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More stuttering when approaching bomber formation, but less when flying over citys.
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I am afraid this is nonsense, and an urban myth, brought about by the decision to use 25fps for TV broadcasts in its early days, notwithstanding ntsc' introduction in the US in 41. It appears to work due to the residual image inherent in very early phosphor displays, blending one frame into the next, this ghost image helping to fool the brain (not the eye), into believing it is watching smooth play back. Later, In order to maintain continuity and compatibility with earlier recordings, manufacturers, and filmmakers maintained the same frame rate until the introduction of HD, deliberately introducing image ghosting once technology had advanced to a point they could manufacture displays faster than 25 fps without it. The human eye can detect variations of a few frames as high as 200 fps, however, only the most expensive displays can display at that frame rate with no image ghosting or residual image, but newer displays are now approaching that level of performance. Trying to watch a 25 fps recording on such a display is quite the eye opener, if you will excuse the pun, and slower frame rates around 30 - 50 in computer games look like a strobe is being used to project the image, the flicker between frames is so pronounced. |
CRT's @ 60Hz caused headaches/ eye strain... 100 Hz no headaches/ eye strain
LCD's @ fps anything other than the screen native Hz causes judder (59.4Hz LCD's are basically television screens, not monitors) I voted Increase in Performance, meaning Increase in Playability |
I ran many iterations of the new "Black Death" track. I found stuttering and pausing was substantially improved.
Specific times in the the "Black Death Track" where 1.00.14101 version had performance issues - i.e. game paused, stuttered or slowed at these points: 00:58 - 1:12 View from Hurricane's wing watching 110 overfly and bomb drops 01:15 - Explosion of first Hurri on takeoff 01:22 - 01:29 Large series of explosions across runway and hurricanes taking off 01:31 - 01:35 Bf-109E3's pulling away from RAF airbase - explosions visible on runway 02:14 - 02:15 110 attack on Hurricane sitting on runway 02:28 Hurricane's wing cut off by collision 02:41-02:43 Large explosion zoom in of Hurricane 03:03-03:11 AA gunner shots (Gunner is offset from seat btw - seat is stuck in his neck[*bug]) 03:17 109 zoomed in closing RAF airbase All of these events and times performed signficantly better in this version. These were all problem points before. Game is much smoother. In some situations I found there to be a 2-3 fps drop, however the animation was much smoother. It does no good to have 100 fps for 3 secs - then 0 for 1 - then 100 for the next 3. At 4XAA Application Controlled with Morphological filtering OFF: Resolution 1920 X 1200, Full Screen Model Detail, Visual Effects, Damage Decals and Land Shading to High Texture Quality to Original Buildings Detail, Land Detail, Forest and Building Amount = Low No Grass Shadows and Roads enabled 1.00.14101 Frames, Time (ms), Min, Max, Avg 5766, 217886, 0, 108, 26.463 1.00.14214 Frames, Time (ms), Min, Max, Avg 8465, 214107, 0, 88, 39.536 LGA 775 Intel Q9650 @ 4.00 MHz - 4GB DDR2 ATI HD5870 Win 7/64 S! Gunny |
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Didn't vote.
Couldn't ascertain any performance gain, but did notice terrible graphics anomalies, such as huge stripes of green land texture in the sea, and large stripes of dark green on the landscape. Think the staff should slow down, take their time and work to their own agenda, not the forum's. |
I got a 14% increase in my funstration :D
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Recived a MP in game crash while flying on the Syndicate server. Flying a Bf-110C7 w/2X500 kilo GP bombs. 10 to 15 mins after takeoff.
Crash preceded by 3-5 sec screen pause... Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: maddox Problem Signature 05: 1.0.0.0 Problem Signature 06: 4db1bc1a Problem Signature 07: 32b6 Problem Signature 08: 1f Problem Signature 09: System.AccessViolationException OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 S! Gunny |
gents, please insert your machine specs into your posts or signature to help with bug catching
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