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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

TRIK 07-26-2012 04:20 PM

How do i update my framenetwork pls help cheers ive seen it somewhere on this forum but now i cant find it lol

SiThSpAwN 07-26-2012 07:38 PM

Anyone having issues with timing out on the server? Trying to track down the issue as its new for me since this latest patch...

JTDawg 07-26-2012 07:59 PM

Quote:

Originally Posted by TRIK (Post 448363)
How do i update my framenetwork pls help cheers ive seen it somewhere on this forum but now i cant find it lol

http://theairtacticalassaultgroup.co...this-please-do

ATAG_Colander 07-26-2012 08:24 PM

Quote:

Originally Posted by SiThSpAwN (Post 448386)
Anyone having issues with timing out on the server? Trying to track down the issue as its new for me since this latest patch...

If you are recording a track, there's a bug that disconnects you randomly.
Feel free to vote here:
http://www.il2bugtracker.com/issues/373

SiThSpAwN 07-26-2012 08:32 PM

Quote:

Originally Posted by ATAG_Colander (Post 448399)
If you are recording a track, there's a bug that disconnects you randomly.
Feel free to vote here:
http://www.il2bugtracker.com/issues/373

Ok, thanks! Dang it!

TRIK 07-27-2012 09:22 AM

takes me ages to connect to atag server now about 10 mins to be fair and thats if it does connect , i could be waiting a while then it would say connection timed out :( never had trouble like this before

SlipBall 08-04-2012 09:42 PM

Looks like the new patch did a lot for the ping when the server is busy:)

Hlander 08-06-2012 10:27 PM

Had fun over the weekend on ATAG with about 40+ players on, is this the norm?

Also I have been reading through the posts in this thread. Bomber night seems like fun, any chance of bringing it back?

DUI 08-21-2012 10:15 PM

Unsinkable ship
 
Probably, this topic was already discussed, but as it is quite frustrating: It happens quite often that on the map which has the british convoy as primary target 1 of the 18 british ships is bombed successfully but not registered as destroyed.

As it - to my knowledge - always was max. one ship that was unsinkable: Is there a chance to make the target already accomplished if 17 (or 16) ships of the convoy are destroyed?

Matze81 08-25-2012 01:18 AM

Hey, I tried flying on the ATAG server for the first time today and had some problems when trying to select an aircraft.
When I joined the German side, I clicked on a fighter airfield and then I clicked on the aircraft picture on the right to change the default 109 E-3 to a E-4.
But when this little window with the different aircraft pictures comes up, nothing happens, when I click on the E-4 or any other airplane.
Could be my computer, cause it's acting kinda laggy and slow in the multiplayer menus or am I doing something wrong?

klem 08-25-2012 07:45 AM

Quote:

Originally Posted by Matze81 (Post 456603)
Hey, I tried flying on the ATAG server for the first time today and had some problems when trying to select an aircraft.
When I joined the German side, I clicked on a fighter airfield and then I clicked on the aircraft picture on the right to change the default 109 E-3 to a E-4.
But when this little window with the different aircraft pictures comes up, nothing happens, when I click on the E-4 or any other airplane.
Could be my computer, cause it's acting kinda laggy and slow in the multiplayer menus or am I doing something wrong?

Hi Matze81,

Did you double-click on the aircraft you want to fly?
Also, please post you system specs and settings so that someone may be able to make suggestions on settings. Presumably you have shut down all other applications, MSN, Windows Live etc that may be running in the background?

ATAG_Bliss 08-25-2012 05:27 PM

Quote:

Originally Posted by DUI (Post 455745)
Probably, this topic was already discussed, but as it is quite frustrating: It happens quite often that on the map which has the british convoy as primary target 1 of the 18 british ships is bombed successfully but not registered as destroyed.

As it - to my knowledge - always was max. one ship that was unsinkable: Is there a chance to make the target already accomplished if 17 (or 16) ships of the convoy are destroyed?

Hi DUI,

I actually redid the mission a while back in the hopes that it was my problem instead of the game's. Obviously didn't work :(

Anyhow, I've changed the blue objectives to where 17 ships (out of 18 ) + all the ground objectives should trigger the win. Please let me know how it works.

Thanks!

5./JG27.Farber 08-26-2012 01:04 AM

Will ATAG 1 have have no temp effects soon?

ATAG_Dutch 08-26-2012 01:23 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 456837)
Will ATAG 1 have have no temp effects soon?

No. :)

ATAG_Colander 08-26-2012 02:21 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 456837)
Will ATAG 1 have have no temp effects soon?

Perhaps only allowing G50's and Hurris

ATAG_Snapper 08-26-2012 02:34 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 456837)
Will ATAG 1 have have no temp effects soon?

No, the video you saw was a joke; the man playing Hitler was an actor.

Matze81 08-26-2012 02:52 AM

Quote:

Originally Posted by klem (Post 456647)
Hi Matze81,

Did you double-click on the aircraft you want to fly?
Also, please post you system specs and settings so that someone may be able to make suggestions on settings. Presumably you have shut down all other applications, MSN, Windows Live etc that may be running in the background?

I updated my sig with the system specs. Stuff in the backround is shut down. I thought it might be the mouse driver, but pluggin in another regular mouse with windows drivers didn't help.

Yeah, I was double-clicking on 'em. Yesterday I thought restarting Steam did the trick, but it happened again today. Nothing would work, until I restarted the game, went to singleplayer first, changed my airplane there (there clicking on airplanes worked), then went back to multiplayer and suddenly my mouse-clicks would also work in the multiplayer menu again and I could select my 109 E-4. Don't know if it is a permanent workaround or if it was just luck.

I only played offline until now, but I came across this problem already before. For example sometimes (not always) when I'm finished playing and I wanna exit the game, the "do you really want to exit" window comes up and my mouse clicks on "Yes" are not registered anymore. It's not a problem, cause I can just hit return/enter and the game shuts down. Unfortunately hitting the return/enter key doesn't select the desired plane in the multiplayer selection window.

I'll update the post, if the above mentioned seems to be a permanent workaround, just in case someone else has the same issue.

klem 08-26-2012 06:54 AM

Quote:

Originally Posted by Matze81 (Post 456859)
I updated my sig with the system specs. Stuff in the backround is shut down. I thought it might be the mouse driver, but pluggin in another regular mouse with windows drivers didn't help.

Yeah, I was double-clicking on 'em. Yesterday I thought restarting Steam did the trick, but it happened again today. Nothing would work, until I restarted the game, went to singleplayer first, changed my airplane there (there clicking on airplanes worked), then went back to multiplayer and suddenly my mouse-clicks would also work in the multiplayer menu again and I could select my 109 E-4. Don't know if it is a permanent workaround or if it was just luck.

I only played offline until now, but I came across this problem already before. For example sometimes (not always) when I'm finished playing and I wanna exit the game, the "do you really want to exit" window comes up and my mouse clicks on "Yes" are not registered anymore. It's not a problem, cause I can just hit return/enter and the game shuts down. Unfortunately hitting the return/enter key doesn't select the desired plane in the multiplayer selection window.

I'll update the post, if the above mentioned seems to be a permanent workaround, just in case someone else has the same issue.

I've never heard of the aircraft picking problem. Have you tried re-validating files on Steam, clearing your cache, then reinstalling the patch?

For your graphics card I'd guess settings starting somewhere between Medium and High but with SSAO and Grass off, both building settings to low, forest to very low or off and experiment with Textures.

VO101_Tom 08-26-2012 07:31 AM

Quote:

Originally Posted by Matze81 (Post 456859)
I only played offline until now, but I came across this problem already before. For example sometimes (not always) when I'm finished playing and I wanna exit the game, the "do you really want to exit" window comes up and my mouse clicks on "Yes" are not registered anymore. It's not a problem, cause I can just hit return/enter and the game shuts down. Unfortunately hitting the return/enter key doesn't select the desired plane in the multiplayer selection window.

I'll update the post, if the above mentioned seems to be a permanent workaround, just in case someone else has the same issue.

I had same problem when i want to save the controls.
My guess: open the clod folder (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover), right click on the launcher exe. Open the "compatibility" tab, and tick/untick the "Disable Visual Themes" and the "Disable desktop composition" (2nd and 3rd from bottom) check box.

I read somewhere here, that we should tick these boxes, but i had problem when ticked. Since unticked, the game is perfect for me (this aspect ;) )

DUI 08-26-2012 07:26 PM

Quote:

Originally Posted by ATAG_Bliss (Post 456780)
Hi DUI,

I actually redid the mission a while back in the hopes that it was my problem instead of the game's. Obviously didn't work :(

Anyhow, I've changed the blue objectives to where 17 ships (out of 18 ) + all the ground objectives should trigger the win. Please let me know how it works.

Hi Blisss, thanks a lot, sounds great! I will check what happens with an unsinkable ship next time.

I cannot confirm it myself but when I joined the convoy map today (in the very last minutes), I was told that there were 2 unsinkable ships. Well this surely does not happen too often... ;)

ATAG_Bliss 08-26-2012 09:14 PM

Quote:

Originally Posted by DUI (Post 456996)
Hi Blisss, thanks a lot, sounds great! I will check what happens with an unsinkable ship next time.

I cannot confirm it myself but when I joined the convoy map today (in the very last minutes), I was told that there were 2 unsinkable ships. Well this surely does not happen too often... ;)


Well maybe I'll have to put a little more leeway into them then. ;)

I think this problem, just like many others online has to do with netcode. It seems it works fine until there's many players on. How I wish we really had dedicated server software instead of the steam server client crap we have now :(

Matze81 08-28-2012 02:59 AM

Quote:

Originally Posted by VO101_Tom (Post 456880)
I had same problem when i want to save the controls.
My guess: open the clod folder (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover), right click on the launcher exe. Open the "compatibility" tab, and tick/untick the "Disable Visual Themes" and the "Disable desktop composition" (2nd and 3rd from bottom) check box.

I read somewhere here, that we should tick these boxes, but i had problem when ticked. Since unticked, the game is perfect for me (this aspect ;) )

In my case setting the tick marks actually seems to help. Cool!
Thanks for the advice! :grin:

ATAG_Bliss 08-28-2012 04:18 PM

Quote:

Originally Posted by Matze81 (Post 457252)
In my case setting the tick marks actually seems to help. Cool!
Thanks for the advice! :grin:

The problem with desktop composition has been there since day one. I think Luthier (when he actually used to post here) told us all to disable it quite a while back. I think Vista users also have more problems with this compared to Win7 etc. Hey, but the new game is supposed to fix it all :cool:

ATAG_Colander 09-28-2012 06:42 PM

ATAG Server 1 has been updated to 2.0.111

ATAG_Colander 10-04-2012 04:20 PM

ATAG Server 1 is now on V20172

macro 10-06-2012 01:12 PM

Hi atag bods!

Still loving your server!

But recently there been alot of blatant shoulder shooting and kill stealing with complete disregard of friendlies they are hitting in the process. Last 2 nights i played i think im getting attacked by 109 when chasing to find a spit behind me blasting away. And other times i get the 109 burning, the pilot is dead and hes definitly going down yet poeple insist on shooting it to get points.

Any chance of rules against this?

DUI 10-08-2012 06:51 PM

As you did not create a new thread, I just use this one:

Thanks a lot to everyone involved in the new Dunkerque map!

Great to have the main fighting close to the French coast for once, great mission objectives, interesting range of available planes! :grin:

Not totally sure, what I should think about the missing Bf110 C7 (probably historical correct) - at least, it forces me to fly the Ju87 and He111 again. :lol:

Basha 10-08-2012 07:29 PM

+1 one the shoulder shooting rule, i have witnessed it on many occasions recently also and have been hit.

While i am hear would anybody have an idea why the map briefing on your server for me has changed to Russian ?

Thumbs up for the Dunkirk mission :cool:

ATAG_Doc 10-08-2012 07:49 PM

Expand the size of the window. English is at the top. You can't scroll up any more.

ATAG_Colander 10-12-2012 04:20 PM

Server 1 is now running V2.0.332

ATAG_Bliss 10-13-2012 05:35 PM

Server Updates
 
Ok fellas - Some new cool features:

We are running our 1st server plugin. Many have probably noticed the welcome screen when they join the server, but more importantly you now have the ability to track what damage to the component level that has been done to your plane / enemy's plane / objects etc., from in game.

How this works: Once spawned in a plane, hit escape and you'll be taken to a special stats screen (should be self explanatory from there). But just remember, this only works and keeps track for the plane you are flying. If you leave your plane or are killed in action you will not get this function. So try to do a nice full sortie, make it back alive, and hit escape to get your after action report.

Here's an example of some stuff you will see as a 109 pilot:

Quote:

***** Damage Caused *****

Plane: SpitfireMkIa_oct
---- Inflicted:
Electrical generator damaged
Engine damage

Plane: SpitfireMkIa
---- Inflicted:
Engine damage
Emergency hydraulics failure
Flaps failure
Engine oil cooling/lubrication damage
Engine water cooling damage
Electrical generator damaged
Hydraulics tank perforated
Pneumatics compressor failure
Pneumatics hose perforated
Engine disabled
Engine damage
Engine damage
Engine damage
Engine water cooling damage
Engine damage
Engine damage
Engine damage
Engine damage
Engine damage
Engine damage

Plane: SpitfireMkIIa
---- Inflicted:
Engine damage
Engine damage
Electrical generator damaged
Electrical battery damaged
Engine damage
Cockpit damage
Cockpit damage

Plane: SpitfireMkIa
---- Parts cut off:
Miscellaneous part


***** Your plane has these damages: *****


***** Your plane is missing these parts: *****
Feature #2 - You no longer will be despawned after you land. This means you can land, shut off the engine, go get a beer/take a leak, and come back to restart your plane and take off again. Your plane will only despawn after you, as a player, has left it.

Kinda hard to have Refuel and Rearm when your plane despawns on the ground. :) Here's a teaser video of the R&R and the effect of having our old despawn :-) : http://vimeo.com/48832383

A big thank you to Colander for all his amazing work.

Hopefully R&R is right around the corner.

Enjoy!

ATAG_Bliss 10-13-2012 06:42 PM

Forgot to mention. Stats were reset as well. This new patch should make it pretty interesting. Loving how much closer the fight is.

klem 10-14-2012 10:42 AM

Quote:

Originally Posted by ATAG_Bliss (Post 469158)
Ok fellas - Some new cool features:

We are running our 1st server plugin. Many have probably noticed the welcome screen when they join the server, but more importantly you now have the ability to track what damage to the component level that has been done to your plane / enemy's plane / objects etc., from in game.

How this works: Once spawned in a plane, hit escape and you'll be taken to a special stats screen (should be self explanatory from there). But just remember, this only works and keeps track for the plane you are flying. If you leave your plane or are killed in action you will not get this function. So try to do a nice full sortie, make it back alive, and hit escape to get your after action report.

Here's an example of some stuff you will see as a 109 pilot:



Feature #2 - You no longer will be despawned after you land. This means you can land, shut off the engine, go get a beer/take a leak, and come back to restart your plane and take off again. Your plane will only despawn after you, as a player, has left it.

Kinda hard to have Refuel and Rearm when your plane despawns on the ground. :) Here's a teaser video of the R&R and the effect of having our old despawn :-) : http://vimeo.com/48832383

A big thank you to Colander for all his amazing work.

Hopefully R&R is right around the corner.

Enjoy!

R&R? Great news. Bring it on!

Meantime we just need to enforce "CLEAR THE RUNWAY!"

ermmmm, did I miss something in that video? A film showing what happens now, a dark silent stretch then a dark stretch with more BoB music?

Winger 10-14-2012 12:14 PM

Planeset request
 
Now that the allied planes have been boosted i think its nothingbut fair to at least give the germans the E4 on all maps. Co E everything the 109s can do is hope for the first hit and then run. So be fair and give us the E4 on all maps.

Winger

ATAG_Snapper 10-14-2012 12:44 PM

Quote:

Originally Posted by klem (Post 469367)
R&R? Great news. Bring it on!

Meantime we just need to enforce "CLEAR THE RUNWAY!"

ermmmm, did I miss something in that video? A film showing what happens now, a dark silent stretch then a dark stretch with more BoB music?

Heh, Bliss grabbed a video I had made a month back or so when Colander and a few of us were doing the initial tests. There was a glitch which Colander very quickly resolved when our aircraft were suddenly despawned as we were getting refueled and rearmed. I had made this video in a humorous vein (hence the BoB music) to demonstrate the sudden despawn. Actually, Colander had fixed this before I could upload the video.

This video shows how a fuel bowser appears beside your aircraft if you opt to refuel and rearm. Also, at the time you had to have at least ONE bullet left for rearming to work. If you go "winchester", you're outta luck. That's my reference to the red "residual" tracer early in the video. Sorry for the long black sequence at the end -- my bad editing in my rush to upload at the ime.

Osprey 10-14-2012 03:16 PM

Quote:

Originally Posted by Winger (Post 469394)
Now that the allied planes have been boosted i think its nothingbut fair to at least give the germans the E4 on all maps. Co E everything the 109s can do is hope for the first hit and then run. So be fair and give us the E4 on all maps.

Winger

What? You want to bend history by giving out planes that weren't there? There were only about 30% E4's so lump it mate. I don't remember you supporting the RAF about which planes were in the map. No, just fly better, don't get caught low and slow, stay high and fast, remember - it's the pilot not the plane.

Ze-Jamz 10-14-2012 03:20 PM

Quote:

Originally Posted by ATAG_Bliss (Post 469158)
Ok fellas - Some new cool features:

We are running our 1st server plugin. Many have probably noticed the welcome screen when they join the server, but more importantly you now have the ability to track what damage to the component level that has been done to your plane / enemy's plane / objects etc., from in game.

How this works: Once spawned in a plane, hit escape and you'll be taken to a special stats screen (should be self explanatory from there). But just remember, this only works and keeps track for the plane you are flying. If you leave your plane or are killed in action you will not get this function. So try to do a nice full sortie, make it back alive, and hit escape to get your after action report.

Here's an example of some stuff you will see as a 109 pilot:



Feature #2 - You no longer will be despawned after you land. This means you can land, shut off the engine, go get a beer/take a leak, and come back to restart your plane and take off again. Your plane will only despawn after you, as a player, has left it.

Kinda hard to have Refuel and Rearm when your plane despawns on the ground. :) Here's a teaser video of the R&R and the effect of having our old despawn :-) : http://vimeo.com/48832383

A big thank you to Colander for all his amazing work.

Hopefully R&R is right around the corner.

Enjoy!

very cool feature mate...

ATAG_Bliss 10-14-2012 05:29 PM

Quote:

Originally Posted by klem (Post 469367)
R&R? Great news. Bring it on!

Meantime we just need to enforce "CLEAR THE RUNWAY!"

ermmmm, did I miss something in that video? A film showing what happens now, a dark silent stretch then a dark stretch with more BoB music?

Yeah - that's why I said it was before the change in the way we despawn aircraft. It obviously didn't work out to well with the old despawn method :)

Winger 10-14-2012 08:22 PM

Quote:

Originally Posted by Osprey (Post 469423)
What? You want to bend history by giving out planes that weren't there? There were only about 30% E4's so lump it mate. I don't remember you supporting the RAF about which planes were in the map. No, just fly better, don't get caught low and slow, stay high and fast, remember - it's the pilot not the plane.

I read that the E-4 was the most flown 109 in BOB. E-1 and E-3 Models have even been refitted to gain E-4 Standard.
On allied side is the only plane that wasnt present in significant numbers during BOB. The spitfire IIa. So dude...

Winger

PS:And even if youre right. "only 30%" are you serious?:P
PPS: And please dont start with this its the pilot junk. If youre name was Manfred von Richthofen, H. J. Marseille or E. Hartman i would CONSIDER taking advices. But "Osprey" ... Sorry *grin*
PPPS: Oh and at this point a big thanks to the ATAG fellows for this great server. Having loads of fun there:)

Robo. 10-14-2012 08:32 PM

Great stuff on ATAG, I am looking forward to test that. And RnR coming? Whoooa!

Quote:

Originally Posted by Winger (Post 469502)
I read that the E-4 was the most flown 109 in BOB. E-1 and E-3 Models have even been refitted to gain E-4 Standard.
On allied side is the only plane that wasnt present in significant numbers during BOB. The spitfire IIa. So dude...

Winger

Emil subvariants mixture depends on the exact date (month) the mission is taking place.

bw_wolverine 10-15-2012 12:37 AM

Has the channel command map gone offline again? I really really enjoy playing on ATAG server 2 with the big map and the great missions.

I'd love to know what's happened to it.

ATAG_Bliss 10-15-2012 10:18 AM

Quote:

Originally Posted by bw_wolverine (Post 469540)
Has the channel command map gone offline again? I really really enjoy playing on ATAG server 2 with the big map and the great missions.

I'd love to know what's happened to it.

It has a mesh error that is crashing the launcher for the server. The problem is being looked at, but won't be back up until its fixed/solution found.

Deadagain 10-18-2012 04:07 PM

Please stop the sharks
 
I very much enjoy flying on your server ,however could you please ask the Spitfire pilots to refrain from sawing our me 109's in half with their planes as I am bad enough without this happening.

ATAG_Colander 10-18-2012 05:09 PM

Quote:

Originally Posted by Deadagain (Post 470426)
I very much enjoy flying on your server ,however could you please ask the Spitfire pilots to refrain from sawing our me 109's in half with their planes as I am bad enough without this happening.

Hi Deadagain,

Sadly, it happens and is unintentional. I've done my self (in a 109).

The best advice I can give you is to not get in a turn fight with them. In the 109 you should always fly at high speed so you only get close to them to shoot and then extend/climb away.
This will minimize the chances of a collision.

ATAG_Colander.

http://theairtacticalassaultgroup.com/forum/forum.php

ATAG_Colander 10-18-2012 08:34 PM

ATAG Server 1 is now updated to the latest Steam version.

Mi7ch3a2el 10-20-2012 03:41 PM

What is the game?
http://www.qmmv.info/12.jpg
http://www.qmmv.info/13.jpg
http://www.qmmv.info/14.jpg

furbs 10-21-2012 09:36 PM

Bliss...Skins?
 
With the netcode improvements in the latest patch, have you thought about allowing stock skins on the server?

Maybe have a test evening?

Cheers.

Winger 10-22-2012 09:12 AM

Quote:

Originally Posted by furbs (Post 471822)
With the netcode improvements in the latest patch, have you thought about allowing stock skins on the server?

Maybe have a test evening?

Cheers.

Would love to know that too.
Also whats teh status on refuel and rearm on ATAG?
Otherwise having a great time there. Would be even better if both maps would allow E4s and corrensponding Spits instead of only E1 and E3.

Winger

furbs 10-22-2012 10:34 AM

Any chance this post could of stayed in the main forum at least until its acknowledged its been spotted?

A post about "whiners" stays, but a post about online code is moved?

notafinger! 10-22-2012 10:37 AM

Quote:

Originally Posted by furbs (Post 471986)
Any chance this post could of stayed in the main forum at least until its acknowledged its been spotted?

A post about "whiners" stays, but a post about online code is moved?

Go to the ATAG forums and you will see it has been discussed recently.

Robo. 10-22-2012 11:56 AM

Quote:

Originally Posted by Winger (Post 471953)
Would be even better if both maps would allow E4s and corrensponding Spits instead of only E1 and E3.

One map represents Operation Dynamo hence the early planeset. I love it to bits btw, great job on that map.

4./JG53_Wotan 10-22-2012 02:41 PM

Quote:

One map represents Operation Dynamo hence the early planeset. I love it to bits btw, great job on that map.
So - there were plenty of E-4s in service at the start of the BoF - well before Dunkirk.

JG 2, JG 51, JG 52, and JG 77 were equipped, at least partly, by Bf 109 E-4s during the BoF.

For example, a Bf 109 E-4 flown by Major Dr. Erich Mix from Stab III./JG 52 crash-landed at Roye, France on 21 May '40.

Wotan

ATAG_Snapper 10-22-2012 03:04 PM

Quote:

Originally Posted by 4./JG53_Wotan (Post 472067)
So - there were plenty of E-4s in service at the start of the BoF - well before Dunkirk.

JG 2, JG 51, JG 52, and JG 77 were equipped, at least partly, by Bf 109 E-4s during the BoF.

For example, a Bf 109 E-4 flown by Major Dr. Erich Mix from Stab III./JG 52 crash-landed at Roye, France on 21 May '40.

Wotan

Good info. By the same token, 54 Squadron flying out of Hornchurch were very active at Dunkirk -- they were flying Rotol-equipped CSP Spitfire 1a's with 100 octane fuel which are not represented in this mission.

For example, Pilot Officer (later Air Commodore) Alan C. Deere of 54 Squadron was likewise shot down flying a Spitfire 1a (100 octane) with the Rotol Constant Speed Propeller on 22 May '40 and crash landed within walking distance of the beach and was evacuated by ship with the rest of the B.E.F.

In fact, ALL RAF fighters (Spitfires and Hurricanes - MK 1's) were on 100 octane fuel during the Dunkirk evacuation. Unfortunately, 1C has chosen not to provide the 2-speed DH-prop'd models with 100 octane so only the 87 octane pump gas variants are available for this mission.

The designer of this mission makes no claim that this is a 100% accurate simulation of Operation Dynamo, and had to make many tough decisions towards effecting the best gameplay -- which he has done in spades. TBH, no E4's is a small price to pay vs the spectre of facing Spits and Hurricanes with 12 lbs of boost WEP.

JG52Uther 10-22-2012 03:14 PM

I think Erich Mix was flying an E3 when shot down near Roye on 21st May, and he was in III./JG2!
Its not easy to assign aircraft in the early years, JG52 were flying a lot of E1's in the BoB.

Robo. 10-22-2012 03:31 PM

Quote:

Originally Posted by 4./JG53_Wotan (Post 472067)
So - there were plenty of E-4s in service at the start of the BoF - well before Dunkirk.

JG 2, JG 51, JG 52, and JG 77 were equipped, at least partly, by Bf 109 E-4s during the BoF.

For example, a Bf 109 E-4 flown by Major Dr. Erich Mix from Stab III./JG 52 crash-landed at Roye, France on 21 May '40.

Wotan

Yes I know, but the map represents the majority of the variants and it's just fun to fly de Havilland RAF fighters against the manual prop pitch LW fighters. E-4 is for kids and grannies ;)

notafinger! 10-22-2012 03:58 PM

Quote:

Originally Posted by Robo. (Post 472086)
Yes I know, but the map represents the majority of the variants and it's just fun to fly de Havilland RAF fighters against the manual prop pitch LW fighters. E-4 is for kids and grannies ;)

This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.

Robo. 10-22-2012 04:23 PM

Quote:

Originally Posted by notafinger! (Post 472089)
This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.

Oh I only now realised you were the author. Great job mate. I agree 100% and you could deploy few E-4 and it would be fair (I wouldn't mind them there unlike Mk.IIa or G.50) but the mission is very cool as it is, I am always looking forward to it.

macro 10-22-2012 04:29 PM

Quote:

Originally Posted by notafinger! (Post 472089)
This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.

And a great job you did too mate. Very enjoyable map. The only gripe is the pauses as you approach dunkirk ( think due to loading objects?) makes a change flying other planes. And a bonus not having hand grana..... Mine shells lobbed at me lol.

5./JG27.Farber 10-22-2012 04:49 PM

Quote:

Originally Posted by macro (Post 472095)
And a great job you did too mate. Very enjoyable map. The only gripe is the pauses as you approach dunkirk ( think due to loading objects?) makes a change flying other planes. And a bonus not having hand grana..... Mine shells lobbed at me lol.

I thought this also. However there are not as many staitcs there as you think, my guess is its statics + buildings there... I have buildings on unlimited.

notafinger! 10-22-2012 06:26 PM

Yeah, I chopped the statics pretty hard from what it was. If you're still getting pauses on the newest version (1.3) then I don't know what else to do. It might just be that area of the map.

macro 10-22-2012 06:53 PM

Quote:

Originally Posted by notafinger! (Post 472119)
Yeah, I chopped the statics pretty hard from what it was. If you're still getting pauses on the newest version (1.3) then I don't know what else to do. It might just be that area of the map.

Yeah i never get it on any other mission or lication. No biggy anyways

ATAG_Colander 10-22-2012 06:58 PM

I think the "problem" is because that area has objects that are not anywhere else in the map, hence they are not loaded until you get close to them.

Perhaps one solution would be to strategically place some of those objects along the path from the airfields so they get loaded "little by little".

Anyhow, I think the 3 or 4 stutters we get are not that bad as they only happen once.

5./JG27.Farber 10-22-2012 11:41 PM

Quote:

Originally Posted by ATAG_Colander (Post 472130)
I think the "problem" is because that area has objects that are not anywhere else in the map, hence they are not loaded until you get close to them.

Perhaps one solution would be to strategically place some of those objects along the path from the airfields so they get loaded "little by little".

Anyhow, I think the 3 or 4 stutters we get are not that bad as they only happen once.


Possibly, and the best way to test this is custom skins... ;) same deal.

Willia55m 10-23-2012 01:26 AM

I'll update the mission briefing's to give co-ordinates for the bomber objectives
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg

Al Capwn 10-23-2012 06:45 AM

I joined tonight, hopped into a 109 E1, alt tabbed to work on some TS settings for a bit; came back, saw it hang up for a few seconds, then gave me the popup "server fail authentication", tried shutting down steam for a while, tried playing in another server for about 20 minutes, same thing. Any ideas?

Thanks

Edit: Server mission change fixed it, but is there any other way besides a server restart?

klem 10-23-2012 09:29 AM

Quote:

Originally Posted by ATAG_Snapper (Post 472076)
Good info. By the same token, 54 Squadron flying out of Hornchurch were very active at Dunkirk -- they were flying Rotol-equipped CSP Spitfire 1a's with 100 octane fuel which are not represented in this mission.

For example, Pilot Officer (later Air Commodore) Alan C. Deere of 54 Squadron was likewise shot down flying a Spitfire 1a (100 octane) with the Rotol Constant Speed Propeller on 22 May '40 and crash landed within walking distance of the beach and was evacuated by ship with the rest of the B.E.F.

In fact, ALL RAF fighters (Spitfires and Hurricanes - MK 1's) were on 100 octane fuel during the Dunkirk evacuation. Unfortunately, 1C has chosen not to provide the 2-speed DH-prop'd models with 100 octane so only the 87 octane pump gas variants are available for this mission.

The designer of this mission makes no claim that this is a 100% accurate simulation of Operation Dynamo, and had to make many tough decisions towards effecting the best gameplay -- which he has done in spades. TBH, no E4's is a small price to pay vs the spectre of facing Spits and Hurricanes with 12 lbs of boost WEP.

I'm happy to have the Dunkirk map as it is even if E-4s and 100 octane are missing. It's an opportunity to try that more limited planeset even if not 100% accurate.

btw don't also forget that near the end of the Dunkirk episode Al Deere and Johnny Allen, just the two of them, took on several 109s at Calais Marck between sea level and a couple of thousand feet and shot down 3 of them without loss. Al Deere was convinced that the Spitfire could out turn and out climb the aircraft he shot down although we don't know what mark of 109 it was.

MadTommy 10-24-2012 06:18 AM

Quote:

Originally Posted by Al Capwn (Post 472289)
then gave me the popup "server fail authentication", tried shutting down steam for a while, tried playing in another server for about 20 minutes, same thing. Any ideas?

Thanks

Edit: Server mission change fixed it, but is there any other way besides a server restart?

Server restart is the only thing that fixes this normally.

I happens when steam/clod does not disconnect you correctly from the game, effectively you are still on the server and often stuck there until the server restarts. You can join other servers but not the one where your 'ghost' is stuck until it restarts.

It sucks when it happens.

Roblex 10-29-2012 03:00 PM

Is there anything in the pipeline to get the silly map errors fixed? We have Cloydon instead or Croydon, Orprington instead of Orpington and the worst for me is that Chatham Naval Dockyard does not exist at all.

ATAG_Colander 10-29-2012 08:10 PM

Quote:

Originally Posted by Roblex (Post 474460)
Is there anything in the pipeline to get the silly map errors fixed? We have Cloydon instead or Croydon, Orprington instead of Orpington and the worst for me is that Chatham Naval Dockyard does not exist at all.

Those names don't come from the server.

klem 10-30-2012 06:56 AM

Quote:

Originally Posted by Roblex (Post 474460)
Is there anything in the pipeline to get the silly map errors fixed? We have Cloydon instead or Croydon, Orprington instead of Orpington and the worst for me is that Chatham Naval Dockyard does not exist at all.

Chinese map maker?

klem 10-30-2012 07:05 AM

'Sealion' map
 
Ref the new "They have landed" map, did I miss something? Are there objectives that would "hurl them back into the sea"? Like destroying beachhead facilities etc? If not, could we have something to do please as we flew two long sorties on Sunday with no real objective. Unless I did miss something.

Thanks.

Oh, and on the usual maps is there any way to encourage the Blues to escort their bombing raids more so that we have a more 'Battle of Britain' feel to it. We seem to have either attacking unescorted bombers or 109s vulching and just plain old dogfights.

Roblex 10-30-2012 07:10 AM

Quote:

Originally Posted by ATAG_Colander (Post 474607)
Those names don't come from the server.

I know. I am just not sure if we are stuck with the original map or if we are able to use an improved version.

I pointed out the problem with Chatham Royal Navy Dockyard when they first asked for locals to look over their beta maps. I posted 1940s aerial photos of the dockyard, a diagram of the basin layout and an annotated screenshot from their own map to show where it belonged. I also posted aerial shots & an annotated screenshot for Rochester just to the South so they could see where the Shorts factory could be placed. They thanked me for the material and said it would be very useful then completely ignored it and left the map unchanged. A major Royal Navy dockyard in North Kent left as an empty marsh!

klem 10-30-2012 07:25 AM

I passed them details of Tangmere. Its probably one of the best represented on the map as far as having the two runways and the main hangars but it also has hangars on the far side that didn't even exist and there's a serious lack of blast pens that were spread all around the perimeter track. Not a biggie for gameplay but really no excuse for the general Walt Disney map given the opportunities for much better map making these days.

ATAG_Colander 10-30-2012 02:04 PM

Quote:

Originally Posted by klem (Post 474839)
Ref the new "They have landed" map, did I miss something? Are there objectives that would "hurl them back into the sea"? Like destroying beachhead facilities etc? If not, could we have something to do please as we flew two long sorties on Sunday with no real objective. Unless I did miss something.

Thanks.

Oh, and on the usual maps is there any way to encourage the Blues to escort their bombing raids more so that we have a more 'Battle of Britain' feel to it. We seem to have either attacking unescorted bombers or 109s vulching and just plain old dogfights.

Operation Daisy (the new map) was designed to have a change of scenery and with the "Italian Job" event in mind. Red objectives are to stop the bomber raids over london.

As for encouraging the Blues to escort, it happens, just not every pilot does it.
I can guarantee that the more reds are attacking the bombers, the more blues will be escorting them. The reason is simple, if the reds are up there and not on the deck, all the action will be up with the bombers.

We all have preferences of how the game should be played, but each person has a different one.
We are not going to force anyone's idea of how it should be played onto others. At the end, It's up to each person to play the way they prefer.

klem 10-30-2012 02:29 PM

Quote:

Originally Posted by ATAG_Colander (Post 475009)
Operation Daisy (the new map) was designed to have a change of scenery and with the "Italian Job" event in mind. Red objectives are to stop the bomber raids over london.
As for encouraging the Blues to escort, it happens, just not every pilot does it.
I can guarantee that the more reds are attacking the bombers, the more blues will be escorting them. The reason is simple, if the reds are up there and not on the deck, all the action will be up with the bombers.

We all have preferences of how the game should be played, but each person has a different one.
We are not going to force anyone's idea of how it should be played onto others. At the end, It's up to each person to play the way they prefer.

OK, we assumed it had moved on from the Blitz raids and that the idea was to beat back the invasion forces.

On the other maps I don't think more than one or two Blues are interested in protecting their bombers but they do at least try some 110/109 jabo ground attacks. Its a shame they don't get on TS and organise some escorts but there ya go.

ATAG_Colander 10-30-2012 03:02 PM

That's what I'm saying. Players need to organize.
More than once I've been escorting bombers with a few other 109s just to go all the way to England and back without any contact.
In many other occasions we find a single spit (against 2 or more 109s) trying to intercept. Needless to say that the attempt does not last long :)

ATAG_Snapper 10-30-2012 03:22 PM

Unfortunately, the RAF DM's above 10K are no match for the 109's they encounter with the bomber formations. The 109's ROC is several magnitudes greater even at a co-alt, co-e situation. Further, the 100 octane Spitfires will quickly burn out their engines if they try to match, must less overtake, a 109's climb above 10K. The Hurricane's Merlins have been modelled to be much less prone to overheating, their ROC above 10K is reportedly superior to the Spitfires, but they lack the raw speed of their 109 opponents.

Flying any of the RAF fighters against 109's above 10K is a sucker's game.

Below 10K the RAF fighters, as currently modelled, come into their own. The Spitfires still don't have the sustained ROC that 109's have, but they are well-matched in level speed with their 109 opponents. Their Hurricane counterparts are slightly slower at level speed, but their sustained ROC is better and below 10K can also give good account against co-alt, co-e 109 opponents in the right circumstances.

This is a huge factor why the RAF fighters in this sim stay low -- the Reds prefer to fight on equal terms.

Kwiatek 10-30-2012 03:47 PM

109 is joy to fly even with lower service celling expecially E-4 with auto prop. Spitfires still have engine bugs - e.x. Spitfire MK II doesnt match his RL engine power settings - i got a frequently engine blow using only 2800 RPMs ( RL climb power settings was 2850 RPMs at +9lbs for 1/2 hour).

5./JG27.Farber 10-30-2012 03:49 PM

Quote:

Originally Posted by Kwiatek (Post 475071)
109 is joy to fly even with lower service celling expecially E-4 with auto prop. Spitfires still have engine bugs - e.x. Spitfire MK II doesnt match his RL engine power settings - i got a frequently engine blow using only 2800 RPMs ( RL climb power settings was 2850 RPMs at +9lbs for 1/2 hour).

No its not. You now have more control with manual pitch in 109's... Also if you use wep with auto pitch it will accerelerate to a certain point but to go faster you have to reduce the throttle... ;) I can't replicate this problem yet but its happened to me several times in combat. Plus is the auto pitch bug fixed yet?

klem 10-30-2012 04:21 PM

Quote:

Originally Posted by ATAG_Snapper (Post 475057)
Unfortunately, the RAF DM's above 10K are no match for the 109's they encounter with the bomber formations. The 109's ROC is several magnitudes greater even at a co-alt, co-e situation. Further, the 100 octane Spitfires will quickly burn out their engines if they try to match, must less overtake, a 109's climb above 10K. The Hurricane's Merlins have been modelled to be much less prone to overheating, their ROC above 10K is reportedly superior to the Spitfires, but they lack the raw speed of their 109 opponents.

Flying any of the RAF fighters against 109's above 10K is a sucker's game.

Below 10K the RAF fighters, as currently modelled, come into their own. The Spitfires still don't have the sustained ROC that 109's have, but they are well-matched in level speed with their 109 opponents. Their Hurricane counterparts are slightly slower at level speed, but their sustained ROC is better and below 10K can also give good account against co-alt, co-e 109 opponents in the right circumstances.

This is a huge factor why the RAF fighters in this sim stay low -- the Reds prefer to fight on equal terms.

This is one of our main problems and many of the bombing raids seem to be higher now, at least in some maps. They used to be typically 13000 feet but some are now 15000. One of our squadmates who stayed away until this official patch came out was steaming about it and he has a point. There's no point in trying to be 'historical' if we don't have historical a/c performance. Its a great way to finally send the undecided players away from CoD
and he may become one of them. :(

Poor a/c performance is not ATAG's fault but perhaps you could give some consideration to more performance 'balance'. It's a frustrating struggle climbing up to 15000 feet, juggling with reduced rpm and boost, in an aircraft that is supposed to make twice that height.

ATAG_Snapper 10-30-2012 07:46 PM

TBH Klem, I feel much worse for those of us who chose NOT to stay away but refused to give up and persevered, only to be badly disappointed with the final FM outcome.

One of our new forum members is in the process of developing data sheets for each of the C0D aircraft. He's been plugging in the aircraft specs, then getting our input to modify them to CoD-specific. He has the Spitfire 2a listed at 450 mph IAS max speed per spec. To me, this seemed a little high based on my own experience flying the virtual 2a in CoD. Earlier today I took a CoD Spitfire 2a on our ATAG server to 20 angels, levelled out, coarsened prop pitch to bring rpms down to 2200, then gently bunted over into a 45 degree dive. Sure enough, at 430 IAS (captured on FRAPS), the wings flew off at 430 IAS (= 672 kmh IAS). Oops. Compare that to the CoD 109's Vmax of 750 kmh IAS and it's easy to see why a Spit pilot in CoD would be foolish to follow a 109 in a dive. Not historic, but that's Cliffs of Dover.

https://vimeo.com/52493047

Changes in mission design are ongoing, with certain adjustments made to effect better gameplay. I can't personally say if bomber formations will be dropped down to 5 angels to effect fairer gameplay above, co-alt, and below for both side's fighters, nor am I sure that I'd want to see the elimination of high formations. But we've had low AI formations already on ATAG, to mixed reviews from Blue and Red pilots.

There's no pleasing everyone....be sure. The best thing is to mix it up a bit so there's something for everyone at some point.

klem 10-30-2012 08:53 PM

All true.

What do you think would happen if most RAF bomber missions were removed? Do you think they are a distraction for the 109s from the job of escorting and sweeping?

It would be interesting to try one map where the 109s have nothing to do except escort and sweep. No RAF bombers and massive AAA to stop vulching. :)

Of course that might empty the server of Blues, perhaps our best bet is the occasional SOWC for that 'BoB' feel.

notafinger! 10-30-2012 10:32 PM

Quote:

Originally Posted by klem (Post 475254)
All true.

What do you think would happen if most RAF bomber missions were removed? Do you think they are a distraction for the 109s from the job of escorting and sweeping?

It would be interesting to try one map where the 109s have nothing to do except escort and sweep. No RAF bombers and massive AAA to stop vulching. :)

Of course that might empty the server of Blues, perhaps our best bet is the occasional SOWC for that 'BoB' feel.

Klem,

From a blue perspective there are several problems with escorting the bombers on ATAG.

For starters there are too many different AI flights at one time. There is a mission where blue AI waves come over every 30 minutes or so which leads to us covering one group while we see server messages about a different group being slaughtered. You simply don't have enough time to cover a wave then return to base to rearm/refuel and cover the next wave. It leads to cheap easy kills for red pilots. That gets frustrating and you stop caring about them.

Then there is a problem where they go on a tour of England after bombing their targets. We end up following them way out over the sea north of Manston or way west past Dungeness only to have them turn around and fly back up the coast towards Hawkinge. Why don't they bomb and get the hell out of there? Again, as an escort this gets frustrating and you stop caring.

Finally, there is the issue of Hawkinge and other forward airbases. Most blues know it's easier to just vulch those bases then to bother with the objectives or escorting bombers. Rather than intensify AAA, which is bad enough as it is, the red bases should be moved to the rear (Eastchurch, Biggin Hill, Gravesend, etc). This removes the temptation of the coastal airbases and would probably push more people to do the objectives but would displease the airquake crowd.

Really there is only so much you can expect from a public game and like you said SOWC is geared more to the historical crowd and we plan on hosting more events in the future.

klem 10-30-2012 10:49 PM

Thanks notafinger,

I understand. I'm forced to the conclusion that its just not possible to expect 'The BoB' on a public server. Even in SOWC the servers just can't handle large numbers so its very limited and I think that's the only reason I'd be interested in a MMO. I was raised, 'virtually', on Air Warrior and Aces High where you could expect 300-400 players in a big scenario run over several weekends.

Ah, the ol' days. :)

ATAG_Colander 11-02-2012 03:58 PM

Custom skins "enabled" in server 1
More information Here

Roblex 11-05-2012 06:27 AM

I posted on the general 'COD multiplayer' forum that there may be a problem with the information given out by Ground Control to bombers but I wonder if it is something specific to ATAGS settings?
Basically if you fly a bomber and ask GC for Vector To Target (TAB, 7, 1) it gives you a vector to your own home base instead. The vector for fighters is fine and gives you a list of vectors to fighter & bomber air targets but when a bomber asks he just gets a single vector to a target that is actually the home base.

******************
Ignore that. I have just done another test and this time it worked. I still got the silly 'Mission Target bearing 0 degrees' but then it went on to tell me about ship and AAA targets. I am not sure why I did not get that last time, it was not the Sealion Mission which has no bomber targets, it was the Dunkirk one and I have just flown that and got targets.

Redroach 11-06-2012 03:21 PM

Heey, the mission which is running right now finally lets us operate over London! Yay! Kudos, guys, even though it's a fictional scenario.
And while I noticed this new scenario, something else came to mind: I wasn't online all too much in the middle of the night, BUT, last time, a few days ago, ingame-nighttime seemed to roughly correspond to real-life nighttime (it got pretty dark, but maybe not AS dark as in RL - you could take off and fly in a single-seater.)
What would be awesome for those nighttime-periods, is a little "Luftwaffe bombs London" scenario! Nothing special; after all, it's at night where a lot of people are sleeping - but I would definately enjoy to intercept German bomber waves, employing Knickebein and the like, with me having to resort to "Wilde Sau" style (the british way ;) ).
I can see it already... the flak searchlights, the tracers, the sweating... :rolleyes:

Oh, one final thing: I noticed that today's been a pretty windy day on ATAG. In fact, it was that windy that I couldn't turn my plane against engine torque at times; when spawning, the plane was already "on the move", being blown away...
Is this intentional? Do you have some kind of random weather setup? Of course, Weather should certainly be included, but... hey... Sandy came 72 years later! ;)

ATAG_Snapper 11-06-2012 03:26 PM

Hi Redroach,

Just after I read your post here re London blitz, I read this thread (check Colander's post #4): http://theairtacticalassaultgroup.co...1892#post21892

ATAG_Colander 11-07-2012 06:51 PM

Historical Custom skins
 
All,

Please take a look at this thread.

http://theairtacticalassaultgroup.co...-Skins-on-ATAG

DUI 11-10-2012 06:47 PM

Hi ATAGs,

Probably you already know about it, but: On the Dunkerque map the British convoy target can't be accomplished. We sunk the whole convoy and still 0 of 15 ships destroyed...

Still a great map!

Regards
DUI

notafinger! 11-10-2012 08:09 PM

Quote:

Originally Posted by DUI (Post 479775)
Hi ATAGs,

Probably you already know about it, but: On the Dunkerque map the British convoy target can't be accomplished. We sunk the whole convoy and still 0 of 15 ships destroyed...

Still a great map!

Regards
DUI

The new version (v1.4) corrects this problem but Bliss has not had a chance to put it in rotation yet.

ATAG_Bliss 11-21-2012 06:33 PM

Thanks to Salmo we are running a new mission titled Battle of Britain Operation Sunlight.

This includes radar and a points system.

Here's a copy from Salmo:

Quote:

I'd be grateful if pilots could pop in & give feedback while it's in development. I'm particualrly looking for gameplay bugs.

POINTS SYSTEM
A compehensive point scoring system that tracks virtually every object in the battle is available. The system has the following features:

Players can view their personal or army's points tally using the custom (TAB-4) menu.
Each item in the battle is assigned a points value. eg. Aircraft have more points than an AA unit, which is worth more than a single vehicle etc.
Points are awarded when an object is destroyed/killed.
Points are awarded proprtionaly to the amount of damage caused to the object by the player. eg if you do 50% of the damage you will be awarded 50% of the object's points value.
Non-primary target objects (targets of opportunity) have points.
All objects destroyed contribute to an army's total points scored irrespective of who or what destroyed them.
Points for objects that are damaged/destroyed/killed by non-players like AA units assigned to a 'miscellaneous' catagory and are added to the army's total score.
Points for objects damaged by friendly fire (friendly kills, AA hits etc) are assigned to a 'miscellaneous' catagory and are added to the opposing army's total score.



STATISTICS
Detailed game statistics are availabe via the custom (TAB-4) menu.

Personal Stats -

Individual (personal) points scored - Points for destroying target objects and aircraft, as well as other targets of opportunity.
Number of air kills - The number of enemy aircraft downed by the player. Half-kills and whole kills only apply.
Number of ground kills - The number of ground objects destroyed by the player.
Number of aiperson kills - The total of Ai & human person kills, including Ai & human pilots, gunners, navigators, bombadiers etc.
Aircraft losses- Shows the number of aircraft destroyed by aircraft type.
Number of ship kills - The number of ships the player has destroyed.



Aircrew losses - These stats are listed for all air crew (Ai & human pilots, gunners, navigators, bombadiers etc.) in the player's army. Stats for the opposing army are not availabe for viewing.

MIA's - Total of human & Ai pilots missing in action. Air crew that bail out over water are initially listed as MIA. The MIA numbers may change over time as aircrew are confirmed as killed in action or as prisoners of war.
KIA's - Total of human & Ai aircrew killed in action. Includes pilot kills, gunner kills, parachutes not opening etc.
POW's - Total of human & Ai pilots taken as prisoners of war. Air crew are taken as POW's if they bail out or crash-land in enemy territory. If they land within 10km of the front line they have a small chance of escaping & not being captured.



Shipping losses- Shows the number of ships destroyed & their approximate total tonnage.

Battle Points - Total points for red & blue armies in the battle. Includes points scored by humans & Ai's (pilots, AA guns etc).

Number of players - Shows the number of online humans players in each army.

AIRCRAFT TRACKING UNITS
Tracking enemy aircraft movements was pivital to Battle of Briatin operations. Aircraft tracking was achieved by use of radar, aerial & ground observations. The following radar units have been implimented to simulate various aircraft tracking techniques used during WW2. This radar simulation is quite complex & life-like.

GERMAN FREYA RADAR
Germany developed Freya radar in 1937. Freya radar was highly accurate in determining aircraft numbers & altitude. Although more advanced than the English Chain radar, Freya sufferered from serious deficiencies including patchy coverage & a poor & uncoordinated reporting & response system.

Freya Radar has these features:

The radar will accurately report the number & altitude of enemy aircraft. This reflects the more advanced nature of Freya.
Freya will report enemy aircraft irregularly reflecting the patchy coverage & uncoordinated manner of German radar use during the Battle of Briatin.
Freya maximum range is about 60km.
Effective range varies between 50km & 60km. ie Any given radar sweep may vary in its range, reflecting variation due to weather etc.
Freya radar projects a upward angled beam above the horizontal. Effective minimum height therefore, varies depending upon the distance from the radar to the target.
Freya radar is an outward-looking radar, it does not report enemy aircraft over France even if the aircraft are within it's operating range.
A radio announcement is made when enemy aircraft are sighted, & aircraft information is posted in the chat bar.
An enemy aircraft icon will appear on your mini-map screen giving the number of aircraft sighted, their approximate altitude & the in-game time of the sighting.
Icons will remain on the mini-map for about 3 minutes after the sighting is made & are only visible to players of the same army as the Freya unit.
Freya units can be destroyed by straffing or bombing.
A destroyed Freya radar unit ceases to operate.



CHAIN HOME RADAR

Chain Home radar (CH) was the code-name for the ring of early warning radars around the English coastline. The system was not able to detect aircraft at low altitude & was used in conjuction with the Chain Home Low (CHL) radar system. Although inferior in accuracy to Freya radar, the English radar formed one part of a well coordinated air defence system.

CH Radar has these features:

CH units are located mostly along the coastline of southern England. They can be distinguished by their in-line array of 3-4 large towers.
CH radar will report the number & altitude of enemy aircraft, but numbers & altitude may vary slightly from true altitude/numbers. This reflects some of the inaccuracy in the CH system.
A radio announcement is made when enemy aircraft are sighted, & aircraft information is posted in the chat bar.
An enemy aircraft icon will appear on your mini-map screen giving the number of aircraft sighted, their approximate altitude & the in-game time of the sighting.
Icons will remain on the mini-map for 3 minutes after the sighting is made & are only visible to players of the same army as the CH unit.
CH radar is an outward-looking radar, it does not report enemy aircraft over England even if the aircraft are within it's operating range.
CH has a range of about 190km.
Effective range varies between 130km & 190km. ie Any given radar sweep may vary in its range, reflecting variation due to weather etc.
CH radar projects a upward angled beam about 15 degrees above the horizontal. Effective minimum height therefore, varies depending upon the distance from the radar to the target. eg. at 5km from the radar the effective minimum height is 1,400m, at 10km from the radar the effective minimum height is 2,600m, at 20km from the radar the effective minimum height is 5,300m, at 40km from the radar the effective minimum height is 10,700m, at 70km from the radar the effective minimum height is 18,750m, and so on.
CH units can be destroyed by straffing or bombing.
A destroyed CH radar unit ceases to operate.



CHAIN HOME LOW RADAR

Chain Home Low (CHL) was the code-name for the ring of early warning radars around the English coastline. The system detected lower flying aircraft than the CH system & was used in conjuction with the Chain Home Low (CH) radar system.

CHL Radar has these features:

CH units are located mostly (but not always) along the coastline of southern England. They can be distinguished by a single tower & nearby buldings with smaller radar units on top.
CHL radar will report the number & altitude of enemy aircraft, but numbers & altitude may vary slightly from true readings. This reflects some of the inaccuracy in the CHL system.
A radio announcement is made when enemy aircraft are sighted, & aircraft information is posted in the chat bar.
An enemy aircraft icon will appear on your mini-map screen giving the number of aircraft sighted, their approximate altitude & the in-game time of the sighting.
Icons will remain on the mini-map for 3 minutes after the sighting is made & are only visible to players of the same army as the OC unit.
CHL radar is an outward-looking radar, it does not report enemy aircraft over England even if the aircraft are within it's operating range.
CHL has a range of about 46km.
Effective range varies between 36km & 46km. ie Any given radar sweep may vary in its range, reflecting variation due to weather etc.
CHL radars can detect aircraft as low as 500 feet (150 meters).
CHL units can be destroyed by straffing or bombing.
A destroyed CHL radar unit ceases to operate.



OBSERVER CORP

Observer Corp (OC) units simulate the Royal Observer Corp , a civil defence organisation operating in the United Kingdom between 29 October 1925 and 31 December 1995. The OC played an important role in tracking aircraft movements during the Battle of Britain.

The OC has the following features:

OC units are located throughout southern England. They can be found along the coast and in or near towns. They appear as a circle of sandbags containing a map board & heightfinder object.
OC units will constantly scan the skies in a 360 degree arc around themselves looking for enemy aircraft within range of the unit.
OC unit range is about 10km, but varies depending upon time of day & weather.
OC unit accuracy (the number number of aircraft sighted & their altitude) may vary slightly from true numbers/altitude.
A radio announcement is made when enemy aircraft are sighted, & aircraft information is posted in the chat bar.
An enemy aircraft icon will appear on your mini-map screen giving the number of aircraft sighted, their approximate altitude & the in-game time of the sighting.
Icons will remain on the mini-map for about 3 minutes after the sighting is made & are only visible to players of the same army as the OC unit.
Observer units are ground units similar to AA batteries (but they do not fire at aircraft), they can be destroyed by straffing or bombing.
A destroyed OC unit ceases to operate.




OBOE RADIO NAVIGATION (available soon)
Radio transponder technology was developed during WW2. OBOE was a British aerial blind bombing targeting system that used a radio beam to guide aircraft to their target. Blenheim bombers are equiped with a simulation of the OBOE blind bombing radio navigation system.

OBOE has these features:

Pilots can turn OBOE off & on using their pitot heater switch.
OBOE calculates a navigation vector from a base unit in southern England to the designated target.
Navigation information is displayed in the pilot's HUD display.
The HUD shows the distance left or right of the straight-line vector from the base unit to the target. The pilot is able to position the aircraft so it remains in the centre of this beam.
Drift left or right of the navigation beam & the display will tell you how much correction is needed to get back on track.
When the pilot is close to the target, a 'countdown to bomb-drop' timer will also be displayed. The countdown takes account of the aircraft's speed & altitude to calcuate the precise moment when to drop your bombs for maximum effect.
With practice, this system is very accurate in putting your bombs in the pickle barrel, even at altitude.



VEHICLES
You may find many different types of vehicles moving throughout the battlefield. There may be mobile civilian & military vehicles in towns, on roads, or at airfields or other locations. You may also encounter goods or passenger trains. Take care taxiing, landing etc as vehicles may be in the area. Naturally, enemy vehicles are always targets of opportunity.

WEATHER
Weather is turned off for pre-beta testing. In due course the weather will have more cloud & wind to simulate some of the poorer weather during the Battle of Britain.

AERIAL RECONNAISSANCE
Aerial reconnaissance is the collection of information about the disposition of enemy units, and about the status of possible targets by aircraft. This is usually achieved by aircraft over-flying areas of interest & reporting observations or taking photographs. A reconnaissance system has been built to simulate the scouting and observation activities of WW2 recon units.

AI Planes - Some Ai bomber aircraft are designated as recon planes. Recon planes may or may not have a fighter escort. When a recon plane reaches it's objective, it radios back to base to report the objective's status. To simulate this action, a message will appear in the player's HUD display and an icon will appear on the mini-map showing the objective location, status & time of the recon event.

Human Planes - (testing at this time) Players may recon enemy objects such as target objectives, AA units, observer corps units, vehicles, factories, etc. Just fly over the object & use the (TAB-4) custom menu 'Recon object' option. The nearest object in range will appear as an icon on the mini-map in a similar manner to Ai Plane recons.

Reconnaissance features:

Recon icons are only visible to players in the same army as the aircraft that perfomed the reconnaissance .
Recon icons show the enemy object's status at the time of the recon, and not necessarily it's current status.
Recon icons for mobile objects (like vehicles) shows their position at the time of recon & not necessarily their current position
Recon icons for fixed (stationary) objectives remain on the mini-map until an objective is reached or the object is destroyed.
Recon icons for mobile objects are removed from the mini-map after 30 minutes.
A new recon event will update the mini-map icon with the target's current status & position.



AI FLIGHTS
At this stage I have Ai flights for both sides spawning about every 10-20 minutes. This will be changed during development to suitably compliment human gameplay. The number of Ai aircraft in any given flight is randomised. Don't expect to run into the same number of aircraft that you encountered last time you played the mission. Bomber flights may or may not have up to nine (or more) escorting fighters. Pair-up, use a wingman or fly with others as a team.
Please leave some feedback here or on our forums.

Enjoy!

ukBullTerrier 11-22-2012 03:56 AM

can someone tell me what the hell is going on,ive only had the game afew weeks and have taking off and landing hasnt been a prolem at all. as of tonight youve made the map bigger and messed around with the wind in the game.take off is a nightmare and taxiing is impossable and landing is a joke aswell.
the bigger map is great but this wind issue ruins the best and busiest server in the game.

lonewulf 11-22-2012 04:37 AM

Quote:

Originally Posted by ukBullTerrier (Post 483070)
can someone tell me what the hell is going on,ive only had the game afew weeks and have taking off and landing hasnt been a prolem at all. as of tonight youve made the map bigger and messed around with the wind in the game.take off is a nightmare and taxiing is impossable and landing is a joke aswell.
the bigger map is great but this wind issue ruins the best and busiest server in the game.

I wasn't aware that wind is actually incorporated in the game but even if it is, it isn't noticeable. It sounds to be as though you have a set-up problem of some sort. In first instance I'd suggest you check that all of the control surfaces on your aircraft have a full range of movement and return to the neutral position.

ATAG_Snapper 11-22-2012 02:40 PM

+1

The same has happened to me on occasion. Can't steer when taxiing. A quick check shows the rudder fully deflected (left or right), even though the rudder pedals are centered. Has happened both to my old CH Pedals and my new Saitek Combat Pedals. A quick ALT TAB to Windows Desktop, then a very quick recalibration via Windows Joystick Controller utility fixes it, then ALT TAB back into the cockpit of my idling Spitfire good to go.

ukBullTerrier 11-22-2012 05:10 PM

ok maybe its a problem with my joystick, as looking back lastnight i did plug in my joystick after having fired up my pc.il have check tonight, apologies if i offended anybody as i do love playing on the server and i do plan on giving some £££ as i got this great game so cheap from steam.

ukBullTerrier 11-22-2012 05:54 PM

cant tell now as the server is back to normal size lol oh well it plays like it should now.

ATAG_Bliss 11-22-2012 06:52 PM

There are a few missions with varying differences in wind though. But your problem sounds like it was control related.

Redroach 11-23-2012 04:06 PM

I just flew the new mission and all I can say... What the...?!? This certainly breaks new ground, at least within CoD.
I especially like the new radar features - Chain Home, Freya, even Observer corps, all destroyable and each reflecting historical deficiencies - just awesome.
The only little complaint: Just 30 minutes ago, I was the guy who scouted the 3rd main target for blue, in my Bf-110 ( it didn't appear before on the map, while it did when I overflew and strafed it a bit, so I think it was me :) ) - but you don't get points for this :rolleyes:
Again: Very awesome!

Edit: What I want to emphasize as being a step forward is that, if it's true that you can strafe Radar Stations now, that you can contribute towards your Objectives without having a bomb slung underneath your plane. Definitively a plus, and well-crafted as well, with many targets spread out because every plane is (in theory) able to strafe. Another great thing!

And a Question:
Wasn't the Oboe system supposed to lead you along a circle segment - even if it is a large one?

bw_wolverine 11-24-2012 04:35 AM

Just had a go at the new mission (Sunlight). A great job with the radar work, Salmo! Definitely makes a difference to me as a pilot.

I was able to vector successfully to two contact points and make three kills using good setup prior to making contact (made possible by the radar contact information which was both accurate and timely).

So hats off! Haven't yet tried the ACG CH version yet, but it'll be tough to be this one (though it looks pretty good too!).

Wonderful things ahead for CloD I think!


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