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-   -   Force Feedback unflyable? (http://forum.fulqrumpublishing.com/showthread.php?t=22422)

janpitor 05-02-2011 11:09 AM

in parts/core/FF are the files for every effect. You can delete whichever you want, or esit them with FEDIT (a part of microsoft SDK 2004 and older)

janpitor 05-02-2011 11:12 AM

Quote:

Originally Posted by TonyD (Post 277269)
I have come across a rather pleasant side-effect of having a force-feed wheel. I currently fly with a Saitek Cyborg-X stick, and have a Logitech Momo attached to my computer frame. I fly with my left arm draped over the Momo's housing for access to the throttle controls and buttons on the stick, and use the Momo's peddles for rudder control.

Although I have not mapped the wheel's axis to any flight control, the newly enabled FF effects cause the wheel to vibrate with aircraft 'flutter' at near-stall speeds and over-speed, and in reaction to gun recoil, and feels quite realistic. I am not sure why it does this, but it definitely adds to the realism without adversely affecting flight control. The 109's cannon causes the entire frame to shake, while approaching a stall I feel a gentle shudder warning of impending loss of control, all the while my stick remains unaffected. The best of both worlds, maybe?

The ffb file for canon is autocannon, so you can edit it separately

Mad G 05-02-2011 11:17 AM

When I start a mission it takes several seconds to have FFB working. Sometimes after I fired the guns the forces stop working on the stick for another several seconds. The 109 20mm cannons recoil is like a PAK 37mm!

Gromic 05-02-2011 11:56 AM

Exactly as janpitor said. The FFB effects can be edited through the use of FEDIT (search via google). This was also doable in IL2 where I toned down the cannon fire effect.

Strange though that some don't have both the centering force and effects simultaneously.

cheers

reflected 05-02-2011 12:24 PM

It shakes when your engine misfires becuse of damage, overheating, negative G, etc...nothing wrong with that. The problem is that:

1: the shaking is way to violent
2: CEM is bugged so it will shake whenever you go above 4000m (occasional shakes above 3000 too)


and another bug: sometimes the centering force comes and goes...just like that..

pupo162 05-02-2011 02:25 PM

dont think so. i play il2 1946 with keybord, but my g940 shakes to il2 needs, realised that the other day only, becosue i placed a cap over the g940 and it looked the sensor, so it tought i had my hand on it.

TonyD 05-02-2011 02:59 PM

Quote:

Originally Posted by lensman1945 (Post 277274)
...

anyone know if you can use more than one FFB device with Win7?

Are you perhaps thinking what I was? – having a FF stick with only the control surface forces mapped to it, and a rumble pad glued to the underneath of your flight chair for all other forces?

BigPickle 05-02-2011 02:59 PM

It definitly be great to have ingame FFB options menu with sliders to change force settings to your choice, i know all us MS FF2 would love that especially.

lensman1945 05-02-2011 03:09 PM

Quote:

Originally Posted by TonyD (Post 277363)
Are you perhaps thinking what I was? – having a FF stick with only the control surface forces mapped to it, and a rumble pad glued to the underneath of your flight chair for all other forces?

yeah..you got it in one..

The best part of FFB for me is the change in stick feel according to control surface feedback..

plus not having that annoying change of spring at the stick centre position that occurs with mechanically sprung sticks.

Gromic 05-02-2011 03:56 PM

Just backed up the files in the FF folder and replaced them with the ones I was using in IL2 (names are the same). They were originally taken from Neil Lowe's IL2 FFB settings that can be downloaded at mission4today (registration required).

I'll let you know if it "feels" better.

Although, I'm kind of wary to be replacing any files in a "core" subfolder because it might just get me canned by steam. No risk- no fun.


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