Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Mapless Sim MP - that would be interesting! (http://forum.fulqrumpublishing.com/showthread.php?t=10433)

dazz1971 10-08-2009 07:00 PM

Quote:

Originally Posted by P-51 (Post 109631)
i always make my 19" tv feel like its 49" when playing this game :P

thing is my tv is 48" and i still have to strain to see them lol
after a couple of games your eyes start to adjust abit and i get better a finding them:confused:

the_somme 10-08-2009 07:19 PM

a smaller map with take-offs instead of respawning would be awesome. then you dont need a map and would just navigate to the enemy airfeld, (as someone said)

PantherAttack2 10-08-2009 08:42 PM

Quote:

Originally Posted by the_somme (Post 109642)
a smaller map with take-offs instead of respawning would be awesome. then you dont need a map and would just navigate to the enemy airfeld, (as someone said)

Do you mean respawning on the ground and then taking off? Because then bombers can just circle above the airfields and bomb everyone as soon as they respawn.

Ancient Seraph 10-08-2009 09:26 PM

Quote:

Originally Posted by PantherAttack2 (Post 109664)
Do you mean respawning on the ground and then taking off? Because then bombers can just circle above the airfields and bomb everyone as soon as they respawn.

You spawned on the ground in 1946. A second airfield took care of that problem ;). You were certainly able to score bomber kills on recentrly spawned persons, but it was possible to take-off from another airfield.

SL83 10-08-2009 09:27 PM

Quote:

Originally Posted by Ancient Seraph (Post 109529)
I've been thinking about it a while. The main problem is it'll be impossible to find anyone when you just spawned, or at any time you don't see anyone for that matter. I did read somewhere that in Air Warrior you'd disappear from the radar below a certain altitude, this could be nice. Or make fuzzy gray blips, so it won't be as easy to identify everyone.

Yeah, in AirWarrior - I think it was under 200 or 100 meters - I don't remember, but you'd be flying - under - the radar. You wouldn't show up on the map then. Just friendlies would always show up on the map I believe.

But in Airwarrior, you also had a visual aide in the cockpit that told you the type of plane and what team and how far it was at a certain distance.

http://www.gamegoldies.org/air-warri...ght-simulator/


I think one of the MAIN issues with this game is the fact that there really aren't any set bases. Allies and Axis don't have a set base. And they don't need one because they don't take off and land - they spawn in the air.

In Airwarrior, you'd have set bases - and you'd take off from them, and if there was an unmarked plane in your airspace - it most likely was enemy.

http://www.gamegoldies.org/old_game_...light-game.jpg http://www.gamegoldies.org/old_game_...screenshot.jpg
http://games.softpedia.com/screensho...-II-Demo_5.jpg http://games.softpedia.com/screensho...-II-Demo_3.jpg

SL83 10-08-2009 09:38 PM

See here about airwarrior:

http://forum.1cpublishing.eu/showthread.php?t=10292



:)

Raw Kryptonite 10-08-2009 10:49 PM

Quote:

Originally Posted by Ancient Seraph (Post 109529)
I've been thinking about it a while. The main problem is it'll be impossible to find anyone when you just spawned, or at any time you don't see anyone for that matter. I did read somewhere that in Air Warrior you'd disappear from the radar below a certain altitude, this could be nice. Or make fuzzy gray blips, so it won't be as easy to identify everyone.


I'd like to see the fuzzing, or better yet fairly large grid coordinates laid down on the map and then just light up the square. That way you don't really know which way they're travelling other than another grid square lighting up, but even then you don't really know since it should be a fairly large area. That way you still have to use your eyes.

I'd also like to see host options to set the room to realistic with minimal or no HUD. Minimal HUD gives you just a directional arrow but you still get the target padlock. No highlight bar or brackets on the targets though, so again you still have to use your eyes. No reticule for the bomber guns, which kind of seems appropriate too. I like running the trainer and missions w/ Realistic and min HUD now, it's the right balance. To do that in MP now would just be too much of a disadvantage though, since you can't set the entire room that way.

SL83 10-08-2009 10:52 PM

Quote:

Originally Posted by Raw Kryptonite (Post 109700)
I'd like to see the fuzzing, or better yet fairly large grid coordinates laid down on the map and then just light up the square. That way you don't really know which way they're travelling other than another grid square lighting up, but even then you don't really know since it should be a fairly large area. That way you still have to use your eyes.

I'd also like to see host options to set the room to realistic with minimal or no HUD. Minimal HUD gives you just a directional arrow but you still get the target padlock. No highlight bar or brackets on the targets though, so again you still have to use your eyes. No reticule for the bomber guns, which kind of seems appropriate too. I like running the trainer and missions w/ Realistic and min HUD now, it's the right balance. To do that in MP now would just be too much of a disadvantage though, since you can't set the entire room that way.

Hmm! I think that's the way Airwarrior used to do it!

The grid on the map would have an icon or number or something that told you that there were enemies in the grid - but they wouldn't tell you where.


All times are GMT. The time now is 12:50 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.