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I mean... It should be harder to notice a plane at a distance, where it's actually easier... the hard thing is, when at some point, the approaching dot fades away to invisibility (at least to my eyes) to became visible again much more closer. visible at distance (dot) --- not visible (somewhere during the approach) --- visible again (when it's closer). Pretty much like Spits where working in 1946 even with 8xAA (don't know now with the new patches and all...). Ridiculous if you ask me, and completely defies logic. :confused: Other think I really dislike is the way dots magically disappear when I'm looking fixedly at them... Don't know at this point if this is due to the server scripts shutting off AI planes. CloD doesn't have that sort of transition/fade (until the dot becomes invisible because of the distance) we have in 1946, where it really does a good job simulating the increasing distance between the observer and the dots. |
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