Blackdog_kt |
03-21-2011 08:15 PM |
I can understand experienced skinners being a bit annoyed at the inability to strip the 3d model down to nothing and start from scratch.
That being said, it will be easier for new-comers to come to grips with skinning if we don't have to be afraid of erasing the panel lines and rivets.
That last part of Luthier's quote leads me to believe that the current system was mainly chosen for purposes of streamlining multiplayer exchange of skins: if the lower layers are still high resolution and we can easily create lower resolution camouflage layers on top of that, it will be easier to see customized skins online with smaller downloads.
I'd say i'm ok with it either way but i'm also ok with people feeling strongly about this one way or the other. I guess that for a skinner it's not only the camo scheme that matters, i have a feeling that they are enjoying skinning everything from the rivets up just like a plastic modeler is building a kit. In that sense, i hope they get the option to edit the underlying layers too once the SDK is made available to the community...especially since this is necessary to create 3rd party flyables or even correct the occasional mistake on a stock aircraft without having to wait for an official patch. More options down the road is always a good thing ;)
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