Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

Xilon_x 11-08-2010 09:14 AM

This is original skin of MARIO BONZANO Battle of brittain fiat g 50s
http://www.ronnybarprofiles.com/db_m...ampliacion.jpg

Xilon_x 11-08-2010 09:47 AM

2 Attachment(s)
Yes sorry guys my ignorance not pitot tube but venturi tube.
http://kiremonger.files.wordpress.co...pg?w=338&h=168http://www.theplanetrader.com/wp-con...uri%20Tube.jpg
[IMG]
http://pages.prodigy.net/bderoes/cal...enturiTube.gif
http://pages.prodigy.net/bderoes/cal...nturiTube.html
Dear daidalos team loock the section
Attachment 3871
Attachment 3872

rjhill899 11-08-2010 02:42 PM

Thanks for the update. Looks great.

Jack_Aubrey 11-08-2010 03:01 PM

I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.

ElAurens 11-08-2010 04:44 PM

It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.

Bobb4 11-08-2010 05:10 PM

Quote:

Originally Posted by ElAurens (Post 196516)
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.

Hopefully modders either 3rd party or subcontracted will soon fix that.
I am sure once the full scope of the entire game hits modders will be in heaven ;)

bf-110 11-08-2010 09:00 PM

Quote:

Originally Posted by Jack_Aubrey (Post 196485)
I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.

Avoiding the torpedo would be a kinda difficult,since ships handling and speed...

But I never noticed ships could collide.

ElAurens 11-08-2010 09:47 PM

If you are building a complex mission in the FMB, with lots of ships moving about, crossing paths, starting at different times, etc... It can happen.

I did a bit of the beta testing for "White Sun, Blue Sky" and the very first problem I found was a carrier hitting a freighter at the mouth of Pearl Harbor. Both ships sank.

It happens.

WTE_Galway 11-08-2010 09:51 PM

Quote:

Originally Posted by ElAurens (Post 196516)
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.

Having a trigger in FMB which causes carriers to launch fighter cover when threatened would make naval missions a lot more interesting.

Lighting on ships that moves with the ship would be wonderful indeed.

ElAurens 11-08-2010 09:57 PM

Good ideas, though I doubt that ships in a combat zone would be showing any lights.

It's something I pray for when driving my sub in SH4...

:grin:


All times are GMT. The time now is 04:28 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.