![]() |
How do i update my framenetwork pls help cheers ive seen it somewhere on this forum but now i cant find it lol
|
Anyone having issues with timing out on the server? Trying to track down the issue as its new for me since this latest patch...
|
Quote:
|
Quote:
Feel free to vote here: http://www.il2bugtracker.com/issues/373 |
Quote:
|
takes me ages to connect to atag server now about 10 mins to be fair and thats if it does connect , i could be waiting a while then it would say connection timed out :( never had trouble like this before
|
Looks like the new patch did a lot for the ping when the server is busy:)
|
Had fun over the weekend on ATAG with about 40+ players on, is this the norm?
Also I have been reading through the posts in this thread. Bomber night seems like fun, any chance of bringing it back? |
Unsinkable ship
Probably, this topic was already discussed, but as it is quite frustrating: It happens quite often that on the map which has the british convoy as primary target 1 of the 18 british ships is bombed successfully but not registered as destroyed.
As it - to my knowledge - always was max. one ship that was unsinkable: Is there a chance to make the target already accomplished if 17 (or 16) ships of the convoy are destroyed? |
Hey, I tried flying on the ATAG server for the first time today and had some problems when trying to select an aircraft.
When I joined the German side, I clicked on a fighter airfield and then I clicked on the aircraft picture on the right to change the default 109 E-3 to a E-4. But when this little window with the different aircraft pictures comes up, nothing happens, when I click on the E-4 or any other airplane. Could be my computer, cause it's acting kinda laggy and slow in the multiplayer menus or am I doing something wrong? |
Quote:
Did you double-click on the aircraft you want to fly? Also, please post you system specs and settings so that someone may be able to make suggestions on settings. Presumably you have shut down all other applications, MSN, Windows Live etc that may be running in the background? |
Quote:
I actually redid the mission a while back in the hopes that it was my problem instead of the game's. Obviously didn't work :( Anyhow, I've changed the blue objectives to where 17 ships (out of 18 ) + all the ground objectives should trigger the win. Please let me know how it works. Thanks! |
Will ATAG 1 have have no temp effects soon?
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Yeah, I was double-clicking on 'em. Yesterday I thought restarting Steam did the trick, but it happened again today. Nothing would work, until I restarted the game, went to singleplayer first, changed my airplane there (there clicking on airplanes worked), then went back to multiplayer and suddenly my mouse-clicks would also work in the multiplayer menu again and I could select my 109 E-4. Don't know if it is a permanent workaround or if it was just luck. I only played offline until now, but I came across this problem already before. For example sometimes (not always) when I'm finished playing and I wanna exit the game, the "do you really want to exit" window comes up and my mouse clicks on "Yes" are not registered anymore. It's not a problem, cause I can just hit return/enter and the game shuts down. Unfortunately hitting the return/enter key doesn't select the desired plane in the multiplayer selection window. I'll update the post, if the above mentioned seems to be a permanent workaround, just in case someone else has the same issue. |
Quote:
For your graphics card I'd guess settings starting somewhere between Medium and High but with SSAO and Grass off, both building settings to low, forest to very low or off and experiment with Textures. |
Quote:
My guess: open the clod folder (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover), right click on the launcher exe. Open the "compatibility" tab, and tick/untick the "Disable Visual Themes" and the "Disable desktop composition" (2nd and 3rd from bottom) check box. I read somewhere here, that we should tick these boxes, but i had problem when ticked. Since unticked, the game is perfect for me (this aspect ;) ) |
Quote:
I cannot confirm it myself but when I joined the convoy map today (in the very last minutes), I was told that there were 2 unsinkable ships. Well this surely does not happen too often... ;) |
Quote:
Well maybe I'll have to put a little more leeway into them then. ;) I think this problem, just like many others online has to do with netcode. It seems it works fine until there's many players on. How I wish we really had dedicated server software instead of the steam server client crap we have now :( |
Quote:
Thanks for the advice! :grin: |
Quote:
|
ATAG Server 1 has been updated to 2.0.111
|
ATAG Server 1 is now on V20172
|
Hi atag bods!
Still loving your server! But recently there been alot of blatant shoulder shooting and kill stealing with complete disregard of friendlies they are hitting in the process. Last 2 nights i played i think im getting attacked by 109 when chasing to find a spit behind me blasting away. And other times i get the 109 burning, the pilot is dead and hes definitly going down yet poeple insist on shooting it to get points. Any chance of rules against this? |
As you did not create a new thread, I just use this one:
Thanks a lot to everyone involved in the new Dunkerque map! Great to have the main fighting close to the French coast for once, great mission objectives, interesting range of available planes! :grin: Not totally sure, what I should think about the missing Bf110 C7 (probably historical correct) - at least, it forces me to fly the Ju87 and He111 again. :lol: |
+1 one the shoulder shooting rule, i have witnessed it on many occasions recently also and have been hit.
While i am hear would anybody have an idea why the map briefing on your server for me has changed to Russian ? Thumbs up for the Dunkirk mission :cool: |
Expand the size of the window. English is at the top. You can't scroll up any more.
|
Server 1 is now running V2.0.332
|
Server Updates
Ok fellas - Some new cool features:
We are running our 1st server plugin. Many have probably noticed the welcome screen when they join the server, but more importantly you now have the ability to track what damage to the component level that has been done to your plane / enemy's plane / objects etc., from in game. How this works: Once spawned in a plane, hit escape and you'll be taken to a special stats screen (should be self explanatory from there). But just remember, this only works and keeps track for the plane you are flying. If you leave your plane or are killed in action you will not get this function. So try to do a nice full sortie, make it back alive, and hit escape to get your after action report. Here's an example of some stuff you will see as a 109 pilot: Quote:
Kinda hard to have Refuel and Rearm when your plane despawns on the ground. :) Here's a teaser video of the R&R and the effect of having our old despawn :-) : http://vimeo.com/48832383 A big thank you to Colander for all his amazing work. Hopefully R&R is right around the corner. Enjoy! |
Forgot to mention. Stats were reset as well. This new patch should make it pretty interesting. Loving how much closer the fight is.
|
Quote:
Meantime we just need to enforce "CLEAR THE RUNWAY!" ermmmm, did I miss something in that video? A film showing what happens now, a dark silent stretch then a dark stretch with more BoB music? |
Planeset request
Now that the allied planes have been boosted i think its nothingbut fair to at least give the germans the E4 on all maps. Co E everything the 109s can do is hope for the first hit and then run. So be fair and give us the E4 on all maps.
Winger |
Quote:
This video shows how a fuel bowser appears beside your aircraft if you opt to refuel and rearm. Also, at the time you had to have at least ONE bullet left for rearming to work. If you go "winchester", you're outta luck. That's my reference to the red "residual" tracer early in the video. Sorry for the long black sequence at the end -- my bad editing in my rush to upload at the ime. |
Quote:
|
Quote:
|
Quote:
|
Quote:
On allied side is the only plane that wasnt present in significant numbers during BOB. The spitfire IIa. So dude... Winger PS:And even if youre right. "only 30%" are you serious?:P PPS: And please dont start with this its the pilot junk. If youre name was Manfred von Richthofen, H. J. Marseille or E. Hartman i would CONSIDER taking advices. But "Osprey" ... Sorry *grin* PPPS: Oh and at this point a big thanks to the ATAG fellows for this great server. Having loads of fun there:) |
Great stuff on ATAG, I am looking forward to test that. And RnR coming? Whoooa!
Quote:
|
Has the channel command map gone offline again? I really really enjoy playing on ATAG server 2 with the big map and the great missions.
I'd love to know what's happened to it. |
Quote:
|
Please stop the sharks
I very much enjoy flying on your server ,however could you please ask the Spitfire pilots to refrain from sawing our me 109's in half with their planes as I am bad enough without this happening.
|
Quote:
Sadly, it happens and is unintentional. I've done my self (in a 109). The best advice I can give you is to not get in a turn fight with them. In the 109 you should always fly at high speed so you only get close to them to shoot and then extend/climb away. This will minimize the chances of a collision. ATAG_Colander. http://theairtacticalassaultgroup.com/forum/forum.php |
ATAG Server 1 is now updated to the latest Steam version.
|
|
Bliss...Skins?
With the netcode improvements in the latest patch, have you thought about allowing stock skins on the server?
Maybe have a test evening? Cheers. |
Quote:
Also whats teh status on refuel and rearm on ATAG? Otherwise having a great time there. Would be even better if both maps would allow E4s and corrensponding Spits instead of only E1 and E3. Winger |
Any chance this post could of stayed in the main forum at least until its acknowledged its been spotted?
A post about "whiners" stays, but a post about online code is moved? |
Quote:
|
Quote:
|
Quote:
JG 2, JG 51, JG 52, and JG 77 were equipped, at least partly, by Bf 109 E-4s during the BoF. For example, a Bf 109 E-4 flown by Major Dr. Erich Mix from Stab III./JG 52 crash-landed at Roye, France on 21 May '40. Wotan |
Quote:
For example, Pilot Officer (later Air Commodore) Alan C. Deere of 54 Squadron was likewise shot down flying a Spitfire 1a (100 octane) with the Rotol Constant Speed Propeller on 22 May '40 and crash landed within walking distance of the beach and was evacuated by ship with the rest of the B.E.F. In fact, ALL RAF fighters (Spitfires and Hurricanes - MK 1's) were on 100 octane fuel during the Dunkirk evacuation. Unfortunately, 1C has chosen not to provide the 2-speed DH-prop'd models with 100 octane so only the 87 octane pump gas variants are available for this mission. The designer of this mission makes no claim that this is a 100% accurate simulation of Operation Dynamo, and had to make many tough decisions towards effecting the best gameplay -- which he has done in spades. TBH, no E4's is a small price to pay vs the spectre of facing Spits and Hurricanes with 12 lbs of boost WEP. |
I think Erich Mix was flying an E3 when shot down near Roye on 21st May, and he was in III./JG2!
Its not easy to assign aircraft in the early years, JG52 were flying a lot of E1's in the BoB. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Yeah, I chopped the statics pretty hard from what it was. If you're still getting pauses on the newest version (1.3) then I don't know what else to do. It might just be that area of the map.
|
Quote:
|
I think the "problem" is because that area has objects that are not anywhere else in the map, hence they are not loaded until you get close to them.
Perhaps one solution would be to strategically place some of those objects along the path from the airfields so they get loaded "little by little". Anyhow, I think the 3 or 4 stutters we get are not that bad as they only happen once. |
Quote:
Possibly, and the best way to test this is custom skins... ;) same deal. |
I'll update the mission briefing's to give co-ordinates for the bomber objectives
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg |
I joined tonight, hopped into a 109 E1, alt tabbed to work on some TS settings for a bit; came back, saw it hang up for a few seconds, then gave me the popup "server fail authentication", tried shutting down steam for a while, tried playing in another server for about 20 minutes, same thing. Any ideas?
Thanks Edit: Server mission change fixed it, but is there any other way besides a server restart? |
Quote:
btw don't also forget that near the end of the Dunkirk episode Al Deere and Johnny Allen, just the two of them, took on several 109s at Calais Marck between sea level and a couple of thousand feet and shot down 3 of them without loss. Al Deere was convinced that the Spitfire could out turn and out climb the aircraft he shot down although we don't know what mark of 109 it was. |
Quote:
I happens when steam/clod does not disconnect you correctly from the game, effectively you are still on the server and often stuck there until the server restarts. You can join other servers but not the one where your 'ghost' is stuck until it restarts. It sucks when it happens. |
Is there anything in the pipeline to get the silly map errors fixed? We have Cloydon instead or Croydon, Orprington instead of Orpington and the worst for me is that Chatham Naval Dockyard does not exist at all.
|
Quote:
|
Quote:
|
'Sealion' map
Ref the new "They have landed" map, did I miss something? Are there objectives that would "hurl them back into the sea"? Like destroying beachhead facilities etc? If not, could we have something to do please as we flew two long sorties on Sunday with no real objective. Unless I did miss something.
Thanks. Oh, and on the usual maps is there any way to encourage the Blues to escort their bombing raids more so that we have a more 'Battle of Britain' feel to it. We seem to have either attacking unescorted bombers or 109s vulching and just plain old dogfights. |
Quote:
I pointed out the problem with Chatham Royal Navy Dockyard when they first asked for locals to look over their beta maps. I posted 1940s aerial photos of the dockyard, a diagram of the basin layout and an annotated screenshot from their own map to show where it belonged. I also posted aerial shots & an annotated screenshot for Rochester just to the South so they could see where the Shorts factory could be placed. They thanked me for the material and said it would be very useful then completely ignored it and left the map unchanged. A major Royal Navy dockyard in North Kent left as an empty marsh! |
I passed them details of Tangmere. Its probably one of the best represented on the map as far as having the two runways and the main hangars but it also has hangars on the far side that didn't even exist and there's a serious lack of blast pens that were spread all around the perimeter track. Not a biggie for gameplay but really no excuse for the general Walt Disney map given the opportunities for much better map making these days.
|
Quote:
As for encouraging the Blues to escort, it happens, just not every pilot does it. I can guarantee that the more reds are attacking the bombers, the more blues will be escorting them. The reason is simple, if the reds are up there and not on the deck, all the action will be up with the bombers. We all have preferences of how the game should be played, but each person has a different one. We are not going to force anyone's idea of how it should be played onto others. At the end, It's up to each person to play the way they prefer. |
Quote:
On the other maps I don't think more than one or two Blues are interested in protecting their bombers but they do at least try some 110/109 jabo ground attacks. Its a shame they don't get on TS and organise some escorts but there ya go. |
That's what I'm saying. Players need to organize.
More than once I've been escorting bombers with a few other 109s just to go all the way to England and back without any contact. In many other occasions we find a single spit (against 2 or more 109s) trying to intercept. Needless to say that the attempt does not last long :) |
Unfortunately, the RAF DM's above 10K are no match for the 109's they encounter with the bomber formations. The 109's ROC is several magnitudes greater even at a co-alt, co-e situation. Further, the 100 octane Spitfires will quickly burn out their engines if they try to match, must less overtake, a 109's climb above 10K. The Hurricane's Merlins have been modelled to be much less prone to overheating, their ROC above 10K is reportedly superior to the Spitfires, but they lack the raw speed of their 109 opponents.
Flying any of the RAF fighters against 109's above 10K is a sucker's game. Below 10K the RAF fighters, as currently modelled, come into their own. The Spitfires still don't have the sustained ROC that 109's have, but they are well-matched in level speed with their 109 opponents. Their Hurricane counterparts are slightly slower at level speed, but their sustained ROC is better and below 10K can also give good account against co-alt, co-e 109 opponents in the right circumstances. This is a huge factor why the RAF fighters in this sim stay low -- the Reds prefer to fight on equal terms. |
109 is joy to fly even with lower service celling expecially E-4 with auto prop. Spitfires still have engine bugs - e.x. Spitfire MK II doesnt match his RL engine power settings - i got a frequently engine blow using only 2800 RPMs ( RL climb power settings was 2850 RPMs at +9lbs for 1/2 hour).
|
Quote:
|
Quote:
and he may become one of them. :( Poor a/c performance is not ATAG's fault but perhaps you could give some consideration to more performance 'balance'. It's a frustrating struggle climbing up to 15000 feet, juggling with reduced rpm and boost, in an aircraft that is supposed to make twice that height. |
TBH Klem, I feel much worse for those of us who chose NOT to stay away but refused to give up and persevered, only to be badly disappointed with the final FM outcome.
One of our new forum members is in the process of developing data sheets for each of the C0D aircraft. He's been plugging in the aircraft specs, then getting our input to modify them to CoD-specific. He has the Spitfire 2a listed at 450 mph IAS max speed per spec. To me, this seemed a little high based on my own experience flying the virtual 2a in CoD. Earlier today I took a CoD Spitfire 2a on our ATAG server to 20 angels, levelled out, coarsened prop pitch to bring rpms down to 2200, then gently bunted over into a 45 degree dive. Sure enough, at 430 IAS (captured on FRAPS), the wings flew off at 430 IAS (= 672 kmh IAS). Oops. Compare that to the CoD 109's Vmax of 750 kmh IAS and it's easy to see why a Spit pilot in CoD would be foolish to follow a 109 in a dive. Not historic, but that's Cliffs of Dover. https://vimeo.com/52493047 Changes in mission design are ongoing, with certain adjustments made to effect better gameplay. I can't personally say if bomber formations will be dropped down to 5 angels to effect fairer gameplay above, co-alt, and below for both side's fighters, nor am I sure that I'd want to see the elimination of high formations. But we've had low AI formations already on ATAG, to mixed reviews from Blue and Red pilots. There's no pleasing everyone....be sure. The best thing is to mix it up a bit so there's something for everyone at some point. |
All true.
What do you think would happen if most RAF bomber missions were removed? Do you think they are a distraction for the 109s from the job of escorting and sweeping? It would be interesting to try one map where the 109s have nothing to do except escort and sweep. No RAF bombers and massive AAA to stop vulching. :) Of course that might empty the server of Blues, perhaps our best bet is the occasional SOWC for that 'BoB' feel. |
Quote:
From a blue perspective there are several problems with escorting the bombers on ATAG. For starters there are too many different AI flights at one time. There is a mission where blue AI waves come over every 30 minutes or so which leads to us covering one group while we see server messages about a different group being slaughtered. You simply don't have enough time to cover a wave then return to base to rearm/refuel and cover the next wave. It leads to cheap easy kills for red pilots. That gets frustrating and you stop caring about them. Then there is a problem where they go on a tour of England after bombing their targets. We end up following them way out over the sea north of Manston or way west past Dungeness only to have them turn around and fly back up the coast towards Hawkinge. Why don't they bomb and get the hell out of there? Again, as an escort this gets frustrating and you stop caring. Finally, there is the issue of Hawkinge and other forward airbases. Most blues know it's easier to just vulch those bases then to bother with the objectives or escorting bombers. Rather than intensify AAA, which is bad enough as it is, the red bases should be moved to the rear (Eastchurch, Biggin Hill, Gravesend, etc). This removes the temptation of the coastal airbases and would probably push more people to do the objectives but would displease the airquake crowd. Really there is only so much you can expect from a public game and like you said SOWC is geared more to the historical crowd and we plan on hosting more events in the future. |
Thanks notafinger,
I understand. I'm forced to the conclusion that its just not possible to expect 'The BoB' on a public server. Even in SOWC the servers just can't handle large numbers so its very limited and I think that's the only reason I'd be interested in a MMO. I was raised, 'virtually', on Air Warrior and Aces High where you could expect 300-400 players in a big scenario run over several weekends. Ah, the ol' days. :) |
Custom skins "enabled" in server 1
More information Here |
I posted on the general 'COD multiplayer' forum that there may be a problem with the information given out by Ground Control to bombers but I wonder if it is something specific to ATAGS settings?
Basically if you fly a bomber and ask GC for Vector To Target (TAB, 7, 1) it gives you a vector to your own home base instead. The vector for fighters is fine and gives you a list of vectors to fighter & bomber air targets but when a bomber asks he just gets a single vector to a target that is actually the home base. ****************** Ignore that. I have just done another test and this time it worked. I still got the silly 'Mission Target bearing 0 degrees' but then it went on to tell me about ship and AAA targets. I am not sure why I did not get that last time, it was not the Sealion Mission which has no bomber targets, it was the Dunkirk one and I have just flown that and got targets. |
Heey, the mission which is running right now finally lets us operate over London! Yay! Kudos, guys, even though it's a fictional scenario.
And while I noticed this new scenario, something else came to mind: I wasn't online all too much in the middle of the night, BUT, last time, a few days ago, ingame-nighttime seemed to roughly correspond to real-life nighttime (it got pretty dark, but maybe not AS dark as in RL - you could take off and fly in a single-seater.) What would be awesome for those nighttime-periods, is a little "Luftwaffe bombs London" scenario! Nothing special; after all, it's at night where a lot of people are sleeping - but I would definately enjoy to intercept German bomber waves, employing Knickebein and the like, with me having to resort to "Wilde Sau" style (the british way ;) ). I can see it already... the flak searchlights, the tracers, the sweating... :rolleyes: Oh, one final thing: I noticed that today's been a pretty windy day on ATAG. In fact, it was that windy that I couldn't turn my plane against engine torque at times; when spawning, the plane was already "on the move", being blown away... Is this intentional? Do you have some kind of random weather setup? Of course, Weather should certainly be included, but... hey... Sandy came 72 years later! ;) |
Hi Redroach,
Just after I read your post here re London blitz, I read this thread (check Colander's post #4): http://theairtacticalassaultgroup.co...1892#post21892 |
Historical Custom skins
|
Hi ATAGs,
Probably you already know about it, but: On the Dunkerque map the British convoy target can't be accomplished. We sunk the whole convoy and still 0 of 15 ships destroyed... Still a great map! Regards DUI |
Quote:
|
Thanks to Salmo we are running a new mission titled Battle of Britain Operation Sunlight.
This includes radar and a points system. Here's a copy from Salmo: Quote:
Enjoy! |
can someone tell me what the hell is going on,ive only had the game afew weeks and have taking off and landing hasnt been a prolem at all. as of tonight youve made the map bigger and messed around with the wind in the game.take off is a nightmare and taxiing is impossable and landing is a joke aswell.
the bigger map is great but this wind issue ruins the best and busiest server in the game. |
Quote:
|
+1
The same has happened to me on occasion. Can't steer when taxiing. A quick check shows the rudder fully deflected (left or right), even though the rudder pedals are centered. Has happened both to my old CH Pedals and my new Saitek Combat Pedals. A quick ALT TAB to Windows Desktop, then a very quick recalibration via Windows Joystick Controller utility fixes it, then ALT TAB back into the cockpit of my idling Spitfire good to go. |
ok maybe its a problem with my joystick, as looking back lastnight i did plug in my joystick after having fired up my pc.il have check tonight, apologies if i offended anybody as i do love playing on the server and i do plan on giving some £££ as i got this great game so cheap from steam.
|
cant tell now as the server is back to normal size lol oh well it plays like it should now.
|
There are a few missions with varying differences in wind though. But your problem sounds like it was control related.
|
I just flew the new mission and all I can say... What the...?!? This certainly breaks new ground, at least within CoD.
I especially like the new radar features - Chain Home, Freya, even Observer corps, all destroyable and each reflecting historical deficiencies - just awesome. The only little complaint: Just 30 minutes ago, I was the guy who scouted the 3rd main target for blue, in my Bf-110 ( it didn't appear before on the map, while it did when I overflew and strafed it a bit, so I think it was me :) ) - but you don't get points for this :rolleyes: Again: Very awesome! Edit: What I want to emphasize as being a step forward is that, if it's true that you can strafe Radar Stations now, that you can contribute towards your Objectives without having a bomb slung underneath your plane. Definitively a plus, and well-crafted as well, with many targets spread out because every plane is (in theory) able to strafe. Another great thing! And a Question: Wasn't the Oboe system supposed to lead you along a circle segment - even if it is a large one? |
Just had a go at the new mission (Sunlight). A great job with the radar work, Salmo! Definitely makes a difference to me as a pilot.
I was able to vector successfully to two contact points and make three kills using good setup prior to making contact (made possible by the radar contact information which was both accurate and timely). So hats off! Haven't yet tried the ACG CH version yet, but it'll be tough to be this one (though it looks pretty good too!). Wonderful things ahead for CloD I think! |
All times are GMT. The time now is 01:14 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.