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-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/showthread.php?t=25076)

41Sqn_Banks 08-02-2011 08:32 PM

Hi,

about adding a dummy GlobalAssemblyInfo.cs and IL2DCEInst.nsi to the SVN repository. This is unfortunatly not possible. This would lead to uncommited changes in the working copy the first time you build it (because revision number is updated in both files) and when you commit the changes ... the revision is increased which again leads to uncommited changes.

about the bug: Thanks, I will have a look at it. The prototype doesn't support the generation of a second mission at the moment. I think you have to go back to the main menu to property quit the current mission to be able to generate a new one. Of course it will be handled in the future.

Keep in mind that it is really a prototype at the moment. The main goal is to test different things like how to implement a custom user interface, multiplayer addin, ... The features that are present are in no way finished.

the_soupdragon 08-02-2011 09:14 PM

Looking great so far. Keep at it mate this could be a massive breakthrough :D I am really stoked about this.

SD

41Sqn_Banks 08-02-2011 11:02 PM

New release available that allows to create multiple missions in a row without errors. I also improved the menu (spawn parked option, continue current mission, create next mission) and fixed some other bugs (multiple entries of the same item in airgroup and aircraft list).

Thanks to adonys for the bug report.

lancerr 08-03-2011 03:48 AM

This is brilliant - even as a prototype. Thank you.

41Sqn_Banks 08-06-2011 12:21 PM

Are there any problems or is everything working fine?

I'm currently work on the implementation of ground units and getting it integrated into multiplayer. Especially the integration into multiplayer is driving my crazy as there is no documentaiton or examples at all ... so basically everything is try-and-error.

lancerr 08-06-2011 02:32 PM

No issues on the actual mission generation. Works fine with the ones I've tried so far anyway. but I will try bomber missions now.

The main thing I've noticed is that the esc key is taken over by the campaign generator - so no way of starting a recording the mission or changing controls after you start it.

41Sqn_Banks 08-06-2011 03:39 PM

Bomber missions are limited to "area" ground attacks at the moment. They will all perform level bombing (even Stukas). This will be changed when the ground units are implemented.

The menu issue will be addressed, just don't know when :)

fearlessfrog 08-07-2011 03:04 AM

Thanks for sharing the code 41Sqn_Banks :)

41Sqn_Banks 08-17-2011 11:09 PM

I want to give a small developers update for the next release. The main goal of the next release is to provide bomber missions. Therefore the most important new feature are ground attack missions against moving (ships, vehicles, armor) and static (radar) targets.

The vehicles and armors try to find their way themselves using roads and bridges if possible. Ships travel in convoys along waterways that are predefined within the template file. This is done because the calculated ship pathes would be to close to the coast.

The release will contain the campaign "Kanalkampf (July 10 to August 11)".

Raggz 08-18-2011 12:46 AM

The links provided don't work for me. Anywhere else i can download this?


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