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Sample use of triggers to load a new mission into current one.
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It does not work on static objects completely as intended but works for aircraft I think. File attached |
Spawn/despawn script is kinda "incomplete" and causes unwanted behavior: plane instantly disappearing on bail out or plane disappearing when single member of crew leaves the plane (i.e. one of bomber gunners leaves the plane) while other members are still inside.
Additionally checking if plane is manned before "killing" it should help with multicrew plane despawns. Bail out despawns probably will be a lot tricker. |
Attention mission makers! A person from dev team told we can put AA guns on oil tankers at other forums. This means we can have some sea battles going on in the channel )) or coastal airfields attacked from sea.
Can not try it myself yet. |
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Script for despawning planes without humans inside. Multicrew friendly.
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using System; |
WOW! Thanks a lot!!!
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the selection will be under cargo :) |
thank you Zalty does this replace the original script?
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