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meplay 03-26-2011 11:26 PM

Quote:

Originally Posted by jimbop (Post 241160)
Why?

why do you think?

Feuerfalke 03-26-2011 11:30 PM

Quote:

Originally Posted by Heliocon (Post 241161)
+1

Super important stuff to know.

Actually the question is quite silly:

A 64bit.exe has to relate to completely other resources.

Utilizing Cores is dependent on the settings in the code or while compiling.


There's no way this can be done in a simple text-file if it wasn't in already.



As always, just a lot of hot air trying to cause a thunderstorm. And count on this: If a single raindrop falls, Tree will be there to say "See, I said it would come this way."

furbs 03-26-2011 11:34 PM

Feuerfalke...can you tell me why they wouldnt have 64bit support and why it looks like muticore isnt working (so far).

jimbop 03-26-2011 11:36 PM

Quote:

Originally Posted by meplay (Post 241165)
why do you think?

Don't know, that's why I asked. Let's summarise our current understanding of ways to increase in-game performance:

1. Increase number or cores? Not much effect.
2. Increase RAM? No point if the game is running 32-bit.
3. GPU? Great if you can afford to upgrade from GTX250 to GTX480 but if you want to SLI two GTX250s? Sorry, out of luck because SLI/CrossFire might even make performance worse.

Now whilst I am confident these issues will be addressed in the next patch or two we are about to get a whole influx of new players in the west starting March 30. If they start CoD and can't get a playable frame rate after their steam d/l they are going to be annoyed and want to know what to do about it.

And guess what? They won't really care whether it is 1C's or Ubi's fault but will mark the game with a big fail. And so might reviewers. That is why there should be some response on these topics. Much better to get clarification now so the answers are at hand. This isn't pre-release any more.

Feuerfalke 03-26-2011 11:41 PM

Quote:

Originally Posted by furbs (Post 241172)
Feuerfalke...can you tell me why they wouldnt have 64bit support and why it looks like muticore isnt working (so far).

The answer about 64bit should be clear: Because you can't just use the 32bit version and rename it. You have to go over vital parts of the code, rewrite and recompile for 64bit. This is obviously quite time-consuming.

I can't judge on the multicore-question. There are a multitude of things as to why it doesn't work or why it may have been disabled. There are, of course, ways to enable these things manually, as it was done for BlackShark (it even got a community-made starter for that purpose), but it is also possible it's already implemented and just not active for some reason.

As opposed to others, I don't have the game and thus will not judge on pure speculation. All I can rely on are recent interviews and statements and of course general knowledge of how these things are done.

furbs 03-26-2011 11:47 PM

Thanks for the reply Feuerfalke.

And if 64bit and multicore isnt coming in a later patch(lets say it cant be done with CODs game engine), do you agree that its going to do alot of harm to the development of COD in the future?

Feuerfalke 03-26-2011 11:52 PM

Quote:

Originally Posted by furbs (Post 241187)
Thanks for the reply Feuerfalke.

And if 64bit and multicore isnt coming in a later patch(lets say it cant be done with CODs game engine), do you agree that its going to do alot of harm to the development of COD in the future?

As I posted above, I can't speculate on something I've not seen or something that might or might not happen.


Even less can I speculate on a speculation about a possible speculation. That's Tree's job. I'll stick to facts.

Heliocon 03-26-2011 11:52 PM

Quote:

Originally Posted by Feuerfalke (Post 241169)
Actually the question is quite silly:

A 64bit.exe has to relate to completely other resources.

Utilizing Cores is dependent on the settings in the code or while compiling.


There's no way this can be done in a simple text-file if it wasn't in already.



As always, just a lot of hot air trying to cause a thunderstorm. And count on this: If a single raindrop falls, Tree will be there to say "See, I said it would come this way."

You sir are a moron.

What question? Tree's question? I never made any comment so why are oyu quoting me and seemingly rebutting points or statements I never made? Love the setting up of straw man arguments/ statements no one has made for you to knock over. Its like you are arguing with someone who isnt even here, not to mention spamming multiple comments. As usual on the forum, you fly in with as you stated "alot of hot air" to argue when there is no one here making the statements you are going after.

Also in fact you look like an abusrd now, because the game only runs currently on 1 core, ram maxes out below 4gb, and it runs like crap. So the question is if it will be patched in, if it is a bug etc.

Also your posts smell of major trolling tbh, especially when you smack talk against tree when he never even replied to you.

Tree_UK 03-26-2011 11:58 PM

I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.

Heliocon 03-27-2011 12:09 AM

Quote:

Originally Posted by Tree_UK (Post 241197)
I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.

DX10 has multithread integration.

They are stalled at dx9 :rolleyes:


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