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-   -   BONFIRE: Testing ... only testing info here plz (http://forum.fulqrumpublishing.com/showthread.php?t=229944)

raknefne 04-30-2017 07:27 AM

We are working on the skill choices you get after leveling up, in Hylfire you could get from 0 to many, meaning the whole screen could be filled so you couldn't choose NO SKILLS and int/att ETC. Instead you get 1 random skill to choose between from each skill tree. 3 in all plus the chance of att/def/int/gold/mana/rage.

Terroin 04-30-2017 09:31 AM

Quote:

Originally Posted by Xev (Post 716050)
I'm out of testing. Thought about it over night but can't live with enemy stacks which are not fixed on maps. Results in linear gameplay.
Wish you good luck and success with further programming.
Xev

XEV, it seems to me, that your stuck in the way of thinking/wanting to play the game. You seem to believe you have to play with no loss to have a good time.. but if its to hard for you, then play at lower difficulty.. if you allow yourself to free from the original way of playing the earlier kings bounty games and thinks how to complete bonfire in the best way.. you will find a whole new experience instead of what you think is linear gameplay.. it is nothning of the sort.

The original games was made with main quests, that you in some way had to follow to succeed.. the Islands were mainly on a string following the quest.. this was really linear.. now you have a random world, with random places to go.. can travel ok fast to the first map you get.. all the enemies are random.. sometimes they are allies.. every new game, is a new experience.. as Eucrysty found out.. the game is most fun for me replaying it just after lvl. 6-7 at most.. then start new hero, get new tactics, new creatures, skills, items.. it is very fun that way..

But thank you for your help - the random enemy growth is not something I think we will mess with as the entire world in Bonfire depends on it.

Hope you will reconsider http://forum.1cpublishing.eu/images/.../icon_cool.gif

aristobal 04-30-2017 12:24 PM

What does mean "3 max rage limit" when leaning Rage arrows? I had 26 max limit before learning and has 26 after learning.

raknefne 04-30-2017 01:00 PM

Quote:

Originally Posted by aristobal (Post 716056)
What does mean "3 max rage limit" when leaning Rage arrows? I had 26 max limit before learning and has 26 after learning.

It should mean +3 rage to your max rage. What is Rage Arrows? An altar?

aristobal 04-30-2017 01:16 PM

Quote:

Originally Posted by raknefne (Post 716057)
It should mean +3 rage to your max rage. What is Rage Arrows? An altar?

no, when learning new skill from Crista's dialog

aristobal 04-30-2017 05:23 PM

I have artifactor-3, magic rune-1, 35 mana and two recipe of Scaly Bracelet and Splinter of Darkness but I can produce them, why?

aristobal 04-30-2017 05:33 PM

Blind rage medal's hint say: Rage used 1603/1500, but the medal to be 1 lvl not 2 lvl

raknefne 04-30-2017 07:05 PM

Quote:

Originally Posted by aristobal (Post 716059)
I have artifactor-3, magic rune-1, 35 mana and two recipe of Scaly Bracelet and Splinter of Darkness but I can produce them, why?

Scaly bracelet is level 4, I suppose you need level 4 artifactor. I think it is the same with the other item, isn't it?

raknefne 04-30-2017 07:08 PM

1 Attachment(s)
Quote:

Originally Posted by aristobal (Post 716060)
Blind rage medal's hint say: Rage used 1603/1500, but the medal to be 1 lvl not 2 lvl

that's a mistake. I just fixed it. Thx for finding it!
Únzip and overwrite in the ice'n fire\ses.rar - same directory as files before. Fixes the bug.
Attachment 15427

raknefne 04-30-2017 07:13 PM

Quote:

Originally Posted by aristobal (Post 716058)
no, when learning new skill from Crista's dialog

if it is her skills, seems we described it wrong... isn't it the rage skill that creates balls on the battle field with mana/rage?


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