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Pluto 10-08-2011 04:43 PM

Quote:

Originally Posted by csThor (Post 346358)
Nothing so "etheric" ( ;) ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence ;)

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.

+++ absolutely agree ! ! !

(one good thing it has for me that CloD is still not as it should be. I have more time to play other games)
:grin:

Trooper117 10-08-2011 04:44 PM

Quote:

Originally Posted by Tavingon (Post 346379)
I do hope we get some more flyable planes.. Im itching to fly something new!

We certainly don't need new planes.. we just need the whole thing to work as advertised first.
Then, as was alluded to in previous discussions from the man himself, we might find ourselves in the western desert.. then you would have your Kittyhawks and 109F's to play with, not to mention the Italian crates that would be needed. :grin:

Tavingon 10-08-2011 04:50 PM

Quote:

Originally Posted by Trooper117 (Post 346385)
We certainly don't need new planes.. we just need the whole thing to work as advertised first.
Then, as was alluded to in previous discussions from the man himself, we might find ourselves in the western desert.. then you would have your Kittyhawks and 109F's to play with, not to mention the Italian crates that would be needed. :grin:

This being the case the game may run smooth over the desert as not many houses? Unless theres craploads of dust!

JG53Harti 10-08-2011 07:04 PM

Quote:

Originally Posted by csThor (Post 346358)
Nothing so "etheric" ( ;) ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence ;)

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.


so isses :)

Tavingon 10-08-2011 09:37 PM

What about crew being able to physically move inside the plane? Id like to see gunners move into diff positions, eg belly gunner taking the top gunner seat when the other guy buys it!

ATAG_Snapper 10-08-2011 10:59 PM

Merlin engines that sound like.......Merlin engines!

NedLynch 10-08-2011 11:41 PM

Quote:

Originally Posted by csThor (Post 346358)
Nothing so "etheric" ( ;) ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence ;)

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.

Prost to that +1

Maybe not in that order.
Most important for me would be DCG, AI and radio commands.

CWMV 10-08-2011 11:47 PM

Afrika map/109F
That is all...lol

badfinger 10-08-2011 11:52 PM

Quote:

Originally Posted by NedLynch (Post 346537)
Prost to that +1

Maybe not in that order.
Most important for me would be DCG, AI and radio commands.

For me, the biggest advantage the British had during the BoB was radar. We should be getting instructions from the radar controllers over the radio. This would really put us in the BoB environment.

The campaigns now available in which a patrol goes out hoping to run into the Germans really happened after the BoB, when the RAF started flying over France and the Low Countries.

binky9

Sven 10-08-2011 11:52 PM

Quote:

Originally Posted by CWMV (Post 346540)
Afrika map/109F
That is all...lol

This.

:grin:


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