Maybe I have to block them.

5./JG27.Farber 10-10-2011 11:59 AM

Quote:

Originally Posted by Ataros (Post 347117)
IIRC you have to set up a 'branch' key in control settings of the game first.

You mean Ctl + B? Ive done that. If not please explain.

Quote:

Originally Posted by SNAFU (Post 347121)
Hi Faber,

It used to work with the custom made spawnpoints, but I reworked an airfield this weekend and experienced the same, that the old, not-blocked spawnpoints of the build-in airfield were used instead of the custom made ones.

I havent´t looked further into it this weekend, but maybe that is not working as it used to anymore with the new patches.

I dont know if its the patches, were running very latest beta plus hotfix, or not... I was thinking the same thing but I set up an airfield, I placed 6 points in the middel and it worked, when you go to another field and actually try to set it up properly it deafults... So we know it can work with the beta but is it effected by terrain, map objects, etc? I just can't figure out the mechanics of it...

SNAFU 10-10-2011 02:56 PM

You can block spawnpoints with the runway object. So if you custom runway is over the default spawnpoints they are not available anymore. Same with the selfmade spawnpoints. They must not be covered by runway.

If all your spawnpoints are blocked by objects (even near objects like crate too close) or used by a player who just spawned, the next plane will be spawned along the circle with the direction ot the centre of you airfield. So you can artifically create a half circle of spawnpoints, by blocking your default spawnpoints wiht a wide runway and putting the centre of the spawn are cirecle in a way, that only a curve of the cirle lies outside the runway object. Nowr you planes should spawn along this curve (reaching beyond the runway box).

Like this old picture:
1. pic: the square box of the object airfield blocks the spawnpoints and the centre of the spawnarea is totally covered by the airfield box. Now the circle is adjusted that it just touches the box at the border. All planes now spawn along the border, where the circle touches the box border.
http://schwaan.info/Snafu/CoD/FMB/gu...reespawn2.jpeg

2.pic: looks like this below
http://schwaan.info/Snafu/CoD/FMB/gu...reespawn1.jpeg

Ataros 10-10-2011 04:03 PM

Quote:

Originally Posted by cheesehawk (Post 347229)
As a side, we experienced it spawning us in places where we didn't have spawn points, and the default spawn points weren't in those locations either! Fighter 2 base on the Islands of Doom map, we placed our new airfield, and it started spawning us in the water after the first few planes were down.

It spawns airplanes on the airfield circle after all spawnpoints are used. Reduce radius of the circle or cover half of it which is in the water by a runway.

5./JG27.Farber 10-10-2011 04:13 PM

Did you mean like this Snafu? We dont spawn on the points...

http://i1020.photobucket.com/albums/...liffsspawn.png

The points are within the radius its just the zoom level bug...

5./JG27.Farber 10-10-2011 04:26 PM

Quote:

Originally Posted by Ataros (Post 347296)
It spawns airplanes on the airfield circle after all spawnpoints are used. Reduce radius of the circle or cover half of it which is in the water by a runway.

You mean like this?


http://i1020.photobucket.com/albums/...ffsspawn-1.png


Highlighted this one for clearness...

http://i1020.photobucket.com/albums/...iffsspawn2.png

SNAFU 10-10-2011 04:52 PM

Yes more or less, that is what I call free spawn, without any spawnpoints. Would look like this on your field:

http://www.schwaan.info/Snafu/CoD/FM...rangement1.bmp

http://www.schwaan.info/Snafu/CoD/FM...rangement2.bmp

Code:

[PARTS]
  core.100
  bob.100
[MAIN]
  MAP Land$Online_Isles_of_Doom
  BattleArea 0 0 40960 32768 10000
  TIME 12
  WeatherIndex 0
  CloudsHeight 1000
  BreezeActivity 10
  ThermalActivity 10
[GlobalWind_0]
  Power 3.000 0.000 0.000
  BottomBound 0.00
  TopBound 1500.00
  GustPower 5
  GustAngle 45
[splines]
[AirGroups]
  BoB_RAF_F_FatCat_Early.03
[BoB_RAF_F_FatCat_Early.03]
  Flight0  1 2 3 4 5 6
  Flight1  11 12 13 14 15 16
  Class Aircraft.SpitfireMkIIa
  Formation VIC3
  CallSign 26
  Fuel 100
  Weapons 1
  SetOnPark 1
  Idle 1
  Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_RAF_F_FatCat_Early.03_Way]
  TAKEOFF 12593.11 17022.55 0 0
  NORMFLY 12770.09 16549.23 500.00 300.00
[CustomChiefs]
[Stationary]
[Buildings]
[BuildingsLinks]
[Airdromes]
  airdrome0 12969.37 16833.74 1 700 700 0
[airdrome0_Runways]
  13092.80 17154.12 -30.00 2500.00 2000.00 0
[airdrome0_Points]
  12335.65 16545.37
[BirthPlace]
  test 1 12546 17154 0 40 1 0 . . .

Sorry for the size, was too lazy to scale the pics down in the hurry.

BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY! ;)

5./JG27.Farber 10-10-2011 04:56 PM

OK thanks everyone!

Ataros 10-10-2011 06:04 PM

Quote:

Originally Posted by SNAFU (Post 347325)
BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY! ;)

I think if you cover only half of airfield AI can still use this runway because it is narrow enough but probably it depends on other conditions like available space.


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