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The command is "Level.CreateWorldItem( "bike_bmw" , "vehicle" ,-2070.00 , -128.00 , -3500.00 , 0.0, 0.0, 0.0, 'id_veh' );" Quote:
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I can add it to my Enhacement Addon. Update:// The ZIS is only in training mission. I was not meant to be blown up ;) Quote:
SHADVS files correctly with a hex editor. |
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the de/compiler, due to the fact that the hierarchical structure is not clear in hex mode. |
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But I repeat, much more easy way is using tools from hykao. |
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actors.shadvs file the NPC was not visible for the engine. The NPC entries contain many nested folders. The strings.shadvs and ui.shadvs are not complex in structure. What I mean is, more complex SHAVS files cannot be edited via hex edit, as long you do not know the beginning and end of a nested block. |
Where can we find these tools?
Download link? Edit1: From what file did you learn of the spawn script you showed me earlier? I've never seen that kind of script before. |
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he knows the coder of this tool. Quote:
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1. Every game mission. 2. for general purposes (Jobs, Triggers, Anchors etc.) |
I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
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\level\posolstvo\posolstvo.lua \level\training\training.lua \level\rolik_svalka\svalka.lua \level\hotel\anchors\PutDocsAnchor.lua I dunno why you cannot find it :o -------------- Upd: I figured out how to add the burned model of the Blitz for the ZIS! Take the modified vehicles.shadvs from the attachement. ;) |
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Is it possible to add items to the inventory screen b4 a mission? edit1: ok how? did u edit the vehicle.shadvs file? edit2:do you know what script indicates the player's start point and his coordinates? |
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