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2/10/2010 "were STARTING a whole game engine from SCRATCH" Ilya plus what there playing looks alot like the preview from the CD http://www.youtube.com/watch?v=Xoz1Kb2wkPE |
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Actually, the game Luthier is playing there is the current one. This was right before they started installing the current landscape features, Luthier himself saying that parts of the current landscape could actually be seen in the video. They weren't happy to have to do it as the game was no where near ready for testing (as the choppy FPS shows).
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As far as waiting for the Sequel for fixes, this may not be the case, as they would likely use COD and the community to test many of these fixes and features, before releasing the next sequel. |
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Of course I may be wrong, but that's the only thing that would explain the dificulty they have fixing some bugs in the engine. The guys trying to fix it, are not the ones that build it. |
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The development did have some employee problems and one of them was the water coder, but it was never said how critical those people who left or were fired were. I know when I was testing Gaijins WOP many aspects of the sim appeared very similiar the original IL-2.
(other than the FM which I know they borrowed from the original IL-2) and I wondered if some of SOW people left to work with Gaijin. |
I wonder if any of that internal disharmony still exists within the current team. Luthier said just prior to release that he took the pilot animations guy off his job and put him on something else at the last moment. He said that the person in question "hates his guts for it" and acknowledged that it was a big mistake to do so. One also wonders how Luthier is seen by his staff. Do the home grown Russian team view him as an American and an outsider? Must be tough to hold it all together.
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yeah like Oleg . . . the guy who designed the original successor's engine and the original game . . . But I think Ilya and the current crew keep at it, they will have a game worthy of Il-2 1946. The time its taking them? Even to diagnose which part of the code the problems are having takes a long time to separate, especially if the code is complicated /and or different parts are co-dependent on each other (which Il-2 ClOD's code fits), even if you have the original coders. Heck, and I'm not counting that could be architectural / design issue, and then that really messes up because once that is changed, everything else has to be changed also . . . |
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http://www.youtube.com/watch?v=ZgIGWCcsO78 Quote:
http://www.youtube.com/watch?v=Y9OWQ...layer_embedded http://www.youtube.com/watch?v=S3sf0eiQ--o Quote:
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