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This is original skin of MARIO BONZANO Battle of brittain fiat g 50s
http://www.ronnybarprofiles.com/db_m...ampliacion.jpg |
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Yes sorry guys my ignorance not pitot tube but venturi tube.
http://kiremonger.files.wordpress.co...pg?w=338&h=168http://www.theplanetrader.com/wp-con...uri%20Tube.jpg [IMG] http://pages.prodigy.net/bderoes/cal...enturiTube.gif http://pages.prodigy.net/bderoes/cal...nturiTube.html Dear daidalos team loock the section Attachment 3871 Attachment 3872 |
Thanks for the update. Looks great.
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I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
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It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.
They will not even maneuver to aviod collisions with their own unit members. |
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I am sure once the full scope of the entire game hits modders will be in heaven ;) |
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But I never noticed ships could collide. |
If you are building a complex mission in the FMB, with lots of ships moving about, crossing paths, starting at different times, etc... It can happen.
I did a bit of the beta testing for "White Sun, Blue Sky" and the very first problem I found was a carrier hitting a freighter at the mouth of Pearl Harbor. Both ships sank. It happens. |
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Lighting on ships that moves with the ship would be wonderful indeed. |
Good ideas, though I doubt that ships in a combat zone would be showing any lights.
It's something I pray for when driving my sub in SH4... :grin: |
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