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-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Insuber 10-13-2012 11:23 AM

Quote:

Originally Posted by mcFly (Post 469039)
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.

Did you switch the knob next to the level gauge ? The fuel gauge is just one for the 4 fuel tanks, the knob has five positions, from "0" - no indication - to tank no. 4. By default it is at "0"

OSSI 10-13-2012 11:23 AM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

Cool down :) the are fix first the british planes FM and in final patch the 109er will have all advances back then.

Kurfürst 10-13-2012 12:03 PM

5 Attachment(s)
It's nice to see the game getting up in shape. I have just flew a bit and I was very impressed. It ran very smooth even on my rather mid-range system, much like the old Il-2 did. Overall I see it much of an improvement.

However it's disappointing to see that the 109E speeds at low alttiudes is still not corrected. They seem to make about 460 km/h at 1.35ata (no WEP max. power), instead of 500 km/h at SL which was their specification in 1939/1940 with the current engine mounted.

Naturally we understand that the FM team was overloaded with fixing some rather serious bugs in RAF fighter FMs, but it would be equally nice to see that at least the same attention is spent on this issue as well and finally our 109E's (E-1, E-3, E-4) would all meet their historical specs, since after all numerous new FMs were added, we have now about 12 different types of RAF fighters modelled in various conditions and boost, but the 3 German single seater variant's problems with their low altitude speed has been neglegected since the release.

Below I attach the original type specification sheet for Bf 109E from 1939*, which gives the official speed specification for the type, which all planes had to conform within +/- 5% tolerance before acceptance by the Luftwaffe.

This, along with the other documents clearly show the top speed was 500 km/h at 1.35ata (1045 horsepower). From this it's easy to calculate that the plane should reach about 515 km/h at low levels with the 1-min boost (1.45ata, 1175 HP).

I also attach two flight trials, one German E-1 by Messerschmitt and one French one made on a captured E-3 which confirm these figures. Note the French one's boost fell off with altitude for some unknown error in the engine, but conforms well with German trials otherwise at low levels (the French aircraft had a lower powered engine using only 1.3ata). There's also a Swiss trial of an export 109E-3a which appears to have been made using the high altitude blower speed only. An overlay is provided below.

http://i38.photobucket.com/albums/e1...psd822ce28.jpg


Full description of these documents can be found at my site and my previous postings:

http://kurfurst.org/Performance_test...chreibung.html
http://kurfurst.org/Performance_test...w_109V15a.html
http://kurfurst.org/Performance_test...formanceT.html


* BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601

Toni74 10-13-2012 12:09 PM

Quote:

Originally Posted by mcFly (Post 469039)
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.

Wich selection shows empty? You know that you first have to select a reservoir before something will be indicated?

trademe900 10-13-2012 12:30 PM

There is a new bug now on all the red fighters that needs attention:

As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet.

MadTommy 10-13-2012 12:37 PM

Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D

I look forward to getting online with it.

SlipBall 10-13-2012 12:59 PM

Quote:

Originally Posted by MadTommy (Post 469072)
Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D

I look forward to getting online with it.


Many blues know that it is all about positioning and so won't complain much about a few km missing:-P

FS~Lewis 10-13-2012 01:03 PM

"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"

Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!

I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....

Hopefully the fear factor is back with the axis....

GF_Mastiff 10-13-2012 01:09 PM

Quote:

Originally Posted by OSSI (Post 469049)
Cool down :) the are fix first the british planes FM and in final patch the 109er will have all advances back then.

as it was in WWII..

vranac 10-13-2012 01:17 PM

Quote:

Originally Posted by Insuber (Post 469015)
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.

Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.

Ilya?

I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.


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