Ribbs67 |
02-17-2012 07:21 PM |
Quote:
Originally Posted by Jatta Raso
(Post 391536)
it's this jigsaw type development that raises some doubts about the final picture, however i'm expecting a clearer image with the new performance and revisions that should be right around the corner. too long since last downloadable news and ppl are starting to get a bit anxious for improvement...
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Yeah...its not my idea of an ideal development scenario...either..but it is what it is..
And as far as "Hitting the nail on the head with the Fm.... Not everyone is going to be happy.. Do I want them to speed up the Spits I AND Ia..of course.. but what makes the allieds happy...isn't going to sit well with the axis players,and vice versa.The planes pretty evenly matched right now if it was Hurries vs 109's...but its not.
The driveable vehicles, imho will give the game incredible depth, and really give you that feel of being apart of something bigger. Anyone that has played Battleground Europe will know exactly what Im talking about....heh
I look at it this way... I am really hoping that all the Fm issues, radio comms and performance issues get worked out soon because this is the type of game that I have been dreaming about for along time....
Like a couple have said before.. even for the single player campaigns.. the possibilities could be endless. Imagine playing a "dead is dead" campaign.. and your pilot is shot down over France, and you have to avoid infantry and armor.. only to commender an enemy vehicle and make your way to the coast to be picked up by an allied ship and taken home.. lol.
I feel the couple of videos that we have seen these last couple of updates.. are that "feature that will make other flight sims squirm"..just my observation.. ;)
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