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in parts/core/FF are the files for every effect. You can delete whichever you want, or esit them with FEDIT (a part of microsoft SDK 2004 and older)
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When I start a mission it takes several seconds to have FFB working. Sometimes after I fired the guns the forces stop working on the stick for another several seconds. The 109 20mm cannons recoil is like a PAK 37mm!
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Exactly as janpitor said. The FFB effects can be edited through the use of FEDIT (search via google). This was also doable in IL2 where I toned down the cannon fire effect.
Strange though that some don't have both the centering force and effects simultaneously. cheers |
It shakes when your engine misfires becuse of damage, overheating, negative G, etc...nothing wrong with that. The problem is that:
1: the shaking is way to violent 2: CEM is bugged so it will shake whenever you go above 4000m (occasional shakes above 3000 too) and another bug: sometimes the centering force comes and goes...just like that.. |
dont think so. i play il2 1946 with keybord, but my g940 shakes to il2 needs, realised that the other day only, becosue i placed a cap over the g940 and it looked the sensor, so it tought i had my hand on it.
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It definitly be great to have ingame FFB options menu with sliders to change force settings to your choice, i know all us MS FF2 would love that especially.
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The best part of FFB for me is the change in stick feel according to control surface feedback.. plus not having that annoying change of spring at the stick centre position that occurs with mechanically sprung sticks. |
Just backed up the files in the FF folder and replaced them with the ones I was using in IL2 (names are the same). They were originally taken from Neil Lowe's IL2 FFB settings that can be downloaded at mission4today (registration required).
I'll let you know if it "feels" better. Although, I'm kind of wary to be replacing any files in a "core" subfolder because it might just get me canned by steam. No risk- no fun. |
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