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http://patrulla-azul.com/FreeIL2modd...6&p=6066#p6066 |
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I never made DLLs for 2048/4096 skins, that was carsmaster's work. What I did was writing Java Classes to support 24-bit custom bitmap skins instead of 8-bit indexed ones. 24 Bit skins work with 4.13.4, skins larger than 1024x1024 pixel don't because:
In order to keep custom skin check resource requirements within reasonable levels, TD decided to do a "valid skin" check based on the filesize, which is reasonable too. Of course you can "fix" this by skipping that check and throwing a set of HD skin DLLs from carsmaster in. That will work on certain systems, with certain skins, in certain environments under certain circumstances. Too many "certain"s? That's what separates a [think of something ... here] mod from a general patch release. (...and I'm quite sure that the most important bugfix concerning skins in 4.13.4 is still completely unnoticed). Best regards - Mike |
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I'm not the master of fine arts you know, I'm just the coding bitch. There's people out there pretending I couldn't even do a 16 square pixels texture ;) Best regards - Mike |
From me too, thank all of you so much.
~S~ |
Just want to say, I really enjoy the Mule/Po-2/U-2.
Not really the fastest plane, but can come up with some interesting and different missions wit it. Spy insertion/Medivac/ Supply drop to said spy/ Etc. I really enjoy the change, even if it doesn't give points/objectives. I do have one question. Without using a bombsight calculator, what's the process for coming up with the drop angle for bombing? The bombsight only has input for drop angle. |
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but with some expirience even i can hit some moving targets, like train for example ... just for fun ... |
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