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Sorry, but I didn't find any issues. (Version 4.12) Aviar |
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Strange i just spent 2 hours testing this problem v4.12 Tested in FMB flak was working, flew the A20 with time compression to target. In CooP mode the first time i flew the mission flak was not working The second time i flew it in CooP the flak was working. ? |
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I tested the mission 3 times in Coop mode. The BLUE AAA fired on RED every time.
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When I got there the Japanese AAA did not fire on any RED planes. I flew directly over two groups of BLUE AAA several times. I quit the mission and and hit Refly to try the mission again. The results were the same. Earlier, I had tested this same DGen map in the FMB and in Coop mode. In all these tests the BLUE AAA fired on RED planes. At this point, I can only assume there may be some kind of issue in the DGen campaign generator. However, since Alpha found a possible issue in Coop mode, there may also be problems in other areas of the game. I hope TD will look into this matter. Aviar |
Periscope gunsight on AR 234
Zoom in and out does not appear to work for the Ar 234 rear gun periscope sight.
This stays fixed, cutting off the top and bottom of the view through the scope. |
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OK, I guess I'll go public with my issue.
I have been talking to IceFire about it over PMs, but I think a larger player sample is needed. I've been trying to fly the Finnish Hawk 75 Campaign that was built by IceFire. I have been unable to complete the missions reliably because of the game locking up over time. Part way through the missions I will start getting stutters, that increase in frequency over time till the game totally locks up and I end up on the desktop. It reminds me very much of the way Cliffs of Dover was on release, that is, play for a period of time, the stutters, then total game lock up. IL2/46 has NEVER behaved this way for me on my hardware, ever before intoduction of V 4.12. It's a pity too, as the campaign appears to be very lovingly constructed and I really want to complete it. |
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Some people reporting AAA was ok were testing only in FMB using time compression. I was testing in all areas of the game for issues. DT are fixing it so all good. :) |
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