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Liz Shaw 10-21-2009 01:01 PM

Damn! I was going to post a screenshot showing an edited quote from "King's Riddle", but the script doesn't seem to work properly.

UPDATE: The problem was Haggard Games made a typo in the stopmove script, it should be "Seaman" instead of "Seeman".

AHO 10-21-2009 06:29 PM

Quote:

Originally Posted by Liz Shaw (Post 112664)
Damn! I was going to post a screenshot showing an edited quote from "King's Riddle", but the script doesn't seem to work properly.

UPDATE: The problem was Haggard Games made a typo in the stopmove script, it should be "Seaman" instead of "Seeman".

Hmm perhaps they were confused switching between three languages,
because the german word for "Seaman" is "Seemann".

AHO 10-21-2009 10:25 PM

No Comment....
 
2 Attachment(s)
No Comment....

AHO 10-22-2009 07:24 PM

Where am I?
 
5 Attachment(s)
Where am I?

Pizzadvl 10-23-2009 08:46 AM

How do you come on top of the tree and outside the map?:o

AHO 10-23-2009 09:25 AM

Quote:

Originally Posted by Pizzadvl (Post 113250)
How do you come on top of the tree and outside the map?:o

I just played around with console command for saving and restoring
spawn position of player character.

Try to do this:
  • Go to the last floor of an level e.g. 3rd floor of first mission
  • Open up console and type: PL_SAVEPOS
  • Start an other mission and stay on the ground
  • Open up console and type: PL_RESTOREPOS
  • See what happens... :)

forlik 10-23-2009 10:28 AM

Quote:

Originally Posted by AHO (Post 113258)
  • Go to the last floor of an level e.g. 3rd floor of first mission
  • Open up console and type: PL_SAVEPOS

That's not necessary. You can modify _default.pos file with the hex-editor. This file contains x, y and z coordinates as DWORDs (4 bytes * 3 = 12 bytes). So, you can spawn in any place of the level.

AHO 10-26-2009 08:10 PM

Commong guys, post your screens too!!!

forlik 10-27-2009 10:31 AM

DtS "Call of Duty: World at War" mod :)

http://img250.imagevenue.com/loc80/t...1_122_80lo.jpghttp://img171.imagevenue.com/loc245/..._122_245lo.jpg

AHO 10-27-2009 10:32 AM

Quote:

Originally Posted by forlik (Post 114802)

*LOL*
Why did Haggard Games implemented the axe, I discovered it also
when I was translating weapons.shadvs?


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