Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Ground physics - any change in new patch? (http://forum.fulqrumpublishing.com/showthread.php?t=25988)

David198502 09-09-2011 10:19 AM

well yesterday i shot a ai spit at an altitude of 100 meters and shot on wing off.as it smashed to the ground, it didnt explode like expected.it just hit the ground and fell into pieces.
another incident was again with an ai spit.i shot it and went down in a shallow angle.as it hit the ground the wings broke off and it grinded some more meters in dirt until it came to a standstill.

trumps 09-09-2011 12:48 PM

to me there seems to be more ground effect, the 109 seems to balloon and float more when you flair for landing.

Craig

skouras 09-09-2011 01:04 PM

the aircraft is more responsive now
i use hotas warthog
and i notice a difference by far

ACE-OF-ACES 09-09-2011 04:34 PM

I havent noticed the Spit doing the sit-n-spin.. But only been on a few servers.. so not sure if the wind was even on or not..

UPDATE

Spoke too soon.. the sit-n-spin bug is still there.. Just had it happen in the HL online server.. Has anyone added this bug to the bug list yet?

LoBiSoMeM 09-09-2011 05:57 PM

[youtube]lbm0u8CQsiw[/youtube]

Spawn with brakes on. Or just after spawn apply brakes. In mild wind your plane will not spin. In medium/strong wind, learn and practice how to taxiing.

ACE-OF-ACES 09-09-2011 06:24 PM

Quote:

Originally Posted by LoBiSoMeM (Post 333963)
Spawn with brakes on. Or just after spawn apply brakes.

That is a work around.. but that does not fix the bug

Quote:

Originally Posted by LoBiSoMeM (Post 333963)
In mild wind your plane will not spin.

That depends on your definition of mild..

Per the Australian Bureau of Meteorology

They only issue airport warnings for mean wind speeds of 18mps.. Which means there is nothing to worry about at wind speeds less than that.. And that is for airports with cement runways.. But we are seeing planes spin at far less wind speeds (more than half of 18mps) while sitting on grass runways.

So I think Ill side with the Australian Bureau of Meteorology definition for now, until someone comes up with a better one.

Quote:

Originally Posted by LoBiSoMeM (Post 333963)
In medium/strong wind, learn and practice how to taxiing.

No need, in that I am able to take off in any wind setting in CoD.. Not that my skill level or anyone else changes the fact that this is a bug that needs reporting

LoBiSoMeM 09-09-2011 07:02 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 333984)
They only issue airport warnings for mean wind speeds of 18mps.. Which means there is nothing to worry about at wind speeds less than that.. And that is for airports with cement runways.. But we are seeing planes spin at far less wind speeds (more than half of 18mps) while sitting on grass runways.

So I think Ill side with the Australian Bureau of Meteorology definition for now, until someone comes up with a better one.

You don't need to tie your Spitfire with ropes in CloD with winds below 18mps, or even higher. You just need to use differential brakes and propwash when taxiing.

If your plane starts to slowly spinning with winds acting, use wheel brakes. Wind act on control surfaces, and vertcial stabilizer works like a sail in crosswind. Thank's God for that and differential brakes, or we'll need ground crew in CloD to push our aircraft around...

The planes in CloD don't fly away or spins like crazy even in strong wind speeds. And we don't need a truck to spin a Spitfire using tailwheel, or taxiing will be really hard.

Use brakes. Or give some proof that the behaviour in CloD is really a bug. I don't think so. After all, the Australian Bureau of Meteorology don't said that you can sit on your Spitfire without brakes and with tailwheel unlocked with some wind and the aircraft will not spin.

We need more consistent data to confirm this is a bug. Can you provide some usefull info?

ACE-OF-ACES 09-09-2011 07:08 PM

Quote:

Originally Posted by LoBiSoMeM (Post 334015)
You don't need to tie your Spitfire with ropes in CloD with winds below 18mps

Your missing the point my friend..

I realise there is a work around for this bug..

But the fact remains that planes will sit-an-spin on a grass runway at far less than 18mps..

Your own video shows a Spit spining at 10mps and there are other videos showing planes spinning at 5mps.

Which is a bug IMHO

In either case lets provide 1C with the info on this bug to take a look at it, if they fix it fine, if not we use the work around. No big deal

LoBiSoMeM 09-09-2011 07:54 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 334022)
Your missing the point my friend..

I realise there is a work around for this bug..

But the fact remains that planes will sit-an-spin on a grass runway at far less than 18mps..

Your own video shows a Spit spining at 10mps and there are other videos showing planes spinning at 5mps.

Which is a bug IMHO

In either case lets provide 1C with the info on this bug to take a look at it, if they fix it fine, if not we use the work around. No big deal

Why it's a bug? One Spitfire starts spin in crosswind in wich wind speed, with brakes off and tailwheel unlocked?

I don't know. You know? Please, provide us some data.

What I can see now in CloD is that planes have decent inertia and friction with ground when taking off and landing. And in taxiing in mild wind. I really don't know how a Spitfire handle each wind speed on ground. We have some real Spitfire pilot here?

I really don't know, so I cant say it's a bug.

In my humble opinion, some WWII aircraft like a Spitfire need to runs smoothly over grass surface, or will need much more power to taxiing, maneuver and take off. I believe that the Spitfire tail was made to spin with ease on ground, isn't?

[youtube]q5trygRQaV0[/youtube]

3:52...

ACE-OF-ACES 09-09-2011 08:02 PM

Quote:

Originally Posted by LoBiSoMeM (Post 334039)
I really don't know, so I cant say it's a bug.

Agreed, nor can you say it is not a bug

So we will have to agree to disagree

Eitherway it does not hurt to report it and let the 1C take a look at it

One other thing that make me think it is a bug is you don't have to 'hold' the breaks to make it stop spinning..

Just 'tap and release' the breaks and the plane will stop spinning..

At least that is what I am seeing when I do a test..

And that tells me there is a bug..

In that the wind is the same before and after the tap of the breaks

Therefore once you release the breaks the plane should start spinning again

Based on your logic

But it doesn't

So, by 'tapping' the breaks you have changed someting.. or in the software sence.. initilased a variable that was not initlised prior to 'tapping' the breaks..

But again, we can agree to disagree on this.. It does no harm to report it and let 1C take a look at it


All times are GMT. The time now is 04:24 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.