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Tree ol mate, you are flying the wrong 109! The E 1 is an absolute deamon, I have been flying it a fair bit on the SYN server and it absolutely shreds anything I come up against, though I must admit to primarily aiming for the pit area of my intended targets. It has a load of ammo, and with my convergence set at 150m does a fine job of ruining the Tommy's day!
Craig |
Yeah maybe your right, i like to get in close as well, currently my convergence is 150 canon and 200 mg's, i will try the E1 at 150 like you suggested.
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I have to agree with Blackdog about the damage model.
I've still been able to cause some explosions (wings taken off, fuel blows up, etc) with my .303s, but they're much more rare which I feel is as it should be. I've had situations where prolonged 'exposure' to enemy fire has resulted in a Spitfire full of holes, but otherwise still operable. This is usually when I'm getting shot up from directly 6 o'clock. My controls get damaged, but not often does my engine start to suffer unless they get a lucky shot. More often, my guns get damaged (after one particular enemy attack which peppered my wings, I had only one gun left operable out of 8!) Not so if I'm attacked with some deflection. If bullets strike my nose, I've got problems (engine and fuel are all up there!). Perhaps some of the aerodynamics aren't perfect when dealing with airframe damage, but I still think the damage is leagues ahead of 1946. You get your guns lined up and your shots on target from as close a distance as you can and hope for the best. If you can get the shots specifically at a vulnerable spot (fuel tanks, engine, etc) all the better. If I can get an enemy plane smoking or otherwise visibly in difficulty, I usually don't waste any more bullets on him if I absolutely don't have to. Physics will do the rest for me and I'll have more bullets for the next guy ;) |
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I am by no means an expert, I just try to always fly to the planes strengths, and am patient, it's just like a game of chess the way I see it, forcing the enemy to fly the way you want him to ;) Craig |
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Damaging things like control surfaces from a 6 attack might not kill the pilot but it should disable the ability to turn fight. Things like shredding the oil cooler (easy target) should seize the engine in no time. Pumping the wings full of holes and a plane is no longer as aerodynamic. Ive managed to escape and fly home with the wing of my 109 on fire. If the damage model was correct any one of these things should mean it's time to ditch or bail.
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Reading through this section is fairly interesting for me. I, personally, am not the best fighter pilot you will run into but I know how to lead and be able to blow off wings of FW 200 with my secret custom belting (surprisingly, it actually is historical to an extent). As for the 109 damage model, it is quite well modeled personally and in my Jabo attack run against the British radar, I lost maybe about 2 feet off my right wing. It felt like I was going to spin out but I somehow returned back to my base safe and sound (perhaps because I can take damage better than the AI). So that is what I think would happen in real life because a bit back, a skyraider landed safely with only 1/2 of its right wing lost in a colision with a P 51.
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Personally I think the DM is great. It's just that ppl need to get used too as it seems there is hundreds of different combination.
The only thing that''s cld be corrected is the way it's so easy to land back a crippled plane. I think we all agree about. But I think this being alrdy assessed by devs. Of course the new ammo belts are problematic too regarding the PK rates |
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Please explain how shredded wings doesn't do much?:confused: |
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