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klem 10-30-2012 08:05 AM

'Sealion' map
 
Ref the new "They have landed" map, did I miss something? Are there objectives that would "hurl them back into the sea"? Like destroying beachhead facilities etc? If not, could we have something to do please as we flew two long sorties on Sunday with no real objective. Unless I did miss something.

Thanks.

Oh, and on the usual maps is there any way to encourage the Blues to escort their bombing raids more so that we have a more 'Battle of Britain' feel to it. We seem to have either attacking unescorted bombers or 109s vulching and just plain old dogfights.

Roblex 10-30-2012 08:10 AM

Quote:

Originally Posted by ATAG_Colander (Post 474607)
Those names don't come from the server.

I know. I am just not sure if we are stuck with the original map or if we are able to use an improved version.

I pointed out the problem with Chatham Royal Navy Dockyard when they first asked for locals to look over their beta maps. I posted 1940s aerial photos of the dockyard, a diagram of the basin layout and an annotated screenshot from their own map to show where it belonged. I also posted aerial shots & an annotated screenshot for Rochester just to the South so they could see where the Shorts factory could be placed. They thanked me for the material and said it would be very useful then completely ignored it and left the map unchanged. A major Royal Navy dockyard in North Kent left as an empty marsh!

klem 10-30-2012 08:25 AM

I passed them details of Tangmere. Its probably one of the best represented on the map as far as having the two runways and the main hangars but it also has hangars on the far side that didn't even exist and there's a serious lack of blast pens that were spread all around the perimeter track. Not a biggie for gameplay but really no excuse for the general Walt Disney map given the opportunities for much better map making these days.

ATAG_Colander 10-30-2012 03:04 PM

Quote:

Originally Posted by klem (Post 474839)
Ref the new "They have landed" map, did I miss something? Are there objectives that would "hurl them back into the sea"? Like destroying beachhead facilities etc? If not, could we have something to do please as we flew two long sorties on Sunday with no real objective. Unless I did miss something.

Thanks.

Oh, and on the usual maps is there any way to encourage the Blues to escort their bombing raids more so that we have a more 'Battle of Britain' feel to it. We seem to have either attacking unescorted bombers or 109s vulching and just plain old dogfights.

Operation Daisy (the new map) was designed to have a change of scenery and with the "Italian Job" event in mind. Red objectives are to stop the bomber raids over london.

As for encouraging the Blues to escort, it happens, just not every pilot does it.
I can guarantee that the more reds are attacking the bombers, the more blues will be escorting them. The reason is simple, if the reds are up there and not on the deck, all the action will be up with the bombers.

We all have preferences of how the game should be played, but each person has a different one.
We are not going to force anyone's idea of how it should be played onto others. At the end, It's up to each person to play the way they prefer.

klem 10-30-2012 03:29 PM

Quote:

Originally Posted by ATAG_Colander (Post 475009)
Operation Daisy (the new map) was designed to have a change of scenery and with the "Italian Job" event in mind. Red objectives are to stop the bomber raids over london.
As for encouraging the Blues to escort, it happens, just not every pilot does it.
I can guarantee that the more reds are attacking the bombers, the more blues will be escorting them. The reason is simple, if the reds are up there and not on the deck, all the action will be up with the bombers.

We all have preferences of how the game should be played, but each person has a different one.
We are not going to force anyone's idea of how it should be played onto others. At the end, It's up to each person to play the way they prefer.

OK, we assumed it had moved on from the Blitz raids and that the idea was to beat back the invasion forces.

On the other maps I don't think more than one or two Blues are interested in protecting their bombers but they do at least try some 110/109 jabo ground attacks. Its a shame they don't get on TS and organise some escorts but there ya go.

ATAG_Colander 10-30-2012 04:02 PM

That's what I'm saying. Players need to organize.
More than once I've been escorting bombers with a few other 109s just to go all the way to England and back without any contact.
In many other occasions we find a single spit (against 2 or more 109s) trying to intercept. Needless to say that the attempt does not last long :)

ATAG_Snapper 10-30-2012 04:22 PM

Unfortunately, the RAF DM's above 10K are no match for the 109's they encounter with the bomber formations. The 109's ROC is several magnitudes greater even at a co-alt, co-e situation. Further, the 100 octane Spitfires will quickly burn out their engines if they try to match, must less overtake, a 109's climb above 10K. The Hurricane's Merlins have been modelled to be much less prone to overheating, their ROC above 10K is reportedly superior to the Spitfires, but they lack the raw speed of their 109 opponents.

Flying any of the RAF fighters against 109's above 10K is a sucker's game.

Below 10K the RAF fighters, as currently modelled, come into their own. The Spitfires still don't have the sustained ROC that 109's have, but they are well-matched in level speed with their 109 opponents. Their Hurricane counterparts are slightly slower at level speed, but their sustained ROC is better and below 10K can also give good account against co-alt, co-e 109 opponents in the right circumstances.

This is a huge factor why the RAF fighters in this sim stay low -- the Reds prefer to fight on equal terms.

Kwiatek 10-30-2012 04:47 PM

109 is joy to fly even with lower service celling expecially E-4 with auto prop. Spitfires still have engine bugs - e.x. Spitfire MK II doesnt match his RL engine power settings - i got a frequently engine blow using only 2800 RPMs ( RL climb power settings was 2850 RPMs at +9lbs for 1/2 hour).

5./JG27.Farber 10-30-2012 04:49 PM

Quote:

Originally Posted by Kwiatek (Post 475071)
109 is joy to fly even with lower service celling expecially E-4 with auto prop. Spitfires still have engine bugs - e.x. Spitfire MK II doesnt match his RL engine power settings - i got a frequently engine blow using only 2800 RPMs ( RL climb power settings was 2850 RPMs at +9lbs for 1/2 hour).

No its not. You now have more control with manual pitch in 109's... Also if you use wep with auto pitch it will accerelerate to a certain point but to go faster you have to reduce the throttle... ;) I can't replicate this problem yet but its happened to me several times in combat. Plus is the auto pitch bug fixed yet?

klem 10-30-2012 05:21 PM

Quote:

Originally Posted by ATAG_Snapper (Post 475057)
Unfortunately, the RAF DM's above 10K are no match for the 109's they encounter with the bomber formations. The 109's ROC is several magnitudes greater even at a co-alt, co-e situation. Further, the 100 octane Spitfires will quickly burn out their engines if they try to match, must less overtake, a 109's climb above 10K. The Hurricane's Merlins have been modelled to be much less prone to overheating, their ROC above 10K is reportedly superior to the Spitfires, but they lack the raw speed of their 109 opponents.

Flying any of the RAF fighters against 109's above 10K is a sucker's game.

Below 10K the RAF fighters, as currently modelled, come into their own. The Spitfires still don't have the sustained ROC that 109's have, but they are well-matched in level speed with their 109 opponents. Their Hurricane counterparts are slightly slower at level speed, but their sustained ROC is better and below 10K can also give good account against co-alt, co-e 109 opponents in the right circumstances.

This is a huge factor why the RAF fighters in this sim stay low -- the Reds prefer to fight on equal terms.

This is one of our main problems and many of the bombing raids seem to be higher now, at least in some maps. They used to be typically 13000 feet but some are now 15000. One of our squadmates who stayed away until this official patch came out was steaming about it and he has a point. There's no point in trying to be 'historical' if we don't have historical a/c performance. Its a great way to finally send the undecided players away from CoD
and he may become one of them. :(

Poor a/c performance is not ATAG's fault but perhaps you could give some consideration to more performance 'balance'. It's a frustrating struggle climbing up to 15000 feet, juggling with reduced rpm and boost, in an aircraft that is supposed to make twice that height.


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