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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

icetbag 04-26-2012 10:52 PM

Hi guys,

On the ATAG server tonight (approx 10-11pm GMT 0) flying a Rotol Hurri, must have been on for approximately an hour and I got a low system memory warning and CLOD was consuming a huge amount of memory for some reason, I had to leave the server and exit the game to free the memory up.

First time I've ever had it, havent changed anything in CLOD and I've been on the ATAG server in the past without issue. Im running the latest patch version (not a beta).

Anyone noticed higher than normal memory usage of late?

ATAG_Colander 04-27-2012 05:38 PM

Sorry all. Some problems where discovered once players started to join. The mission is now removed from rotation.

Quote:

A new mission, courtesy of hc_wolf, was placed into the server's rotation.
There are lots of new goodies on it, hence be warned of the possible long loading times.

On this mission, the counts of planes available are decreased if the plane does not land behind friendly lines.
For example, if there are 10 E4's available and one crashes, there will be only 9 remaining. However, if the E4 returns to base, the availability will remain at 10.

Also, plane counts can be increased by completing objectives.

As usual, please report any issues on our forums.

Enjoy!
~S~

Storm of When 05-01-2012 08:35 AM

I`m back playing after 6 months away and I also enjoy the ATAG server.IMHO it would be nice to see a map based on when the RAF was still in France, thus compressing the action into a smaller area, I`ve spent ages flying round and not seeing a thing, the map`s massive and even with 30 on I`ve struggled to find a human opponent. Apologies if you have such a map btw, there used to be a BoF map doing the rounds, this was my favourite. Great server and thx for hosting.

klem 05-01-2012 10:03 AM

Quote:

Originally Posted by Storm of When (Post 417688)
I`m back playing after 6 months away and I also enjoy the ATAG server.IMHO it would be nice to see a map based on when the RAF was still in France, thus compressing the action into a smaller area, I`ve spent ages flying round and not seeing a thing, the map`s massive and even with 30 on I`ve struggled to find a human opponent. Apologies if you have such a map btw, there used to be a BoF map doing the rounds, this was my favourite. Great server and thx for hosting.

NP. If you fly Blue just tells us where you are and we'll find you. :lol:

Best thing is to get on ATAG's Teamspeak and join up with others.

Storm of When 05-01-2012 10:22 AM

Will do, I seem to fly mostly red due to the inevitable imbalance, I guess the same blue only mob have ported over from IL2, personally I love the Rotol Hurricane. I`ll be on ATAG as much as possible as it`s pretty steady ping wise for me in the UK and is the most populated.

klem 05-01-2012 10:52 AM

Quote:

Originally Posted by Storm of When (Post 417723)
Will do, I seem to fly mostly red due to the inevitable imbalance, I guess the same blue only mob have ported over from IL2, personally I love the Rotol Hurricane. I`ll be on ATAG as much as possible as it`s pretty steady ping wise for me in the UK and is the most populated.

Well if you're around on Wed and Sun evenings (7:30 onward) look us up. And there's usually someone from 56 on most evenings.

SG1_Gunkan 05-04-2012 08:26 AM

Love the server! Can you enable the external recording of online tracks? I would love to make videos from the real game server...

ATAG_Doc 05-04-2012 05:47 PM

That is external views while in the server. That is a limitation of CoD. Wish you could record and still have full switch but its either or.

JG5_emil 05-04-2012 10:59 PM

4 of us were in the server when it crashed JG5_Thijs, JG5_Schuck and myself. We now cannot join after the server reboot.

It is the Server authentication failed message we're getting

Cheers

Nick

ATAG_Snapper 05-04-2012 11:38 PM

Quote:

Originally Posted by JG5_emil (Post 419174)
4 of us were in the server when it crashed JG5_Thijs, JG5_Schuck and myself. We now cannot join after the server reboot.

It is the Server authentication failed message we're getting

Cheers

Nick

Hmmm, looks like you were able to get back in soon after you posted this.

JG5_emil 05-05-2012 12:12 AM

Quote:

Originally Posted by ATAG_Snapper (Post 419183)
Hmmm, looks like you were able to get back in soon after you posted this.

Yes we were. Someone on TS told us we could join after the next server reset.

Thanks

ATAG_Bliss 05-05-2012 01:02 AM

That's why we restart the server after every mission. If not the list of people that can't join just grows and grows. Gotta love having to run the server as a client through steam.

JG5_emil 05-05-2012 12:45 PM

Yes it was strange, the other two guys were actually in the game but I was in the process of joining when it happened.

Thanks for the help.

ATAG_Bliss 05-05-2012 04:46 PM

Server 1 (Axis vs Allies) will be running the beta patch as soon as it's downloaded.

Who's ready for large formations of bombers without crashing? :)

Blackdog_kt 05-05-2012 07:09 PM

I think i'm sufficiently tempted to give it a shot, even though i'll probably be dying horribly most of the time.

Haven't flown much in quite a while due to real life commitments, but it will be good to see the corrected Blenheim CEM/FM, and maybe a working gyro on the Ju88 and fixed bombsight code for the bombers in general. The latter two are not mentioned in the patch notes, i'm just keeping my fingers crossed.

Count me in :-P

von Brühl 05-05-2012 08:24 PM

Have you guys got a test of multiple bombers yet? How many can you go up to now before CTD?

ATAG_Bliss 05-05-2012 08:43 PM

Quote:

Originally Posted by von Brühl (Post 419769)
Have you guys got a test of multiple bombers yet? How many can you go up to now before CTD?

Sure can :)

See here: http://forum.1cpublishing.eu/showpos...&postcount=163

von Brühl 05-06-2012 05:35 AM

Were these Ju-88s, He-111s, or Blenheims? I always suspected the Blennies require more processing, and more bugs, so crashed faster. Can't wait to fly a Blennie formation!

ATAG_Bliss 05-06-2012 07:35 AM

Quote:

Originally Posted by von Brühl (Post 420012)
Were these Ju-88s, He-111s, or Blenheims? I always suspected the Blennies require more processing, and more bugs, so crashed faster. Can't wait to fly a Blennie formation!

88's, 111's, Stukas, and 110's :)

Btw, blennys could do some formation flying before the patch. I've been told they fly quite nice now!

__________________________________________________ _________________

On another note:

As of right now custom skins are turned on the server. That means not only the default skins, but all the wonderful community made skins can be used on the server.

With that said, loading of custom skins will cause long pauses and stuttering at times, but you have the choice as a client to turn on / off custom skins.

By going to your in game settings, then under the network tab, there's a box you can enable to allow/disallow custom skins. If you feel the stuttering/pausing is too much you can simply shut them off.

Personally I think we've gone on too long without having the ability to see some user made skins, so with the players having the ability to allow it or not, the extra stuttering/pausing to have some pretty skins is totally up to you guys.

Blackdog_kt 05-06-2012 11:36 AM

Quote:

Originally Posted by von Brühl (Post 419769)
Have you guys got a test of multiple bombers yet? How many can you go up to now before CTD?

What Bliss said, plus another raid with 3 Ju88s and an escort of 2 109s and a 110, nobody crashed. ;)

As for the Blen, its engines now handle in a much more believable fashion and it's a breeze to fly. I momentarily disconnected from ATAG to try a quick mission with it last night.

For some reason it still spawns with rudder trim dialed in, which i forgot to correct, but even so i could take off just fine. If you remember, it used to veer to the right quite heavily pre-patch. It would be impossible to hold it straight with right trim dialed in, but post-patch i could just hold it straight with the rudder and as soon as i realized about the trim, i centered it and all was fine.

Most importantly, that was all on the stock, formerly almost impossible, cross country quick mission. Warm up happens much faster and the engines can deliver power without sputtering from as low a temp as 150 degrees or so, plus we now have partial flap settings (the lever has up, down and neutral positions) and the pitch and mixture levers correctly correspond to 2-way switches (no axis effect, just fine/coarse pitch and automatic rich/lean mixture).

Try it and you'll see for yourself. You just start the engines (mixture rich and prop pitch fine), trim for takeoff, give it 4-5 notches of flap, open cowl flaps, set boost cut-out to on and gradually advance throttles to maximum.

I managed to take-off just fine in the cross country mission with 100% fuel and a full bomb load. Happy times ahead :-P

pencon 05-08-2012 10:34 PM

Ok so I tried to register with atag and as a referer I put down 1c forums , and they rejected it . So What or who do I put down as a referer ?

ATAG_Colander 05-08-2012 10:53 PM

Quote:

Originally Posted by pencon (Post 422278)
Ok so I tried to register with atag and as a referer I put down 1c forums , and they rejected it . So What or who do I put down as a referer ?

Pencon,

Strange... We are moderating the requests (i.e. every new request requires our approval) but unless we thought you where a bot trying to spam the forum, we don't reject anyone.

Please try again, unless I'm mistaken, the refferer could be anything, even blank.

Colander.

ATAG_Bliss 05-08-2012 10:55 PM

Quote:

Originally Posted by pencon (Post 422278)
Ok so I tried to register with atag and as a referer I put down 1c forums , and they rejected it . So What or who do I put down as a referer ?

Strange. Did you try to register under the name pencon? Please try again. The referrer link doesn't matter. If it doesn't work, just PM me your email addy and I can manually make one for you.

ATAG_knuckles 05-08-2012 11:01 PM

Quote:

Originally Posted by ATAG_Bliss (Post 422288)
Strange. Did you try to register under the name pencon? Please try again. The referrer link doesn't matter. If it doesn't work, just PM me your email addy and I can manually make one for you.

WOW that makes sense, when I registered I used

Leonard Spagoni and it worked, gee I though I guessed something special:grin:

Dano 05-09-2012 09:31 PM

Saw what was hopefully an unintended cheat tonight, bunch of 109s and Spits over Hawkinge, one of the 109s kept throwing out huge amounts of steam whenever somebody seemed to get on their tail, assuming their engine was on the boil but it certainly looked controlled from my vantage, this was causing my FPS to drop to single digits and lower making it very hard to stay with them, eventually resulted in my colliding with them :(

Other than that it was nice to have such decent fps over land :)

I did have my first launcher crash though :(

ATAG_Snapper 05-09-2012 10:50 PM

Quote:

Originally Posted by Dano (Post 422864)
Saw what was hopefully an unintended cheat tonight, bunch of 109s and Spits over Hawkinge, one of the 109s kept throwing out huge amounts of steam whenever somebody seemed to get on their tail, assuming their engine was on the boil but it certainly looked controlled from my vantage, this was causing my FPS to drop to single digits and lower making it very hard to stay with them, eventually resulted in my colliding with them :(

Other than that it was nice to have such decent fps over land :)

I did have my first launcher crash though :(

Hi Dano,

Actually it's a graphical glitch and can --and does -- happen with fighters of both sides. The pilot of the aircraft in question is unaware of it happening. When we first witnessed this glitch we were accusing the hapless pilot of using his "fire extinguisher" to deliberately cause lag and/or warping to throw off our aim. Turns out -- not so. Seems like this glitch hasn't been fixed with the beta patch.

Also, I've been in a number of dogfights with this new patch where my frame rate suddenly drops from the mid-nineties (over the Channel) down to 1 fps -- a real slideshow. Happened last night online attacking 5 human-flown Ju88's, then again today mixing it up with 109's over Hawkinge. I reported the attacking-Ju88's frame rate drop to Ilya by email (along with my .dmp file and log.txt from an earlier CTD).

Lots left to fix, it seems.

Dano 05-10-2012 07:46 AM

Snapper, I am glad to read that, was quite concerned it was going to be CLoD's 'screenshot' cheat :)

ReconNZ 05-12-2012 07:48 AM

Hey there Atag guys

Where are all the bombers????? I've played ATAG a few times since the new patch came out - havent been on for a month or two before that.

Where the hell are all the bomber flights?? What frequency do you guys have them set at? I remember it used to be high level bombers, stukas all sorts of things happening. I was on there for over an hour with not a single enemy bomber flight reported by radar. And the two or three times before that i saw just one flight of wellies.

I get you now have objectives, but please increase the german ai bomber attack frequency. The server is kinda boring.

von Brühl 05-12-2012 04:50 PM

With the new FM's being "closer" to the dev team's aircraft test results, are we going to see the full range of planes being allowed now? Basically, since the SpitIIa is no longer the uber-plane, can we get full allowance on IIa's, E-4s, and Emil-Bs?

ATAG_Colander 05-12-2012 05:45 PM

ReconNZ,

Not sure what you mean. There still are AI bomber formations in the server.


Von Brühl,

Unlimited planes was enabled when the Alpha version was installed in the server although there are several missions in rotation so we might have missed one.

von Brühl 05-12-2012 07:55 PM

Quote:

Originally Posted by ATAG_Colander (Post 424436)
ReconNZ,

Not sure what you mean. There still are AI bomber formations in the server.


Von Brühl,

Unlimited planes was enabled when the Alpha version was installed in the server although there are several missions in rotation so we might have missed one.

Ok, just logged in real quick to check some settings about 3 hours ago, and no Emil-B's that I could find (need to tweak some loadout settings for them). Guess I'll check again in a bit.

SEE 05-12-2012 08:09 PM

You need to check all the airfields, e.g, only Mk1 Spits available at Gravesend on some missions but Spit2's enabled at others.

Reconz, one of the daylight missions has allied AI Bomber groups but no axis group spawning between them, as if a Script for an axis group isn't working or set. You could be joining when there is a around one and half hours with no bomber groups.

outer beacon 05-12-2012 10:47 PM

Is anyone else getting alot of server time outs on ATAG#1 tonight? I keep on getting them, 4-5 in a row now. Is there anything I can do, or is it a steam issue? Nothing changed with my router/hardware at my end.

If not I'll just try agaib tomorrow.

ATAG_Bliss 05-12-2012 10:49 PM

Try to direct connect. If you click on the forum link in my sig, look at the top and you'll see a "direct connect to server #1" tab. Just click on it and you should be fine.

The steam browser is taking forever to show up today with some never getting it. I imagine going through the browser isn't good right now.

outer beacon 05-12-2012 11:42 PM

Cheers Bliss. Will try that tomorrow.

Thee_oddball 05-13-2012 03:40 PM

Quote:

Originally Posted by ATAG_Bliss (Post 424594)
Try to direct connect. If you click on the forum link in my sig, look at the top and you'll see a "direct connect to server #1" tab. Just click on it and you should be fine.

The steam browser is taking forever to show up today with some never getting it. I imagine going through the browser isn't good right now.


any luck listing through HL?

ATAG_Bliss 05-13-2012 07:37 PM

We'd have to code it to make it work. If things didn't crash (steam), then it'd be ok. We'll be using it someday though. Hopefully about the time server's don't have to connect as clients :)

LeLv8_Otto 05-16-2012 11:03 AM

Quote:

Originally Posted by ATAG_Bliss (Post 420056)
As of right now custom skins are turned on the server. That means not only the default skins, but all the wonderful community made skins can be used on the server.

With that said, loading of custom skins will cause long pauses and stuttering at times, but you have the choice as a client to turn on / off custom skins.

By going to your in game settings, then under the network tab, there's a box you can enable to allow/disallow custom skins. If you feel the stuttering/pausing is too much you can simply shut them off.

Thanks for the nice server - we have enjoyed for it couple times in the past week. Looks like the CTD problem is mainly solved :)

Should the custom skins be enabled on server side now ? Me and my squad mates have them enabled on client side but for some reason skins do not show up.

Dowly 05-16-2012 12:22 PM

Quote:

Originally Posted by LeLv8_Otto (Post 426360)
Should the custom skins be enabled on server side now ? Me and my squad mates have them enabled on client side but for some reason skins do not show up.

AFAIK the custom skins are disabled atm.

bw_wolverine 05-16-2012 05:04 PM

Question about the ATAG server missions:

The AI bombers are targetting...what?

I know the Luftwaffe bombers come in and hit some of the airfields, but other than that, what are the rest of them hitting? What do the British bombers hit?

If they don't currently, might I recommend that the bombers be made to target the AA defenses around the player bomber targets? That would give significant incentive to escort them - make it easier for the player bombers to attack their targets.

It might even be possible to have the AA regenerate after a period of time. Say, they get taken out by the AI Bombers and then there's a window of no AA cover before they come back, so get your player flown bombers launched!

Just a thought.

Insuber 05-17-2012 03:22 PM

Quote:

Originally Posted by Dano (Post 422864)
Saw what was hopefully an unintended cheat tonight, bunch of 109s and Spits over Hawkinge, one of the 109s kept throwing out huge amounts of steam whenever somebody seemed to get on their tail, assuming their engine was on the boil but it certainly looked controlled from my vantage, this was causing my FPS to drop to single digits and lower making it very hard to stay with them, eventually resulted in my colliding with them :(

Other than that it was nice to have such decent fps over land :)

I did have my first launcher crash though :(

Those huge vapor trails seem to be a wrong rendering of the condensate trails from wingtips generated during tight turns. They are there since the beginning.

Cheers!

ATAG_Bliss 05-26-2012 11:32 PM

We're now on Hyperlobby - Please join through it ;)

ATAG_Snapper 05-26-2012 11:47 PM

Quote:

Originally Posted by ATAG_Bliss (Post 429483)
We're now on Hyperlobby - Please join through it ;)

Will give it a go tonight! Did you and Jiri hit on a solution?

SirAthlon 05-27-2012 10:09 AM

Quote:

Originally Posted by ATAG_Bliss (Post 429483)
We're now on Hyperlobby - Please join through it ;)

Nice :grin:

ATAG_Colander 05-27-2012 03:44 PM

Quote:

Originally Posted by ATAG_Bliss (Post 429483)
We're now on Hyperlobby - Please join through it ;)

Bear in mind that the list of players connected shown in HL does not show the ones currently connected via other means (i.e. In game server list).

.

SlipBall 05-28-2012 08:18 AM

Quote:

Originally Posted by ATAG_Colander (Post 429594)
Bear in mind that the list of players connected shown in HL does not show the ones currently connected via other means (i.e. In game server list).

.


Interesting

ATAG_MajorBorris 05-28-2012 10:41 AM

Hyper Lobby
 
Quote:

Originally Posted by ATAG_Bliss (Post 429483)
We're now on Hyperlobby - Please join through it ;)

Cool!

Thanks Bliss:eek:

ATAG_Snapper 05-28-2012 11:39 AM

Tried it last night ie logging in through HL. Worked like a charm - no issues.

III/JG53_Don 05-29-2012 02:58 PM

Any plans when the new missions by hc_wolf go live on ATAG 1 which are currently tested on ATAG 2?
You know the ones with the huge bomber formations, an enhanced point system and so forth....

BH_woodstock 05-30-2012 01:18 AM

hey guys
past 2 nights i have been trying to play on the ATAG2 server in HL and i can join server no problem but when i go to create a plane it does nothing. i tried on all bases.

Thee_oddball 05-30-2012 03:46 AM

Quote:

Originally Posted by BH_woodstock (Post 430134)
hey guys
past 2 nights i have been trying to play on the ATAG2 server in HL and i can join server no problem but when i go to create a plane it does nothing. i tried on all bases.

i had the same issue the other night...i was unable to see bases or create plane :( do you have any problems playing the single missions or traks?

IvanK 05-30-2012 04:10 AM

Whats the fix for the ServerFailAuthentication error message I get when trying to join either via the Server Browser or HL ?

I have tried exit of CLOD, Exit of STEAM, Reset of Router and PC. Still get the message after around 3 Hrs after it first displayed this.

Do I just need to wait till the server restarts itself ?

Warhound 05-30-2012 05:13 AM

@ Woodstock and Oddball : This occured on ATAG server 1 aswell and was fixed by Bliss shortly after..I guess noone noticed the same bug crept into ATAG2 aswell up till now.


@IvanK : The fix is waiting till the server itself restarts and releases all Steam ID's. As I understsand it's something to do with CLOD not releasing the ID's when you have a failure while connecting is in progress or if you cancel connecting as it's busy.
So don't ever cancel while the loading bar is showing or you will be locked out of that server till a restart!
It's the reason ATAG restarts every X hours and also that passworded servers end up showing high playernumbers after a while even if noone is on them. People try connect ,don't know the password so disconnect again..which adds 1 more to the playercount in the lobby.
Quite a horible bug and one that should have been fixed long ago.
http://www.il2bugtracker.com/issues/228

IvanK 05-30-2012 05:21 AM

Ok thanks for the info Warhound

ATAG_Bliss 05-30-2012 05:55 AM

Quote:

Originally Posted by III/JG53_Don (Post 430023)
Any plans when the new missions by hc_wolf go live on ATAG 1 which are currently tested on ATAG 2?
You know the ones with the huge bomber formations, an enhanced point system and so forth....

Well tbh, we need to have the game fixed 1st. There's soo many things going on in wolfs fantastic missions that the game won't handle much over 15 players when they are on. Network goes to crap, loading time turns into 15 minutes etc. Trust me, we can't wait to be able to use them either :(

Quote:

Originally Posted by BH_woodstock (Post 430134)
hey guys
past 2 nights i have been trying to play on the ATAG2 server in HL and i can join server no problem but when i go to create a plane it does nothing. i tried on all bases.

Ah that's because we have the options wrong in HL. I'll fix it right now. Thanks for the heads up!

Quote:

Originally Posted by Thee_oddball (Post 430156)
i had the same issue the other night...i was unable to see bases or create plane :( do you have any problems playing the single missions or traks?

Fixing now. We had the "create planes" section shut off in the HL difficulty section. Ooops! :oops:

Edit: Should be fine now. Thanks for letting us know!

ATAG_Bliss 05-30-2012 05:57 AM

Quote:

Originally Posted by IvanK (Post 430159)
Whats the fix for the ServerFailAuthentication error message I get when trying to join either via the Server Browser or HL ?

I have tried exit of CLOD, Exit of STEAM, Reset of Router and PC. Still get the message after around 3 Hrs after it first displayed this.

Do I just need to wait till the server restarts itself ?

Yea Ivank. That's why we restart the server every mission end. If not tons of people wouldn't be able to play after a 24 hour window. Only way I've seen around the message is to wait until server restart/mission end.

But I believe the bug can only be created if you break the connection while loading into the servers. Just make sure, even if it takes 5 minutes, let it load or timeout without clicking the mouse to disconnect before hand and you should never get the auth error. ( I think!)

BH_woodstock 05-30-2012 12:45 PM

thank you!! :grin:

322Sqn_Dusty 06-02-2012 09:32 PM

june 2nd constant freezes and reboots on ATAG+fix server (0932 gmt)

U505 06-03-2012 06:49 AM

Quote:

Originally Posted by 322Sqn_Dusty (Post 431397)
june 2nd constant freezes and reboots on ATAG+fix server (0932 gmt)

perhaps du to the number of payer ?:rolleyes:

322Sqn_Dusty 06-03-2012 11:17 AM

The server held 20 players at most that evening, i've flown with more. It was a complete reset, all players dropped. Late in the evening even Clod quit on us.

klem 06-12-2012 06:34 AM

Mission Design Philosophy
 
Guys, I'm passing on some mission design observatioms from one of our members. It's not rocket science and I thing he hits several nails on the head. Would it be possible to change the emphasis of mission objectives in the way he says?

"it is all far too easy with the majority of targets for blue on or near the coast for low level sortie map wins, rather than some further inland were we should get intelligence on approx location and they need to map read and manage fuel. We are just not getting the BoB at the moment, but rather the old IL-2 server type set up for a map win. I was looking forward to something different with the BoB, but it appears not to be happening at the moment; perhaps due to problems with the sim coping with large bomber formations.
Thing is, at this time of the war the RAF was more geared for defensive ops in terms of effort, numbers and types of aircraft on inventory. On the other hand, the LW effort and aircraft inventory was very well geared up for offensive expeditionary ops. Our bomber force was insignificant as far as the result of the BoB was concerned, so red map wins should not be about red bombers hitting targets in France. Red are at a disadvantage from the off if we do not have the proper BoB scenario, but insist on sticking to non BoB scenario map win points.
I would like to see server maps with more emphasis on the RAF defending targets, including inland targets, against LW bombers and escorts, with map wins for red down to destroying or damaging X number of bombers and escorts (AI or human) and killing or capturing X number of pilots in a given time frame. If LW pilots and planes do not make it home to France and blue do not destroy enough targets (and there need to be a lot of them) that should be points in the bag towards a map win for red. Map wins for blue should be against targets destroyed, RAF fighter aircraft destroyed and fighter pilots killed/captured (there should be no reason to be over France to be captured or you are a liability as far as a map win is concerned) in a given time frame. By all means have targets in France for red bombers so that bomber pilots can get sorties in if they want, but red bomber activity, whether they hit targets, lose aircraft or get killed or captured should have no impact as far as scores for a map win is concerned. Maps should be set up to encourage people to fly red to attack bomber formations and fly blue to fly bombers, or fighters to escort the bombers.
In short, I think that more blue fighter pilots would escort blue AI and human bombers attacking England if the AI bomber loses counted as far as map wins for red were concerned, because then more red fighter pilots would attack bomber formations and we might get more ding-ding action as per BoB. Unless there is a change towards more BoB scenarios on the servers soon, we might as well not bother to think that CloD has anything to do with the BoB."

The only comment I would add is that if red bombing sorties are to contribute to the map win they should be aimed at disabling or reducing some AI bombers/formations or perhaps reducing numbers of LW fighter aircraft available either by type or by numbers. However the emphasis should remain on RAF Fighter defense and LW bomber offense and aircraft/pilot attrition on both sides for map wins.

BH_woodstock 06-21-2012 12:50 PM

been having problem getting into ATAG server 2 in HL

it gives a timeout everytime. Also i did not see it in client player list in game.

just wanted to give a heads up on it.

~S~

JG52Krupi 06-27-2012 10:43 PM

So where is everyone had less than 10 players on last night :(

ATAG_Doc 06-27-2012 11:39 PM

As ATAG_Colander once told me. Playing the game of Life. :)

ATAG_Dutch 06-27-2012 11:56 PM

Quote:

Originally Posted by JG52Krupi (Post 438597)
So where is everyone had less than 10 players on last night :(

Sorry mate, have to confess that I'm loving the new RoF update. :)

Also trying to get the damned HSFX stuff downloaded.

Apparently it'll be here around the same time as the next patch for 'cliffs'.

According to the ETA on utorrent. :(

ATAG_Snapper 06-28-2012 12:03 AM

Quote:

Originally Posted by JG52Krupi (Post 438597)
So where is everyone had less than 10 players on last night :(

I'm hoping with the upcoming patch we'll get some of the old players back. We'll see.

ATAG_Colander 06-28-2012 01:48 AM

Quote:

Originally Posted by ATAG_Dutch (Post 438613)
Apparently it'll be here around the same time as the next patch for 'cliffs'.
(

So, in two weeks? :grin:

notafinger! 06-28-2012 10:32 AM

Quote:

Originally Posted by JG52Krupi (Post 438597)
So where is everyone had less than 10 players on last night :(

It's ironic that the much anticipated patch that would cure most CTD's is also the patch which killed online play. It just shows how awful the flight models are that things were better before. Now we have impotent Spits/Hurris & unstable 109's.

5./JG27.Farber 06-28-2012 11:37 AM

Yea the reds are very unhappy. The 109 stall is pretty bad and some people are intent on keeping new players away from the game on this forum.

Also for me the amount of Bofors on ATAG server is my major turn off. I get shot down by bofors more than anything else. Now that alambash isnt doing cuban eights all over the red fields can we tone the bofors batteries right down? - please?

ATAG_Dutch 06-28-2012 12:07 PM

Quote:

Originally Posted by ATAG_Colander (Post 438621)
So, in two weeks? :grin:

Heh! So glad someone got it! :lol:

That is indeed what utorrent said initially, but then when I set it up properly it downloaded in about 4hrs. I went to the pub, which shortened the wait somewhat! :grin:

Talisman 06-28-2012 01:47 PM

Quote:

Originally Posted by notafinger! (Post 438703)
It's ironic that the much anticipated patch that would cure most CTD's is also the patch which killed online play. It just shows how awful the flight models are that things were better before. Now we have impotent Spits/Hurris & unstable 109's.

Not just FM's and the like putting people off, but also the fact that we are not getting the BoB as far as on-line map/mission design is concerned (see post from Klem above dated 12 June). I suppose this is mostly to do with the current limited capability of the sim, but in the mean time a little more realistic map/mission design may help deliver more of the type of BoB action I believe people had looked forward to. The BoB was not about RAF bombers or fighters attacking the LW in France and not about Spitfires and Hurricanes escorting bombers to France; that is what happened after the BoB. Nor was the BoB about Me 109s attacking formations of RAF bombers over France. So, to add insult to injury regarding the FM's, we also have to suffer fighting the wrong battle. Rant over; for now, LOL.

Happy landings all.

notafinger! 06-28-2012 02:37 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 438723)
Yea the reds are very unhappy. The 109 stall is pretty bad and some people are intent on keeping new players away from the game on this forum.

Also for me the amount of Bofors on ATAG server is my major turn off. I get shot down by bofors more than anything else. Now that alambash isnt doing cuban eights all over the red fields can we tone the bofors batteries right down? - please?

It's not just the 109 stall/spin but this patch made the E1/E3 poor gun platforms with the way the nose wobbles all over regardless of joystick sensitivity.

I used to fly bombers every now and then but you can only get sniped by AAA so many times before that gets old.

SlipBall 06-28-2012 09:37 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 438723)
Yea the reds are very unhappy. The 109 stall is pretty bad and some people are intent on keeping new players away from the game on this forum.

Also for me the amount of Bofors on ATAG server is my major turn off. I get shot down by bofors more than anything else. Now that alambash isnt doing cuban eights all over the red fields can we tone the bofors batteries right down? - please?


On the 109, the speed needs to be monitored to prevent such a stall. I know sometimes things can get hectic, but speed has to be watched.:grin:

ATAG_Bliss 06-28-2012 09:53 PM

Quote:

Originally Posted by Talisman (Post 438762)
Not just FM's and the like putting people off, but also the fact that we are not getting the BoB as far as on-line map/mission design is concerned (see post from Klem above dated 12 June). I suppose this is mostly to do with the current limited capability of the sim, but in the mean time a little more realistic map/mission design may help deliver more of the type of BoB action I believe people had looked forward to. The BoB was not about RAF bombers or fighters attacking the LW in France and not about Spitfires and Hurricanes escorting bombers to France; that is what happened after the BoB. Nor was the BoB about Me 109s attacking formations of RAF bombers over France. So, to add insult to injury regarding the FM's, we also have to suffer fighting the wrong battle. Rant over; for now, LOL.

Happy landings all.

Trust me I do want the BoB as well but the dedicated server is by far the most broken aspect of the game. We have flying ships and that don't sink, AI that freeze in mid air or fly sideways, triggers that don't work, spawn points that are garbage, convoys that won't convoy (trailers fall off when spawned in the dedicated server environment), and that's just the small particulars. Couple this with insane FPS drops with a few planes around, people still getting CTD's, and FM problems that make flying red a misery atm, unless you want to fly around for hours on end and never get into a scuffle, there's not much we can do about it.

It's setup so red bombers can bomb. Blue bombers can bomb. Red fighters have stuff to shoot at if there's no blues and blue fighters have stuff to shoot at if there's no reds. Until the very basics of some of this are fixed, I don't see much point in taking away something from one side, especially with the very few numbers online currently. Most people want to be able to shoot or bomb something. When the game has gotten there, there will be BoB, but please realize literally everything we've done from our commander to the missions themselves have been a work around of the very big problems with the game itself. 1000's of hours have been put into finding what works and what doesn't in the online environment. Even some of the stuff / code, we use currently has a 50% failure rate for w/e reason. So please just bare with what we have to work with atm. We have an IL246 server up and made a mission similar to one of our Clod one's for nostalgia's sake. It took a few hours. Now realize the Cliffs of Dover one has around 2000 hours trying to work around all the bugs and problems for 50-60 players. That should say something.

We'll get there, but the game has to as well. Either that or Colander will just fix the game itself ;)

klem 06-29-2012 07:56 AM

Quote:

Originally Posted by ATAG_Bliss (Post 438909)
Trust me I do want the BoB as well but the dedicated server is by far the most broken aspect of the game. We have flying ships and that don't sink, AI that freeze in mid air or fly sideways, triggers that don't work, spawn points that are garbage, convoys that won't convoy (trailers fall off when spawned in the dedicated server environment), and that's just the small particulars. Couple this with insane FPS drops with a few planes around, people still getting CTD's, and FM problems that make flying red a misery atm, unless you want to fly around for hours on end and never get into a scuffle, there's not much we can do about it.

It's setup so red bombers can bomb. Blue bombers can bomb. Red fighters have stuff to shoot at if there's no blues and blue fighters have stuff to shoot at if there's no reds. Until the very basics of some of this are fixed, I don't see much point in taking away something from one side, especially with the very few numbers online currently. Most people want to be able to shoot or bomb something. When the game has gotten there, there will be BoB, but please realize literally everything we've done from our commander to the missions themselves have been a work around of the very big problems with the game itself. 1000's of hours have been put into finding what works and what doesn't in the online environment. Even some of the stuff / code, we use currently has a 50% failure rate for w/e reason. So please just bare with what we have to work with atm. We have an IL246 server up and made a mission similar to one of our Clod one's for nostalgia's sake. It took a few hours. Now realize the Cliffs of Dover one has around 2000 hours trying to work around all the bugs and problems for 50-60 players. That should say something.

We'll get there, but the game has to as well. Either that or Colander will just fix the game itself ;)

We're very aware of the great job ATAG and others like them do to provide us with online mission maps. With no online provision by MG we have nothing without the community input and even that takes a team effort, its too much for a single guy to take on.

Although we can get online play because if guys like you, and it is enjoyable, it is stilted by the problems you face causing a lack of more realistic BoB scenarios and of course the lack of large numbers even though this often hits 50+ on the average European night. Its staggering to think that so many things are still not working properly but the dev team are clearly undermanned (but don't restart that discussion here).

ATAG_Bliss 06-29-2012 04:36 PM

Axis vs Allies updated to the latest beta patch!

ATAG_Snapper 06-29-2012 05:02 PM

Quote:

Originally Posted by ATAG_Bliss (Post 439312)
Axis vs Allies updated to the latest beta patch!

Wow! That was quick! (That's what she said.....)

macro 06-29-2012 05:36 PM

http://t3.gstatic.com/images?q=tbn:A...AChBmzk8sVVbP1

SlipBall 06-29-2012 05:50 PM

So what do you guys think of the new patch on-line?...the gremlins gone:grin:

Blackdog_kt 06-29-2012 06:39 PM

There are some new methods for the scripts (check the FMB sub-forum), i think it's now possible to designate static/building target areas for area bombing.

Also, the Ju88 has a working gyrocompass and autopilot (it was the first thing i tested). If the bombsights have also been corrected (no time to test tonight, will try it tomorrow), we can probably start getting some level bombers up with appropriate objectives. ;)

VO101_Tom 06-30-2012 12:09 AM

Quote:

Originally Posted by ATAG_Bliss (Post 439312)
Axis vs Allies updated to the latest beta patch!

Hi Bliss. When can we expect to abolish restrictions of the 109 E-4 numbers on ATAG?

Skoshi Tiger 06-30-2012 02:52 AM

Wow! Online rocks with 30+ players. Only had a single short mission.

Vulched taking off from Hawkinge, Rescued by team mate comming to my aid. Managed to get a gew shots on my attacker and was awarded a partial kill.

Wow, those brownings sound like they've got a punch since the patch.

Spotted a flight of Unidentified aircraft heading to france at about 10,000feet, vectored that way and flight turned out to be 4 unescorted Ju-88's returning from a mission.

Manuvered to attack position just as they approached the french coast. saw a single tracer flash infront of me, not sure if it was from a plane or from a bofors

Took out an engine on tail end charlie and he broke from formation and slid off trailing smoke rapidly loosing height. Need to get on the stats page to see if I got him.

Circled around back to the remaining three planes on the way I saw another spitfire closing in on the formation.

I came up behing one of the 88's and gave it to him, rewarded by a ball of flame/smoke and a wing comming off.

Just then I got bounced two 109's and started a circling fight that slowly decended to about a thousand feet.

All Credit to the guy in the spitfire, he broke off from an easy kill to help me out. Thanks Team mate!!!!

The dog fight seamed to go on for ages, But I couldn't get my guns onto either of the 109's,and something bad happened to my engine, I perforated the radiator. but tried to keep with the battle not wanting to leave my rescuer by himself with two opponents.

Just thin I got nailed between the eyes with a bofors round!

Thanks ATAG for putting up a patched server so quickly. COD is great in multiplayer!

Thanks team mates that helped along the way! Much appriciated!!!

Blackdog_kt 06-30-2012 07:17 PM

Got a few suggestions regarding mission design (the discussion a few posts up).

With the latest beta there are some new scripting tools available that permit setting area effect targets for level bombers. If we wanted to take this further we could even get airfields to disable after a certain % of damage, or after a certain amount of bombs drops within a radius from the center of the airfield.
Which is precisely what the LW was trying to do to the RAF, so we'll be having a more historically oriented scenario on our hands to fly.

For that to happen though, we need to iron out the kinks with the bombers. The ATAG guys host the server and tweak the scripts for us based on our feedback.

In the meantime, we can show some cooperation and help them towards attaining that goal by testing out the bombers. I urge anyone who is interested in moving towards a "BoB proper" scenario to take some time and test the bombers. Particularly, it's feedback on the bombsights that i'm interested most, are they working correctly after the latest beta patch?

I'll probably be online later on, i hope we can get a few people to experiment and see what's going on.

P.S. The reason i'm bringing this up now is that they fixed the Ju88 gyrocompass and added new scripting commands, so maybe they did a more thorough overhaul on bombing in general.

ATAG_Colander 07-01-2012 12:54 AM

Yes, the new path brings new mission possibilities however, the missions don't write and test them self :)
Here's an example: http://theairtacticalassaultgroup.co...ommand&p=14790

Please be patient.

Blackdog_kt 07-01-2012 04:36 AM

Of course, that's the point i was trying to make.

Instead of twiddling our thumbs while you guys update things, it would be good to get a group of people practicing in the meantime, so that we know how to work with bombers when these things get implemented.

If we have 4-5 people that somewhat know what they are doing (meaning, a half-decent bomber formation, correct navigation and moderatly accurate drops) it would then be relatively easy to train more people to do it.

Then before you know it, we'd have 10-15 bomber pilots and everyone on the server would be having a better time ;)

SlipBall 07-01-2012 11:40 AM

Quote:

Originally Posted by ATAG_Colander (Post 440027)
Yes, the new path brings new mission possibilities however, the missions don't write and test them self :)
Here's an example: http://theairtacticalassaultgroup.co...ommand&p=14790

Please be patient.


You guys are on the ball:cool:

ATAG_Bliss 07-06-2012 06:29 AM

Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

Good luck. Please let me know of problems.

notafinger! 07-06-2012 11:07 AM

Quote:

Originally Posted by ATAG_Bliss (Post 441734)
Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

Good luck. Please let me know of problems.

Sounds good, I'm just hoping this takes place during daylight. My biggest beef with the ATAG missions is the times the mission builders are using. I understand some ATAG guys who only fly bombers like the darkness and there was the channel dawn map which gave them some cover. But now there are 2 or 3 missions where it is so damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order?

Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?! :-P

Redroach 07-06-2012 07:17 PM

Quote:

Originally Posted by notafinger! (Post 441810)
damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

In night-time there is no such thing as air-to-air dogfight. At least not with those machines available to us.

SiThSpAwN 07-06-2012 07:37 PM

Quote:

Originally Posted by notafinger! (Post 441810)
Sounds good, I'm just hoping this takes place during daylight. My biggest beef with the ATAG missions is the times the mission builders are using. I understand some ATAG guys who only fly bombers like the darkness and there was the channel dawn map which gave them some cover. But now there are 2 or 3 missions where it is so damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order?

Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?! :-P


I actually feel the opposite, I like the time of day they are setting the missions, in certain situations it does make it tougher to spot (although with the latest patch I can spot easier...) but I love the ambiance :)

SlipBall 07-07-2012 05:06 PM

Two questions guys

1. JU-88 can't create with two other AI pilots ?...only myself with my one bomber, instead of three, me and two AI aircraft

2. why do my engines smoke black so bad, on startup and warming up.

I'm new to the CEM for the 88, thanks for the tips

5./JG27.Farber 07-07-2012 06:23 PM

In continuation with my discussion with ATAG Colander, I would like to add:

The sheer amount of Bofors on the ATAG maps makes the server unenjoyable for me and my squad mates.

There are in fact so many AA guns I actually cant remember the last time I was lagitimatley shot down by another human pilot. Please do not take this as bragging, I am at best an average pilot, this is a sincere and just statement.

The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash. Considering I have not seen him online for some considerable time and all 100 octane fighters are airspawning this means that currently vulching on the red side is impossible on red fighters!

Furthermore as has been stated by ATAG on many occasions if you are getting "vulched" then you should move to a different airfield, get on comms, dont get mad and get even! - there are no rules on ATAG except that everyone must respect one another.

Yet ATAG seem also to want to balance the game and as such are influencing the way that the game is played upon their server. By having so many AA guns the best red fighter tactic is to stay on the deck over England and use the AA as a weapon not themselves - knowing that we blue fighters cannot engage with red pilots (as the game is for!) with out having to come to them and be damaged by AA so that they inturn may finish the process and claim victory over a blue pilot. A false victory.

Please understand this not an attack on anyone, nor ATAG nor red fighter pilots, but a perspective of a Blue fighter pilot who wishes to enjoy this simulator and the ATAG server but cannot due to this machanic which is shaping the events as I mentioned above.

I would also like to salute the red pilots who have something about them to fly not only exclusively over England but to come to the neutral ground of the channel and beyond into our terrortory where they too face the same redicoulous prospect of being hammered by the AA in the same way as do we Blue pilots when over England. What joy it brings me when the reds attack us for a change or we engage each other over the channel!

If the AA was as good in real life as it is in this game then England would not have needed RAF fighter command! The whole purpose of this sim, I am sure you will agree, is to emulate the Battle of Britian. The ATAG server has about 9 Bofors for ever active airfield. Im am confident without checking that there are more Bofors than in the actually real war where they did not engage with even half the range of the current bofors in game.

Please address this problem before I cannot anymore find myself to use you server.

S!

Abbeville-Boy 07-07-2012 08:17 PM

quote: please address this problem before I cannot anymore find myself to use you server.



bofors are needed as deterant for both sides or server will suffer. If you leave server will suffer too

Flanker35M 07-07-2012 09:20 PM

S!

Thanks ATAG crew for the server :) Had a blast there in the last couple of days with people. Attacking targets, listening to vectors coming over the radio and all that. That is what I call immersion :)

So a Salute and thank You from me to ATAG :)

ATAG_Bliss 07-08-2012 12:19 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 442336)
In continuation with my discussion with ATAG Colander, I would like to add:

The sheer amount of Bofors on the ATAG maps makes the server unenjoyable for me and my squad mates.

There are in fact so many AA guns I actually cant remember the last time I was lagitimatley shot down by another human pilot. Please do not take this as bragging, I am at best an average pilot, this is a sincere and just statement.

The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash. Considering I have not seen him online for some considerable time and all 100 octane fighters are airspawning this means that currently vulching on the red side is impossible on red fighters!

Furthermore as has been stated by ATAG on many occasions if you are getting "vulched" then you should move to a different airfield, get on comms, dont get mad and get even! - there are no rules on ATAG except that everyone must respect one another.

Yet ATAG seem also to want to balance the game and as such are influencing the way that the game is played upon their server. By having so many AA guns the best red fighter tactic is to stay on the deck over England and use the AA as a weapon not themselves - knowing that we blue fighters cannot engage with red pilots (as the game is for!) with out having to come to them and be damaged by AA so that they inturn may finish the process and claim victory over a blue pilot. A false victory.

Please understand this not an attack on anyone, nor ATAG nor red fighter pilots, but a perspective of a Blue fighter pilot who wishes to enjoy this simulator and the ATAG server but cannot due to this machanic which is shaping the events as I mentioned above.

I would also like to salute the red pilots who have something about them to fly not only exclusively over England but to come to the neutral ground of the channel and beyond into our terrortory where they too face the same redicoulous prospect of being hammered by the AA in the same way as do we Blue pilots when over England. What joy it brings me when the reds attack us for a change or we engage each other over the channel!

If the AA was as good in real life as it is in this game then England would not have needed RAF fighter command! The whole purpose of this sim, I am sure you will agree, is to emulate the Battle of Britian. The ATAG server has about 9 Bofors for ever active airfield. Im am confident without checking that there are more Bofors than in the actually real war where they did not engage with even half the range of the current bofors in game.

Please address this problem before I cannot anymore find myself to use you server.

S!

I don't understand how you are getting shot down so much with flak. The flak hardly does anything unless you are low and slow. I'm actually trying to think the last time that any sort of flak/AAA shot me down, and I'm usually a person that will fly my 109 right through the enemies hanger "to stir up the hornet's nest" :)

But not only as a deterrent, the flak is there to force people to try to level bomb at altitude. It's there for the opposing side to allow others to spot enemies. One of the hardest things in the game considering the LOD issues is spotting of aircraft. But, to me, the flak (unless you are low and slow / loitering around an enemy airfield) won't hit you often. One thing I've found, that I like, is that the AAA takes some time to hone in on you. So it's very poor to begin with, but if you hang around in one spot for a few minutes to long it can get some hits.

We can't be historic, when some of the stuff we do is just a work around for stuff that doesn't work properly in the game. But I think the flak, is, if anything quite underpowered. I know in RL if I was at an active airfield and there was some 109 constantly circling, vulching, etc, I'd be shooting anything I could at you. But I don't think many 109's dove from 6000m to 100ft to chase an enemy on the opposing lines near an airfield either. And I honestly can't remember the last time AAA ever got me when I was over 3000m ever in the sim.

Quote:

Originally Posted by Flanker35M (Post 442365)
S!

Thanks ATAG crew for the server :) Had a blast there in the last couple of days with people. Attacking targets, listening to vectors coming over the radio and all that. That is what I call immersion :)

So a Salute and thank You from me to ATAG :)

Thanks m8 :grin:

ATAG_Dutch 07-08-2012 12:36 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 442336)
The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash.

You give the bloke too much credit Farber mate. As a former dedicated Blenheim pilot, I can tell you that the AAA on the other side is just as lethal.

I even distrusted the balance of it so much, I once (and only once) flew a Ju88 from France over to England, flew over the targets a number of times, and reported back that the intensity of the 'bofors!, bofors!' was woefully inadequate. Nowhere near the intensity that yer average Blenny pilot experienced over France.

Welcome to the club! :grin:

ATAG_Bliss 07-08-2012 12:56 AM

Quote:

Originally Posted by SlipBall (Post 442320)
Two questions guys

1. JU-88 can't create with two other AI pilots ?...only myself with my one bomber, instead of three, me and two AI aircraft

2. why do my engines smoke black so bad, on startup and warming up.

I'm new to the CEM for the 88, thanks for the tips

1.) The airfields are setup that way so the possibility of 100 planes spawning at one time doesn't exist. This used to cause big stutters setting the airfields to spawn more than 1 plane at a time. We have to wait on some stuff to get fixed before allowing that atm.

2.)They always do at idle and it's a real FPS killer. I have no idea why they smoke like a freight train. :-)

5./JG27.Farber 07-08-2012 01:08 AM

Well if thats the way you feel ATAG then I know what I have to do. ;)

ATAG_Colander 07-08-2012 01:23 AM

Going back to the flak/bofors....
I seem to remember seeing somewhere that the flack, more than bringing planes down, was a crew killer.
Anyway, I don't remember any in game messages stating gunner killed by flak or something similar so for now, it seems to be just an "eye candy" FPS waste.

SlipBall 07-08-2012 08:52 AM

Quote:

Originally Posted by ATAG_Colander (Post 442402)
Going back to the flak/bofors....
I seem to remember seeing somewhere that the flack, more than bringing planes down, was a crew killer.
Anyway, I don't remember any in game messages stating gunner killed by flak or something similar so for now, it seems to be just an "eye candy" FPS waste.


I did see a few yesterday on the server. If low and strafing an airfield, the bofors can cramp your style. :-P


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