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And I also believe that people have a point here about the bombs, there are very large discrepancies between the bombs of all the various nations (wether its Soviet, US, UK, German, Japanese,...) and wether this is actually realistic should be proven with proper data. |
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Which game do you fly? You apparently haven´t looked into the data of IL2. In IL2 the MK108 is: HE(-M)-T 500 m/s 42 g Explosives historically the MK108 has these values: HE-(M)-T 540 m/s 85 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax) and HE(-M)-T 330 g 505 m/s 72 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax) While historically 4 shots were needed to down a B-17. In game you need around 10. Now please, don´t come with the Luft-wining argument again. If you want to talk about facts then let´s talk about fact! Another fact is that the FAB bombs were not always modeled with a super-huge bombradius. |
Now I know what ElAurens is talking about.
He is talking about the caliber value, not knowing that the caliber value isn´t representing the caliber. |
Amusing.
At best. Hence once 4.10 is released I am done with mods forever. |
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__________________Fab1000___________SC1000 Weight of HE_______555 kg___________630 kg Weight of Bomb___1000 kg__________1090 kg ...then both bombs are roughly 60% HE and 40% casing, which makes them blast fragmentation munitions. Pretty much all air delivered bombs are, apart from fuel-air munitions that don't use frag at all, and use different explosive material, and work on a different principle. My only comment on the radius issue if that given the weight of frag material and HE is roughly the same, you'd need a huge step-up in HE specific power to extend the lethal radius (to a common damage criteria) out by a factor of three. The only 'historical data' needed to settle this issue is the nature of the HE mixes used by the FAB and SC series. If the specific powers are similar, than one is way wrong. I discourage posting too much info on this topic, specifically any effectiveness calcs. Even if you know the science of all this, keep it offline please as this knowledge kills people everyday. |
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You can look at the data, interpret that, then feed it to testers as a group, get a consensus on performance. So nothing is done in a vacuum. So what in your opinion sucks about it? Is it one-sidedness in general, or your one sidedness? |
Okay, back to the point of this thread, I have another small request, the default skins for the A6M zero's are not so good, particularly the A6M5 and up, especially considering the other Japanese aircraft have some excellent skins. There are lots of great skins out there from Jaypack44 and others, and it would be nice to have some better ones as default given that this is the "de facto" japanese fighter for most of the war. I hope the pacific aircraft don't get lost in the endless "VVS vs Luftwaffe" debate.
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Now, it is very simple to have an objective idea on this subject. Hades has some data, according to quality control follows by DT, I can't imagine that setting of the game cannot be justified by relevant data. Put these data on the table and this point will be closed very quickly. |
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AFAIK the 4.09 skin pack did not include pacific aircraft, probably because most of them are newer models and didn't really need new default skins, except for those zekes... |
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