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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   June 24, 2011 - v1.02.14821 Release Patch (http://forum.fulqrumpublishing.com/showthread.php?t=24037)

luthier 06-24-2011 02:57 PM

Quote:

Originally Posted by Tree_UK (Post 301532)
oh, but it was working before you broke it, cant we just have it back until you sort the new sounds out.

If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Gamekeeper 06-24-2011 02:59 PM

Thanks for the new patch and content.

Regarding the absence of sound for multiplayer, as this is a significant flaw in a game meant for retail will it cause any further delays in the US release date?

CaptainDoggles 06-24-2011 03:00 PM

Quote:

Originally Posted by luthier (Post 301523)
* Enabled joining multiplayer servers from steam and not just from the in-game server search;

This is a nice touch. Maybe 3rd-party lobbies will make an appearance now?

Thank you luthier and your team for the continued hard work!

NSU 06-24-2011 03:02 PM

"in-mission map, added some simple navigator tools"

this work only in flight, can you add this Tool in the Briefing room too?
so the player can make his flight plan in the Briefing room.

CaptainDoggles 06-24-2011 03:05 PM

Quote:

Originally Posted by luthier (Post 301537)
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

:shock: :shock:

lensman1945 06-24-2011 03:07 PM

Ahh..a nice 'testing' weekend :cool:

baronWastelan 06-24-2011 03:10 PM

Quote:

Originally Posted by luthier (Post 301537)
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

A saboteur! I hope he didn't leave any other nasty surprises for us!

Strike 06-24-2011 03:11 PM

I'm curious if you fixed the loadout menus for singleplayer?

csThor 06-24-2011 03:12 PM

Quote:

Originally Posted by luthier (Post 301537)
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Ouch! Mk. II :shock:

Anvilfolk 06-24-2011 03:12 PM

Looking good - can't wait for the patch to hit Steam :)

Thank you for your continued work and effort, and have a nice weekend as people test this stuff out!


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