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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   June 24, 2011 - v1.02.14821 Release Patch (http://forum.fulqrumpublishing.com/showthread.php?t=24037)

Helrza 06-25-2011 10:44 AM

Thanks once again for another patch luthier and Co :) keep up the good work gentlemen, love ur work :D

Blakduk 06-25-2011 10:48 AM

Loving this game! Just went online and had a blast on a dogfight server.
Man these flight models are great- once the bugs are ironed out this sim will be a classic.
No sound bug for me this evening but i assume that was just luck as others seem to be still getting it.

kilosierra 06-25-2011 10:56 AM

I haven`t tested in a while (read: the last patch). Low fps over industrial areas seems to be fixed. Around 30 to 40 fps over the city in the German channel free flight.

However I noticed, when buildings are set to unlimited, groups of buildings are popping in and out, doesn`t happen when set to high.

Can`t set convergence and fuel load either.

Even with the fps being okay, the game still stutters.

Hooves 06-25-2011 11:13 AM

Quote:

Originally Posted by luthier (Post 301537)
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Jesus i feel cheated........... Thank God for UP 3.0

LoBiSoMeM 06-25-2011 11:26 AM

Quote:

Originally Posted by MadBlaster (Post 301878)
Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen.

I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard.:-P

Explain everything... This guy are trying to run CloD in a 8600 GT...

My God! But I'm OK with that, he can try a mircale. But for the two "genious" that said thar a 560 Ti can't handle CLoD OK, I'm uploading a video recorded in WINDOWED MODE, because FRAPS can't record in CloD in fullscreen here... I'll laugh a lot with the comments about "performance" after the "genious" saw the video! :cool:

Wolf_Rider 06-25-2011 11:47 AM

FPS has to equal or better the LCD refresh rate of 60Hz to be free of judder (which quite a few people incorrectly call stutter)

addman 06-25-2011 12:02 PM

A couple of things. First of all regarding what kind of hardware is needed to play this game without performance issues. Some of the system specs I've seen here should be able to run 2xCrysis 2 on full detail without any problems whatsoever and they have problems with CloD which is not by any means a "2011 graphics standard game". It's so obvious that it's poorly coded that it's embarrassing when someone is trying to say it's not. Get this in to your head, this game is not state of the art in the graphics department, if you don't agree then you probably aren't very up to date with the rest of the gaming industry. It's a good looking game and I love it but not to the degree where it should demand NASA like specs to be played fluently.

The second thing, how come the three blue stripes horizon is gone when luthier told us it was a graphics driver issue and not something they could correct? Good news that it's fixed but how come he told us it was AMD's problem in the past? Conflicting indeed...

LoBiSoMeM 06-25-2011 12:07 PM

Quote:

Originally Posted by addman (Post 302053)
A couple of things. First of all regarding what kind of hardware is needed to play this game without performance issues. Some of the system specs I've seen here should be able to run 2xCrysis 2 on full detail without any problems whatsoever and they have problems with CloD which is not by any means a "2011 graphics standard game". It's so obvious that it's poorly coded that it's embarrassing when someone is trying to say it's not. Get this in to your head, this game is not state of the art in the graphics department, if you don't agree then you probably aren't very up to date with the rest of the gaming industry. It's a good looking game and I love it but not to the degree where it should demand NASA like specs to be played fluently.

First: yes, CloD is a graphic standard SIM. It's the best looking SIM available today. Don't compare a flight sim visual with FPS graphics;

Second: I run CloD fluid in a cheap quadcore, with cheap RAM and a middle range - but modern - VGA. I don't have "NASA like specs" and run the sim with great visual quality and fluid FPS.

Upgrade your CPU and VGA, or use lower settings ingame.

MadBlaster 06-25-2011 12:46 PM

Quote:

Originally Posted by LoBiSoMeM (Post 302055)
First: yes, CloD is a graphic standard SIM. It's the best looking SIM available today. Don't compare a flight sim visual with FPS graphics;

Second: I run CloD fluid in a cheap quadcore, with cheap RAM and a middle range - but modern - VGA. I don't have "NASA like specs" and run the sim with great visual quality and fluid FPS.

Upgrade your CPU and VGA, or use lower settings ingame.

or lower your standards.:-P

LoBiSoMeM 06-25-2011 01:14 PM

Quote:

Originally Posted by MadBlaster (Post 302067)
or lower your standards.:-P

This fool can't upgrade from an 8600 GT, believe that IL-2 1946 with UP 3.0 is the "gold standard" in simulation and talk about "low standards"...

Really funny! Please, get a life! :-)

I can run IL-2 Cliffs of Dover better than you run IL-2 1946 UP3.0 with your crap VGA, and windowed! I'll show... just wait!


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