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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 3, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29489)

Chivas 02-06-2012 07:35 AM

Quote:

Originally Posted by Tree_UK (Post 388278)
I believe your right on that Robtek, but Oleg and Luthier have stated that DX11 was only dropped because they didn't quite have the time to get it optimised.

After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right?

This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait. :grin:

Hopefully DX11 will be implemented if not now, but at some point. I also remember Oleg saying something about there being problems with DX11 itself, atleast in the extensive manor the developer was trying to use it.

Tvrdi 02-06-2012 08:02 AM

Quote:

Originally Posted by Ataros (Post 388279)
Agreed. AA will need to be manually programmed after the engine is finished as Ailantd explains here http://forum.1cpublishing.eu/showpos...8&postcount=14.

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable ;)

Do you know why AA isnt included in the game, in the first place?

addman 02-06-2012 08:17 AM

Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.

Tree_UK 02-06-2012 09:05 AM

Quote:

Originally Posted by addman (Post 388291)
Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.

This is very true addman, however in CLOD's case it would benefit more from the significant performance increase that DX11 would bring rather than the aesthetics.

Ploughman 02-06-2012 09:09 AM

Would DX11 allow for hedgerows?

adonys 02-06-2012 10:16 AM

Quote:

Originally Posted by moilami (Post 388066)
Um.....eh, no Sir.

This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata.

well then, you just have to climb into the 109 then, and you'll know ;)

Sutts 02-06-2012 10:21 AM

Quote:

Originally Posted by Ploughman (Post 388295)
Would DX11 allow for hedgerows?

Good question Ploughman. A textured tubular object using tessellation to make for a more natural appearance might do the trick - especially if the tessellation only kicked in at low levels.

I can't remember how the B-17 sim implemented hedges but they did make a big difference to the way the English countryside looked.

Ataros 02-06-2012 10:26 AM

Quote:

Originally Posted by Tvrdi (Post 388289)
Do you know why AA isnt included in the game, in the first place?

My personal opinion is that reasons are the same as with other not-finished stuff, i.e. several mistakes and disasters happened during development process: bad decisions + pride&arrogance of some programmers after Il-2 success + economic crisis = Softclub merger and "anti-crisis management" (other people than Oleg making decisions) = many old programmers fired or left, new programmers have to start many things from scratch and/or decipher code = needs several more years to complete, but publisher does not have more resources and sets a deadline for release anyway.

As I mentioned here http://forum.1cpublishing.eu/showpos...postcount=1159 (edit: wrong link corrected):
Quote:

... Softclub merger happened in 2009 IIRC due to economic crisis. Then anti-crisis management took command and many employees of the team left. After the launch Oleg wrote on his Youtube channel that he is not sure if the team would be allowed to finish the product. Remember how happy luthier was bringing here the news that the project will be continued?

Regarding roadmap I think luthier mentioned some in spring and summer but then they did not got through it. Maybe because new people have to decipher someone else's code which can be a nightmare. Maybe there are other reasons. They can not tell us because of NDA with UBI and 1C/Softclub bosses, especially on the official forums.

Why all the above happened? Oleg as a man took responsibility for 2 major reasons: 1) did not insist on making CloD using old IL-2 engine and believed some team members that the new engine can be done in shorter time, 2) attempted to meet all user requests, wishes and dreams as it was in Il-2 which was not possible in the new engine because of its complexity (much more people had to be hired which did not happen due to many reasons - crisis and other)
Source: http://www.sukhoi.ru/forum/showthrea...=1#post1683314

Wolf_Rider 02-06-2012 10:27 AM

Quote:

Originally Posted by Ataros (Post 388279)

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable

Patience is a virtue young Grasshopper...
- why insist on something half done, or worse? possibilities of fixing crashes now, but on insertion of the rest, new crashes introduced.

Wait for the new engine to be released in as good a state as it can be for RTM and take it from there... as a whole

Flanker35M 02-06-2012 10:33 AM

S!

And so far the SMAA injector works and seems not to affect VAC. But to be safe I use it only offline while testing.


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