Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Pilot's Lounge (http://forum.fulqrumpublishing.com/forumdisplay.php?f=205)
-   -   Fresh stuff from sukhoi.ru (Discussion) (http://forum.fulqrumpublishing.com/showthread.php?t=28174)

philip.ed 06-08-2012 09:55 PM

Very good point indeed.

However, to contradict this slightly, surely the current level of tweaking highlights that a lot of the software is not running adequately even at the more simpler levels? And the graphics re-write itself cut a lot of nice features (those beautiful cockpits and some of the nice lighting) but similarly added some improved ones such as coastlines and atmospherics.

It all gets very complicated.

But I think that quote needs to remembered. That first spitfire cockpit video showed a lot of lovely features which didn't make the game: atmospherics over the water, lovely cloud lighting (even if the clouds were poor) and those lovely cockpits which did make the game, but were 'tweaked' poorly IMHO.

I'd love someone to make that video with the current game and see the difference.

Chivas 06-08-2012 11:28 PM

Quote:

Originally Posted by philip.ed (Post 433285)
Very good point indeed.

However, to contradict this slightly, surely the current level of tweaking highlights that a lot of the software is not running adequately even at the more simpler levels? And the graphics re-write itself cut a lot of nice features (those beautiful cockpits and some of the nice lighting) but similarly added some improved ones such as coastlines and atmospherics.

It all gets very complicated.

But I think that quote needs to remembered. That first spitfire cockpit video showed a lot of lovely features which didn't make the game: atmospherics over the water, lovely cloud lighting (even if the clouds were poor) and those lovely cockpits which did make the game, but were 'tweaked' poorly IMHO.

I'd love someone to make that video with the current game and see the difference.

Your right the graphic rewrite probably cut a number of eye appealing codes, to cut down on CTD's etc. My system has never crashed but most peoples systems probably weren't as optimized as my was to run the sim. The new graphic code has just been written and hardly optimized, so in the future I'm sure we will see more appealing graphics etc as the sim is optimized and computer power allows. Personally I don't like the idea of scaling down the code to suit lesser computers, as this should be an available option, but there is probably far more too to the problem than I can imagine.

philip.ed 06-08-2012 11:42 PM

What I hope for is the SDK to allow a fair amount of cosmetic modifications: notably changes to, say, the cockpits, the shaders, the landscape colours, even speedtree, in the hope that the devs can then offer these as switch able features a la RoF. Or, with the case of speed-tree, even replace what's there.

I think the team should invest in this burford holly, and replace a lot of the trees with hedgerows:

http://www.speedtree.com/trees/?tree...ort=CategoryID

Chivas 06-09-2012 12:01 AM

Quote:

Originally Posted by philip.ed (Post 433314)
What I hope for is the SDK to allow a fair amount of cosmetic modifications: notably changes to, say, the cockpits, the shaders, the landscape colours, even speedtree, in the hope that the devs can then offer these as switch able features a la RoF. Or, with the case of speed-tree, even replace what's there.

I think the team should invest in this burford holly, and replace a lot of the trees with hedgerows:

http://www.speedtree.com/trees/?tree...ort=CategoryID

The terrain mapping tool, and SDK, should have that capablility, if they don't, they should be made to have it. The trees in COD are one of the biggest immersion killers for me. In COD many of the trees bordering roads and fields should be changed to hedgerows. As it is now flying at low level trying to navigate is very difficult. I use forest shapes, roads, and railroads to navigate. All the extra trees mask the shape of the forests and roads that make it almost impossible to navigate visually, as there are few other landmarks. Nice to see that Speedtree has a something that looks very much like a hedgerow. I'm sure the development or modders will at some point be able to replace some of the existing trees with a version of those hedgerows.

ATAG_Dutch 06-09-2012 12:08 AM

Sorry chaps, but isn't this thread supposed to be about news from Sukhoi.ru?

Please could you take the historical discussions elsewhere? Only I'm getting a bit tired of seeing new posts in this thread which have nothing to do with news from Sukhoi.ru. Including this one.

philip.ed 06-09-2012 12:17 PM

Yeah sorry. It's been a bit quiet on the Sukhoi front at present.

Ataros 06-09-2012 01:41 PM

BlackSix, COOPs is the No.1 missing feature as voted on IL2bugtracker http://www.il2bugtracker.com/project...ues?query_id=1
It was extremely popular in original Il-2 and absent now in spite of "coop" folder shown in the MP mission selection menu ( \1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op ).

COOP fix is not related to crashes, graphics, FM or AI and can be programmed by different people I guess. This will not slow down the patch development.

Could you please ask Luthier for the next info-update when we will see COOPs fixed in ClOD? I do not think he would ignore the most wanted feature by community.

Details of required COOP fixes are listed on the bugtracker.

tintifaxl 06-09-2012 02:27 PM

Quote:

Originally Posted by Chivas (Post 433309)
My system has never crashed but most peoples systems probably weren't as optimized as my was to run the sim.

What kind of ctd's has the dev team fixed then? Ah yes - workarounds for poorly optimized systems :-)

tintifaxl 06-09-2012 02:28 PM

Quote:

Originally Posted by Ataros (Post 433449)
BlackSix, COOPs is the No.1 missing feature as voted on IL2bugtracker http://www.il2bugtracker.com/project...ues?query_id=1
It was extremely popular in original Il-2 and absent now in spite of "coop" folder shown in the MP mission selection menu ( \1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op ).

COOP fix is not related to crashes, graphics, FM or AI and can be programmed by different people I guess. This will not slow down the patch development.

Could you please ask Luthier for the next info-update when we will see COOPs fixed in ClOD? I do not think he would ignore the most wanted feature by community.

Details of required COOP fixes are listed on the bugtracker.

+1. Please B6 convey this to Luthier.

No145_Hatter 06-09-2012 03:51 PM

+2 on COOPS!!


All times are GMT. The time now is 01:12 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.