mazex |
05-09-2011 07:16 AM |
Quote:
Originally Posted by Jaws2002
(Post 280348)
I don't think is any confusion. One was game of the year and ran flawlesly while the other is......:(
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And one had a budget that matches Titanic and was developed by a team of 300 with maximum attention from the publisher, while the other was done by a team of 20-30 on damn tight budget and poor support from the publisher...
I love the Combat Mission series too, and they are a team of 3-4, so naturally the 3D engine suck, but the game doesn't after 15 patches (talking CM:SF). Damn it sucked bad on the release date but most of the community where grown ups that supported the team anyway. Now they are soon releasing Combat Mission : Battle for Normandy and the engine that was initially as buggy as CloD is now really doing what it should. Naturally the engine is nowhere looking like the multi million budget 3D engines, but their community understand why and focus on the gameplay.
That is the trip is hope for regarding CloD, the team survives and release 2-3 addons to the initial title to stay alive (just like they did with CM:SF). Then they do a new standalone title with the engine that is mature by then, getting good reviews etc and they finally earn some money!
To make that happen takes a community that realize that comparisons to the block buster titles with almost unlimited budgets is just silly!
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