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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

Aviar 06-28-2013 10:46 PM

Quote:

Originally Posted by baball (Post 505847)
Here are the files for the mission. I hope you will be able to replicate my problem.

Attachment 12523
Attachment 12524

I also tested your mission. I found no problems. The BLUE AAA fired on the RED planes normally.

Sorry, but I didn't find any issues. (Version 4.12)

Aviar

KG26_Alpha 06-28-2013 11:22 PM

Quote:

Originally Posted by Aviar (Post 505867)
I also tested your mission. I found no problems. The BLUE AAA fired on the RED planes normally.

Sorry, but I didn't find any issues. (Version 4.12)

Aviar

Quote:

Originally Posted by baball (Post 505847)
Here are the files for the mission. I hope you will be able to replicate my problem.

Attachment 12523
Attachment 12524

Quote:

Originally Posted by IceFire (Post 505861)
Reconstituted the mission and tested it. All Japanese flak open fire readily and effectively.

My flight was hit with 75mm, 20mm and the twin 25mm flak batteries. Some of the A-20s suffered some damage as a result. One was shot down. I didn't play out the rest of the mission but it certainly seemed fine.

I checked and there didn't appear to be any problems like using static objects instead of artillery nor was there a hold fire distance.

Ok

Strange i just spent 2 hours testing this problem v4.12

Tested in FMB flak was working, flew the A20 with time compression to target.

In CooP mode the first time i flew the mission flak was not working

The second time i flew it in CooP the flak was working.

?

robday 06-29-2013 01:03 AM

Quote:

Originally Posted by KG26_Alpha (Post 505870)
Ok
Tested in FMB flak was working,

FMB is NOT the issue here, try generating a dynamic USAAF bomber campaign on the New Guinea map and I think you will find that the Japanese AAA will not fire on you. I intend testing this some more but it's going to be Monday before I can devote some time to this.

Aviar 06-29-2013 01:41 AM

I tested the mission 3 times in Coop mode. The BLUE AAA fired on RED every time.

Aviar

Aviar 06-29-2013 02:53 AM

Quote:

Originally Posted by robday (Post 505875)
FMB is NOT the issue here, try generating a dynamic USAAF bomber campaign on the New Guinea map and I think you will find that the Japanese AAA will not fire on you. I intend testing this some more but it's going to be Monday before I can devote some time to this.

Ok, I did exactly as described above. I played the first mission as an offline campaign. I placed my B-25 on Autopilot and used Time Skip to get to the target.

When I got there the Japanese AAA did not fire on any RED planes. I flew directly over two groups of BLUE AAA several times.

I quit the mission and and hit Refly to try the mission again. The results were the same.

Earlier, I had tested this same DGen map in the FMB and in Coop mode. In all these tests the BLUE AAA fired on RED planes.

At this point, I can only assume there may be some kind of issue in the DGen campaign generator. However, since Alpha found a possible issue in Coop mode, there may also be problems in other areas of the game. I hope TD will look into this matter.

Aviar

Baddington_VA 06-29-2013 03:40 AM

Periscope gunsight on AR 234
 
Zoom in and out does not appear to work for the Ar 234 rear gun periscope sight.
This stays fixed, cutting off the top and bottom of the view through the scope.

FC99 06-29-2013 11:44 AM

Quote:

Originally Posted by Aviar (Post 505879)
At this point, I can only assume there may be some kind of issue in the DGen campaign generator. However, since Alpha found a possible issue in Coop mode, there may also be problems in other areas of the game. I hope TD will look into this matter.

We are working on it, it will be fixed for 4.12.1

ElAurens 06-29-2013 12:57 PM

OK, I guess I'll go public with my issue.

I have been talking to IceFire about it over PMs, but I think a larger player sample is needed.

I've been trying to fly the Finnish Hawk 75 Campaign that was built by IceFire. I have been unable to complete the missions reliably because
of the game locking up over time. Part way through the missions I will start getting stutters, that increase in frequency over time till the game totally locks up and I end up on the desktop.

It reminds me very much of the way Cliffs of Dover was on release, that is, play for a period of time, the stutters, then total game lock up.

IL2/46 has NEVER behaved this way for me on my hardware, ever before intoduction of V 4.12.

It's a pity too, as the campaign appears to be very lovingly constructed and I really want to complete it.

robday 06-29-2013 01:22 PM

Quote:

Originally Posted by FC99 (Post 505897)
We are working on it, it will be fixed for 4.12.1

Nice one guys, thanks.

KG26_Alpha 06-29-2013 02:39 PM

Quote:

Originally Posted by robday (Post 505875)
FMB is NOT the issue here, try generating a dynamic USAAF bomber campaign on the New Guinea map and I think you will find that the Japanese AAA will not fire on you. I intend testing this some more but it's going to be Monday before I can devote some time to this.

Its called comparative testing.

Some people reporting AAA was ok were testing only in FMB using time compression.

I was testing in all areas of the game for issues.

DT are fixing it so all good.

:)


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